japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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round 4 :(
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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desperate round 5
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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American marines sucks hard.
Lost 2inf 1mec 1arm to 2japanese inf…
NCM:
1transport sz6 > sz20
all ships from sz6 to sz35
1dd from sz45 to sz35
8dd from sz26 to sz33
6bmb WUS > SHA
1ss sz119 > sz117
1ss 109 > sz107
1dd sz101 > sz106
2inf BRA > BGRMobilize:
1inf EUS
1cv, 2fig, 2trn, 2dd, 1ss sz101Collects:
54 + 25 = 79China#6
IPCs: 19
Builds: 6inf (18)
Save: 1
Combat Moves:
6inf SZE 5inf KWE > YUN
1inf KWE > HUN9inf KSI > KWA (2bmb 3inf 2rtl 4tac)
1fig SZE > KWA
Rolls: 9@1 1@3; Total Hits: 29@1: (6, 2, 6, 6, 4, 5, 1, 2, 5)1@3: (3)
Rolls: 2@1 5@2 4@3; Total Hits: 42@1: (3, 4)5@2: (4, 2, 5, 2, 1)4@3: (5, 4, 1, 5)
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5inf KSI > KWA (2bmb 1inf 2rtl 4tac)
1fig SZE > KWA
Rolls: 5@1 1@3; Total Hits: 15@1: (4, 5, 5, 5, 3)1@3: (2)
Rolls: 2@1 3@2 4@3; Total Hits: 12@1: (6, 6)3@2: (1, 5, 6)4@3: (4, 5, 4, 4)
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4inf KSI > KWA (2bmb 2rtl 4tac)
1fig SZE > KWA
Rolls: 4@1 1@3; Total Hits: 04@1: (6, 2, 5, 3)1@3: (5)
Rolls: 2@1 2@2 4@3; Total Hits: 12@1: (5, 5)2@2: (6, 4)4@3: (6, 6, 2, 4)
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3inf KSI > KWA (2bmb 2rtl 4tac)
1fig SZE > KWA
Rolls: 4@1 1@3; Total Hits: 04@1: (6, 5, 4, 3)1@3: (5)
Rolls: 2@1 2@2 4@3; Total Hits: 32@1: (6, 3)2@2: (6, 1)4@3: (4, 3, 4, 1)
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I rolled 1 more it missed anyway…
2inf KSI > KWA (2bmb 2rtl 4tac)
1fig SZE > KWA
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 5)1@3: (6)
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (1, 6)2@2: (4, 5)4@3: (5, 6, 5, 3)
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China retreats the fig in KSI
Mobilize: 6inf SHA
Collects: 22 (tt) + 1 saved = 23
UK does nothing
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1 american FIG landed in PHI, correct map:
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and again, corrected 1 american NCM, the blocker in sz20 from sz45
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Italy:
Buy(26)
- 2 Infantry
- 1 Destroyer
- 1 Strategic Bomber
Combat Moves:
Strategic Bomber to S. Ukraine - SBR
10 Infantry, 4 Artillery, Mech, 3 Armor to IraqCombat:
Ukrainian AA Gun:
Rolls: 1@1; Total Hits: 01@1: (5)
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Damage:
Rolls: 1@6; Total Hits: 11@6: (5)
+2 -
Iraq:
Attacker:
Input ErrorThere was an error in your dice throw: “7@!” is not correct syntax.
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Iraq:
Attacker:
Rolls: 7@1 8@2 3@3; Total Hits: 57@1: (2, 2, 1, 2, 4, 6, 6)8@2: (5, 4, 4, 4, 2, 3, 5, 2)3@3: (2, 5, 2)
Defender:
MISSED -
Back to finish in a min - like 30 min give or take
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I can’t wait to see your German and Japan turns!
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Collect: 17 TT + 5 France + 5 Med + 2 Iraq = 29 IPC
Germany:
Buy(60)
- 10 Infantry
- 1 Armor
- 2 Fighters
- Save 4
Combat Moves:
2 Fighters, 2 Tacticals, 2 Infantry to Poland
3 Infantry, 2 Strategics to Hungary
19 Infantry, 7 Artillery, 3 Mech, 12 Armor to HungaryCombat:
Poland:
Attacker:
Rolls: 2@1 2@3 2@4; Total Hits: 42@1: (6, 3)2@3: (2, 1)2@4: (2, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Romania:
Attacker:
Rolls: 3@1 2@4; Total Hits: 23@1: (2, 6, 6)2@4: (1, 4)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Hungary:
Attacker:
Rolls: 15@1 14@2 12@3; Total Hits: 815@1: (2, 1, 5, 5, 4, 5, 2, 4, 1, 5, 2, 5, 4, 1, 4)14@2: (5, 4, 5, 5, 6, 3, 4, 5, 1, 4, 4, 4, 3, 4)12@3: (4, 4, 6, 4, 3, 4, 2, 1, 6, 5, 1, 5)
Defender:
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2)
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Build 2 Fighters in SZ 112
Build 10 Infantry in Germany
Build Armor in W. GermanyCollect: 5 Egypt + 5 Sweeden + 52 TT +4 Saved = 66 IPC
Yea, dont really know what Japan’s move is going to be. Other than to keep that American fleet busy.