@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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All that firepower for one lousy hit.
Attacker:
Rolls: 2@1 1@3 2@4; Total Hits: 22@1: (4, 5)1@3: (2)2@4: (6, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Hungary:
Attacker:
Rolls: 3@1 1@3 2@4; Total Hits: 33@1: (6, 4, 4)1@3: (3)2@4: (1, 4)
Defender:
Rolls: 3@2; Total Hits: 13@2: (1, 4, 3)
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SZ 113:
Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 3)1@4: (1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3)
Assuming a submarine does not hit.
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CRD:
Rolls: 4@3; Total Hits: 24@3: (4, 6, 1, 3)
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Collect: 5 Sweeden + 49 TT - 4 CRD = 50 IPC
Bah. We’re both good players, just a matter of bouncing ideas off each other. Talking about strategies is great, doing them is better!
If you don’t move the French to block my Submarine in SZ 93, I want to use it to attack the destroyer off the coast of Suriname - a fight to the death. You can roll it out.
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I won’t block it
Your SS vs my DD
Rolls: 20@2; Total Hits: 720@2: (6, 1, 5, 3, 1, 4, 3, 6, 1, 1, 3, 5, 1, 6, 2, 5, 4, 1, 4, 6)
Rolls: 20@2; Total Hits: 1120@2: (6, 2, 5, 1, 3, 1, 2, 1, 4, 6, 6, 4, 1, 4, 6, 2, 1, 2, 1, 1)
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Both died :-D
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Anzac#4
IPCs: 21
Buys:
1 minor IC (12)
2 rtl (8)Saves: 1
NCM:
1inf activates Celebes via transport from DGU to CEL
1dd from sz35 to sz38
everything from NSW to QUE
1cv sz26 > sz54Builds: 1minorIC QUE
2rtl NSWCollects: 13 (tt) + 10 (NOs) + 1 (saved) = 24 IPCs
France NCM:
1inf SYR > IRQ
1inf FCA > FEA
1cv 1dd sz101 > sz106 -
Russia#4
IPCs: 55
Builds:
6inf (18)
1minorIC (12)
3arm (18)
3mec (8)Combat Moves:
11inf 2aa MAN > JEH
3inf ROM > HUN (2inf)
1fig 1tac EPL > HUN
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 4, 2)1@3: (5)1@4: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
2inf 1rtl 1fig EPL > POL (2inf)
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (2, 6)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
1inf ROM > BUL (twol)
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EPL twol
11inf 2aa MAN > JEH
2inf ROM > HUN (1inf)
1fig 1tac EPL > HUN
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 4)1@3: (6)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4)
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HUN taken with loss of 1inf
NCM: map
(I want to change the MinorIC bought for 4more rtl)
3inf VOL
3inf SUKR
3arm 3mec RUS
4rtl RUSCollects: 49 (tt) + 12 (no) = 61 IPCs
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(I want to change the MinorIC bought for 4more rtl)
it’s 3 rtl, please delete one in RUS during your Japan
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Both died :-D
I’m good with that. England cannot rebuild the destroyer, I can rebuild the submarine. Besides, I made 2 IPC on that investment!
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Japan:
Buy(50)
- 3 Infantry, Save 41
Combat Moves:
2 Infantry, 3 Fighters, 3 Tactical Bombers to Hong Kong
2 Fighters, 2 Tactical Bombers, 2 Strategic Bombers to SZ 38
Armor to West India back to India - cause it’s more funner to drive back and forth for no military purpose, only for the sheer pleasure to make some bureaucrat giddy with joy and happiness…it is the Christmas season after all!Combat:
SZ 38:
Attacker:
Rolls: 2@3 4@4; Total Hits: 52@3: (1, 2)4@4: (4, 4, 4, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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That, sir, is one DEAD boat!
Hong Kong:
Attacker:
Rolls: 2@1 3@3 3@4; Total Hits: 52@1: (1, 4)3@3: (4, 2, 1)3@4: (1, 6, 3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
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CRD:
SZ 6:
Rolls: 2@2; Total Hits: 12@2: (2, 4)
SZ 18:
3 Damage -
Added a couple inf and a dd. Fixed your changed order for Russia and then the error in your changed order as well. :wink: lol
Collect: 27 Saved + 28 TT + 5 NO - 5 Dmg = 60 IPC
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my woman helds me captive today, I will resume tomorrow!
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my woman helds me captive today, I will resume tomorrow!
Do what she says and no one will get hurt!
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Hey Jenn, I want to change RUSSIA purchase/build and correct 1 NCM if you don’t mind.
Here’s the change:
Russia#4
IPCs: 55
Builds: 4bmb (48) 1inf (3) 1mec (4)
NCM: 2inf MAN > sz19 US transports (1 each)