japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Forgot to remove your dd in sz94.
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Russia:
Buy(37)
- 9 Infantry
- 1 Mechanized Infantry
- 1 Armor
NCMs on map.
Build: 3 Infantry in Novgorod
Build: 3 Infantry in S. Ukraine
Build: 3 Infantry in Volgorod
Build: 1 Mech, 1 Armor in RussiaCollect: 37 IPC
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Japan#2
IPCs: 45
Purchase:
1naval base (15)
2transports (14)
2infantry (6)
2rtl ( 8 )Save: 2ipcs
Combat Moves:
6inf 1rtl JEH > CHA
2bmb KWA > CHA2inf 1rtl 1arm KWA > YUN
1mec KWA > YUN
3inf 1rtl HUN > YUN
6fig 3tac KWE > YUN7inf 2rtl ANH > KWE
2fig 2tac KWA > KWE -
Chahar, 6inf 1rtl 2bmb VS 2inf
Rolls: 5@1 2@2 2@4; Total Hits: 25@1: (2, 1, 4, 4, 4)2@2: (5, 5)2@4: (2, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
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Chahar taken with loss of 1inf;
KWE: 7inf 2rtl 2fig 2tac VS 2inf
Rolls: 5@1 4@2 2@3 2@4; Total Hits: 35@1: (4, 4, 5, 2, 6)4@2: (5, 3, 4, 6)2@3: (3, 1)2@4: (1, 6)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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KWE taken with loss of 1inf;
YUNNAN: 5inf 1mec 2rtl 1arm 6fig 3tac vs 3inf
Rolls: 4@1 4@2 7@3 3@4; Total Hits: 74@1: (5, 5, 6, 2)4@2: (5, 2, 5, 3)7@3: (3, 5, 2, 6, 2, 3, 6)3@4: (2, 6, 2)
Rolls: 3@2; Total Hits: 03@2: (5, 3, 4)
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Yunnan twol.
Mobilize: 2inf 2rtl Japan; 2transports sz6; 1naval base Hainan
NCMs on map.
Collects: 31 + 10 + 2 = 43 IPCs
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USA:
Buy(52)
- 5 Destroyers
- 1 Cruiser
Build: 3 Destroyers in SZ 101
Build: 2 Destroyers, Cruiser in SZ 10Collect: 52 IPC
China:
Buy(16)
- 5 Infantry, Save 1
Infantry to ANH
Collect: 8 + 1 Saved = 9
England:
Buy(27)
- 9 Infantry
Buy(21) - Infantry, 3 Armor
Combat Moves:
2 Fighters, Tactical Bomber, 3 Infantry, Artillery to Iraq (BB, CA bombardment)
Infnatry from Malaya to Sumatra
Strategic from England, Fighter, Tactical, Carrier, 2 Cruisers, Battleship from SZ 92 to SZ 97Combat:
Attacker:
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (6, 6)2@2: (1, 3)3@3: (4, 1, 2)2@4: (1, 2)
Defender:
Rolls: 3@2; Total Hits: 23@2: (1, 2, 6)
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Awaiting Scramble Orders for SZ 97:
Attacking: Aircraft Carrier, Battleship, 2 Cruisers, Fighter, Tactical Bomber, Strategic Bomber
Defender: Battleship, 2 Cruisers, Destroyer, Unloaded Transport, Loaded Transport, German Infantry + up to 3 Fighters from Italy. -
scramble 3fig
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Well, odds are in neither of our favor so….here’s to relying on the dice!
Attacker:
Rolls: 3@3 3@4; Total Hits: 33@3: (1, 1, 4)3@4: (6, 4, 5)
Defender:
Rolls: 1@2 2@3 4@4; Total Hits: 51@2: (3)2@3: (5, 3)4@4: (4, 4, 3, 4)
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Attacker:
Rolls: 1@3 3@4; Total Hits: 21@3: (2)3@4: (5, 2, 6)
Defender:
Rolls: 1@3 4@4; Total Hits: 51@3: (2)4@4: (2, 1, 3, 3)
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Well…so much for hoping the dice would even that fight out…had like 40% odds to get the transports and 60% odds to get all the fighters.
CRD:
SZ 106:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
SZ 109:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Collect: 31 - 3 CRD = 28
Collect: 25 -
I’m glad I had luck in that fight, that would have been super crippling for Italy!
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Italy#2
IPCs: 13
Buys 1dd ( 8 )
Save: 5
Combat Moves:
3inf 1rtl ALX > EGY
1inf 1rtl 1mec 1arm TUN > ALG (1inf)
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (3)2@2: (2, 1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (6)
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TUN twol
NCMs on map
Mobilize 1dd sz97
Collects: 17 (tt) + 5 (saved) + 10 (NOs) = 32
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Germany#3
IPCs: 54
Buys:
3arm (18)
8inf (24)
3rtl (12)Total: 54
Combat Moves:
sz125 (1ss)
1dd from sz112
2tac from WGRsz115 (1ss 1ca) + (2fig 1tac scramble?)
2cv 1ca 4fig 1bb from sz1123inf FIN > KAR (1inf)
6inf FIN > VYB
3inf 3rtl WGR > BAL (via transport) - (6inf)
1fig 2tac WGR > BAL
2bmb SITA > BAL22inf 5rtl 3arm ROM > EPL (1inf)
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sz125 (1ss)
1dd from sz112
2tac from WGRRolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (1, 5)
Rolls: 1@1; Total Hits: 01@1: (4)
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sz125 cleared;
sz115 (1ss 1ca) + (2fig 1tac scramble?)
2cv 1ca 4fig 1bb from sz112I suppose you won’t scramble and that you will probably submerge your ss, otherwise I’ll reroll this fight.
Rolls: 5@3 1@4; Total Hits: 35@3: (6, 4, 1, 6, 3)1@4: (2)
Rolls: 1@3; Total Hits: 01@3: (4)