Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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@Cmdr:
Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.
No, but your stack in Burma would have been subject to strafing - if necessary. I did that to Corrigan. He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.
Strafe against 25+ INF 2aa 6planes?
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US#4
IPCs: 83
Builds:
2transports (14)
8 dd (64)
1rtl (4)save: 1IPC
Combat Moves:
3inf 1rtl from KOR to KSU via transports
sz6: all the ships are moving out of sz6 due to a destroyer being there, moving to an adjacent empty sz (sz19)
I attack sz6 dd with 1ss, 5inf 1tac from sz6;
1fig from HAW
2fig from sz26Waiting for scramble order sz6.
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Well I suppose you won’t scramble. Otherwise I’ll reroll.
Battle of sz6 (1ss 8fig 1tac)
Rolls: 1@2 8@3 1@4; Total Hits: 31@2: (1)8@3: (4, 1, 4, 6, 4, 4, 4, 5)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)Battle of KSU (I’m not sure if I can bombard due to moving out of sz6 as a “NCM” move, so I won’t bombard)
3inf 1rtl vs 1inf
Rolls: 2@1 2@2; Total Hits: 02@1: (3, 5)2@2: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz6 cleared
Battle of KSU
2inf 1rtl vs 1inf
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Battle of KSU 3…
1rtl vs 1inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Battle of KSU 4
1inf 1rtl vs 1inf
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
your inf killed 3 americans alone, unbeleviable, at least I won…
NCM:
1cv from sz26 to sz7
6dd from sz10 to sz71tac from sz6 to KOR
2fig from sz6 to sz7
6fig from sz6 to sz19
1dd from sz54 to sz411inf 1arm from CUS to WUS
1inf 1rtl BRA > WEI via transport
2ss from sz106 to sz109
1ss sz54 > sz21Builds 2trn 8dd sz10
Builds 1rtl CUSCollects: 54 + 25 (Nos) +1 (saved) = 80 IPCs
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China#4
IPCs: 12
Builds: 4inf
Combat Moves:
2inf CHA > ANH
3inf HOP > ANH
3inf KWE > ANH
1fig SHE > ANHANH (5inf 1aa)
AA roll
Rolls: 1@1; Total Hits: 01@1: (3) -
Battle of ANH (5inf 1aa)
A: 8inf 1fig
Rolls: 8@1 1@3; Total Hits: 38@1: (5, 6, 1, 2, 1, 4, 2, 4)1@3: (3)
D: 5inf
Rolls: 5@2; Total Hits: 15@2: (3, 5, 2, 4, 5) -
Battle of ANH, round#2
A: 7inf 1fig
Rolls: 7@1 1@3; Total Hits: 27@1: (1, 5, 1, 3, 3, 3, 4)1@3: (4)
D: 3inf
Rolls: 3@2; Total Hits: 13@2: (1, 3, 5) -
China retreats with: 6inf 1fig to KSU
Japan keeps ANH with 1inf
NCM
4 inf SZE > SIK
2inf SHE > SIKMobilize: 4inf KSU
Collects: 15 (tt) = 15
UK combat moves:
2inf 2rtl 1mec 1arm TRJ > IRQ
1inf CPR > IRQ
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 3)2@2: (3, 1)1@3: (1)
Rolls: 3@2; Total Hits: 13@2: (1, 6, 6) -
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (3, 2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
IRAQ taken with loss of 1inf
NCM
1dd sz83 > sz88
I’ll do anzac/France after Italy+Germany :)
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She wants to be right even wen wrong :lol:
I want to see what would happen if I took the other trail and followed my original plan.
And no, I would have sailed around them and forced them to attack me…
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you didn’t get what I meant with the > BUR move but well, it doesn’t matter 'cause I didn’t do it.
Anyway, altough you like to be always right I still think you are a good player and I like your style, and I enjoy playing against you, I’m sure it will improve my A&A skills.
Let’s see where this game mark2 goes.
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Italy:
Buy(18)
- Aircraft Carrier, Save 2
Combat Moves:
10 Infantry, 4 Artillery, 3 Armor, 2 Cruisers, 1 Mechanized Infantry to Egypt
Combat:
Attacker:
Rolls: 7@1 8@2 5@3; Total Hits: 37@1: (1, 6, 4, 6, 6, 2, 6)8@2: (3, 1, 3, 1, 3, 3, 4, 5)5@3: (4, 5, 5, 5, 6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
Collect 15 IPC TT + 15 IPC NO + 2 Saved = 32 IPC
Germany:
Buy(95)
- 12 Infantry
- 5 Artillery
- 1 Aircraft Carrier
- 2 Destroyers
- 1 Transport
Combat Moves:
BB, 2 SS to SZ 113
3 Infantry, Fig, Tac, Strat to Poland
3 Infantry, Fig, Tac, Strat to Hungary
Infantry to ScotlandCombat:
Poland:
Attacker:
Rolls: 3@1 1@3 2@4; Total Hits: 13@1: (3, 5, 2)1@3: (6)2@4: (5, 2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
All that firepower for one lousy hit.
Attacker:
Rolls: 2@1 1@3 2@4; Total Hits: 22@1: (4, 5)1@3: (2)2@4: (6, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Hungary:
Attacker:
Rolls: 3@1 1@3 2@4; Total Hits: 33@1: (6, 4, 4)1@3: (3)2@4: (1, 4)
Defender:
Rolls: 3@2; Total Hits: 13@2: (1, 4, 3) -
SZ 113:
Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 3)1@4: (1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3)Assuming a submarine does not hit.





