TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
nevermind go on, it won’t change much with Uk3 :)
nevermind go on, it won’t change much with Uk3 :)
Course it will, you might evac. :P
Attacker:
Rolls: 8@2 12@3 10@4; Total Hits: 198@2: (2, 3, 3, 4, 3, 2, 2, 6)12@3: (1, 2, 6, 2, 1, 4, 4, 1, 1, 3, 4, 1)10@4: (1, 4, 1, 4, 3, 1, 6, 4, 5, 3)
Defender:
Rolls: 20@2 1@3 5@4; Total Hits: 1220@2: (1, 1, 6, 3, 4, 2, 5, 6, 1, 5, 2, 1, 6, 2, 5, 4, 2, 6, 6, 6)1@3: (6)5@4: (1, 4, 1, 4, 6)
Attacker:
Rolls: 9@3 9@4; Total Hits: 99@3: (1, 2, 5, 1, 5, 2, 2, 3, 6)9@4: (1, 6, 5, 5, 6, 1, 6, 6, 3)
Defender:
Rolls: 1@2 1@3 5@4; Total Hits: 51@2: (6)1@3: (4)5@4: (1, 4, 1, 4, 2)
I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game
SZ 37:
Attacker:
Rolls: 22@2; Total Hits: 522@2: (4, 1, 1, 3, 2, 3, 4, 5, 5, 5, 4, 3, 1, 5, 5, 4, 4, 5, 2, 3, 4, 4)
Defender:
Rolls: 22@2; Total Hits: 722@2: (3, 2, 2, 2, 3, 3, 1, 3, 3, 5, 4, 4, 1, 6, 6, 5, 4, 5, 4, 2, 1, 4)
Collect: 6 Saved + 5 NO + 27 TT - 8 CRD = 25 IPC + 24 Plunder = 59 IPC
I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game
Would have sailed around the Burmese Army then.
Bah, realized you might have the firepower to take Japan…
Can I change that build order to 1 Fighter, 1 Minor Complex, 1 Destroyer, 2 Infantry, Save 2
Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.
Adjusted map.
Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.
No, but your stack in Burma would have been subject to strafing - if necessary. I did that to Corrigan. He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.
@Cmdr:
okay, well, be 25-27 this round…not sure if I can pound Russia into submission before America gets super annoying. At least you proved my point - America has PLENTY of time to crush Japan.
Wait - I thought your point to this game was to show the Allies could win in Alpha+3 after a successful German sealion?
She wants to be right even wen wrong :lol:
I don’t mind anyway, let’s do game#2.
@Cmdr:
Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.
No, but your stack in Burma would have been subject to strafing - if necessary. I did that to Corrigan. He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.
Strafe against 25+ INF 2aa 6planes?
US#4
IPCs: 83
Builds:
2transports (14)
8 dd (64)
1rtl (4)
save: 1IPC
Combat Moves:
3inf 1rtl from KOR to KSU via transports
sz6: all the ships are moving out of sz6 due to a destroyer being there, moving to an adjacent empty sz (sz19)
I attack sz6 dd with 1ss, 5inf 1tac from sz6;
1fig from HAW
2fig from sz26
Waiting for scramble order sz6.
Well I suppose you won’t scramble. Otherwise I’ll reroll.
Battle of sz6 (1ss 8fig 1tac)
Rolls: 1@2 8@3 1@4; Total Hits: 31@2: (1)8@3: (4, 1, 4, 6, 4, 4, 4, 5)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
Battle of KSU (I’m not sure if I can bombard due to moving out of sz6 as a “NCM” move, so I won’t bombard)
3inf 1rtl vs 1inf
Rolls: 2@1 2@2; Total Hits: 02@1: (3, 5)2@2: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
sz6 cleared
Battle of KSU
2inf 1rtl vs 1inf
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
Battle of KSU 3…
1rtl vs 1inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
Battle of KSU 4
1inf 1rtl vs 1inf
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
your inf killed 3 americans alone, unbeleviable, at least I won…
NCM:
1cv from sz26 to sz7
6dd from sz10 to sz7
1tac from sz6 to KOR
2fig from sz6 to sz7
6fig from sz6 to sz19
1dd from sz54 to sz41
1inf 1arm from CUS to WUS
1inf 1rtl BRA > WEI via transport
2ss from sz106 to sz109
1ss sz54 > sz21
Builds 2trn 8dd sz10
Builds 1rtl CUS
Collects: 54 + 25 (Nos) +1 (saved) = 80 IPCs