Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech

  • '18 '17 '16 '11 Moderator

    Indian Air Canons:
    DiceRolls: 6@1; Total Hits: 06@1: (6, 5, 2, 6, 2, 6)


  • Wait let me play UK3 please :)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 11@1 10@2 12@3 10@4; Total Hits: 1611@1: (1, 6, 6, 5, 2, 2, 5, 6, 2, 1, 2)10@2: (1, 4, 2, 1, 1, 4, 6, 5, 6, 3)12@3: (2, 4, 4, 5, 1, 2, 6, 4, 4, 6, 5, 3)10@4: (6, 4, 5, 1, 2, 5, 3, 2, 6, 3)
    Defender:
    DiceRolls: 34@2 1@3 5@4; Total Hits: 1334@2: (5, 2, 3, 5, 6, 3, 4, 6, 5, 5, 3, 2, 4, 4, 4, 4, 2, 2, 3, 1, 5, 3, 4, 3, 4, 6, 1, 6, 1, 1, 3, 6, 3, 6)1@3: (5)5@4: (2, 2, 2, 1, 1)

    (93% odds to keep 1 armor alive or more!)

  • '18 '17 '16 '11 Moderator

    @Noll:

    Wait let me play UK3 please :)

    Going from your UK map.


  • nevermind go on, it won’t change much with Uk3 :)

  • '18 '17 '16 '11 Moderator

    @Noll:

    nevermind go on, it won’t change much with Uk3 :)

    Course it will, you might evac. :P

    Attacker:
    DiceRolls: 8@2 12@3 10@4; Total Hits: 198@2: (2, 3, 3, 4, 3, 2, 2, 6)12@3: (1, 2, 6, 2, 1, 4, 4, 1, 1, 3, 4, 1)10@4: (1, 4, 1, 4, 3, 1, 6, 4, 5, 3)
    Defender:
    DiceRolls: 20@2 1@3 5@4; Total Hits: 1220@2: (1, 1, 6, 3, 4, 2, 5, 6, 1, 5, 2, 1, 6, 2, 5, 4, 2, 6, 6, 6)1@3: (6)5@4: (1, 4, 1, 4, 6)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 9@3 9@4; Total Hits: 99@3: (1, 2, 5, 1, 5, 2, 2, 3, 6)9@4: (1, 6, 5, 5, 6, 1, 6, 6, 3)
    Defender:
    DiceRolls: 1@2 1@3 5@4; Total Hits: 51@2: (6)1@3: (4)5@4: (1, 4, 1, 4, 2)


  • I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game

  • '18 '17 '16 '11 Moderator

    SZ 37:
    Attacker:
    DiceRolls: 22@2; Total Hits: 522@2: (4, 1, 1, 3, 2, 3, 4, 5, 5, 5, 4, 3, 1, 5, 5, 4, 4, 5, 2, 3, 4, 4)
    Defender:
    DiceRolls: 22@2; Total Hits: 722@2: (3, 2, 2, 2, 3, 3, 1, 3, 3, 5, 4, 4, 1, 6, 6, 5, 4, 5, 4, 2, 1, 4)

  • '18 '17 '16 '11 Moderator

    Collect: 6 Saved + 5 NO + 27 TT - 8 CRD = 25 IPC + 24 Plunder = 59 IPC


    @Noll:

    I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game

    Would have sailed around the Burmese Army then.

    01_Noll_v_Jennifer_Mark_II__03gJapan.AAM

  • '18 '17 '16 '11 Moderator

    Bah, realized you might have the firepower to take Japan…

    Can I change that build order to 1 Fighter, 1 Minor Complex, 1 Destroyer, 2 Infantry, Save 2


  • Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)

    Correct your build and update the map please.

  • '18 '17 '16 '11 Moderator

  • '18 '17 '16 '11 Moderator

    @Noll:

    Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)

    Correct your build and update the map please.

    No, but your stack in Burma would have been subject to strafing - if necessary.  I did that to Corrigan.  He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.


  • @Cmdr:

    okay, well, be 25-27 this round…not sure if I can pound Russia into submission before America gets super annoying.  At least you proved my point - America has PLENTY of time to crush Japan.

    Wait - I thought your point to this game was to show the Allies could win in Alpha+3 after a successful German sealion?


  • She wants to be right even wen wrong  :lol:

    I don’t mind anyway, let’s do game#2.


  • @Cmdr:

    @Noll:

    Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)

    Correct your build and update the map please.

    No, but your stack in Burma would have been subject to strafing - if necessary.  I did that to Corrigan.  He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.

    Strafe against 25+ INF 2aa 6planes?


  • US#4

    IPCs: 83

    Builds:

    2transports (14)
    8 dd (64)
    1rtl (4)

    save: 1IPC

    Combat Moves:

    3inf 1rtl from KOR to KSU via transports

    sz6: all the ships are moving out of sz6 due to a destroyer being there, moving to an adjacent empty sz (sz19)

    I attack sz6 dd with 1ss, 5inf 1tac from sz6;
    1fig from HAW
    2fig from sz26

    Waiting for scramble order sz6.


  • Well I suppose you won’t scramble. Otherwise I’ll reroll.

    Battle of sz6 (1ss 8fig 1tac)
    DiceRolls: 1@2 8@3 1@4; Total Hits: 31@2: (1)8@3: (4, 1, 4, 6, 4, 4, 4, 5)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Battle of KSU (I’m not sure if I can bombard due to moving out of sz6 as a “NCM” move, so I won’t bombard)

    3inf 1rtl vs 1inf
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (3, 5)2@2: (4, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • sz6 cleared

    Battle of KSU

    2inf 1rtl vs 1inf
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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