Game History
Round: 7 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by French from SZ 17: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by French to SZ 16: 1 transport EDIT: Turning off Edit Mode 6 infantry moved from Canada to SZ 2 6 infantry and 3 transports moved from SZ 2 to SZ 16 4 transports moved from SZ 16 to SZ 2 7 infantry moved from United States of America to Canada 6 infantry moved from SZ 16 to Marseilles 1 artillery and 7 infantry moved from Marseilles to Piedmont 2 infantry moved from Algeria to SZ 16 1 artillery and 3 infantry moved from Algeria to Tunisia Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
-
-
Yes, I think we could re-do the game, but if you want so, I’d like you to redo it after US3, when US navy is in sz6, to see if taking India instead of clearing sz6 will really help the cause. Up to you! Anyway thanks for the game!
Life is going to be interesting with the Americans in SZ 6!
Japan 4:
Buy(38)
- 2 Fighters, Minor Complex, Save 6
Combat Moves:
11 Fighters, 8 Tactical Bombers, 2 Strategic Bombers, 15 Infantry, 5 Artillery, 1 Mech, 1 Armor to India
Fleet to SZ 39, of course, in case you scramble!
Submarine to SZ 37Will Assume you do not Scramble!
Combat:
SZ 39:
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (4, 6)2@3: (5, 1)2@4: (1, 4)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3)
-
Indian Air Canons:
Rolls: 6@1; Total Hits: 06@1: (6, 5, 2, 6, 2, 6)
-
Wait let me play UK3 please :)
-
Attacker:
Rolls: 11@1 10@2 12@3 10@4; Total Hits: 1611@1: (1, 6, 6, 5, 2, 2, 5, 6, 2, 1, 2)10@2: (1, 4, 2, 1, 1, 4, 6, 5, 6, 3)12@3: (2, 4, 4, 5, 1, 2, 6, 4, 4, 6, 5, 3)10@4: (6, 4, 5, 1, 2, 5, 3, 2, 6, 3)
Defender:
Rolls: 34@2 1@3 5@4; Total Hits: 1334@2: (5, 2, 3, 5, 6, 3, 4, 6, 5, 5, 3, 2, 4, 4, 4, 4, 2, 2, 3, 1, 5, 3, 4, 3, 4, 6, 1, 6, 1, 1, 3, 6, 3, 6)1@3: (5)5@4: (2, 2, 2, 1, 1)
(93% odds to keep 1 armor alive or more!)
-
-
nevermind go on, it won’t change much with Uk3 :)
-
nevermind go on, it won’t change much with Uk3 :)
Course it will, you might evac. :P
Attacker:
Rolls: 8@2 12@3 10@4; Total Hits: 198@2: (2, 3, 3, 4, 3, 2, 2, 6)12@3: (1, 2, 6, 2, 1, 4, 4, 1, 1, 3, 4, 1)10@4: (1, 4, 1, 4, 3, 1, 6, 4, 5, 3)
Defender:
Rolls: 20@2 1@3 5@4; Total Hits: 1220@2: (1, 1, 6, 3, 4, 2, 5, 6, 1, 5, 2, 1, 6, 2, 5, 4, 2, 6, 6, 6)1@3: (6)5@4: (1, 4, 1, 4, 6)
-
Attacker:
Rolls: 9@3 9@4; Total Hits: 99@3: (1, 2, 5, 1, 5, 2, 2, 3, 6)9@4: (1, 6, 5, 5, 6, 1, 6, 6, 3)
Defender:
Rolls: 1@2 1@3 5@4; Total Hits: 51@2: (6)1@3: (4)5@4: (1, 4, 1, 4, 2)
-
I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game
-
SZ 37:
Attacker:
Rolls: 22@2; Total Hits: 522@2: (4, 1, 1, 3, 2, 3, 4, 5, 5, 5, 4, 3, 1, 5, 5, 4, 4, 5, 2, 3, 4, 4)
Defender:
Rolls: 22@2; Total Hits: 722@2: (3, 2, 2, 2, 3, 3, 1, 3, 3, 5, 4, 4, 1, 6, 6, 5, 4, 5, 4, 2, 1, 4)
-
Collect: 6 Saved + 5 NO + 27 TT - 8 CRD = 25 IPC + 24 Plunder = 59 IPC
I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game
Would have sailed around the Burmese Army then.
-
Bah, realized you might have the firepower to take Japan…
Can I change that build order to 1 Fighter, 1 Minor Complex, 1 Destroyer, 2 Infantry, Save 2
-
Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.
-
Adjusted map.
-
Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.
No, but your stack in Burma would have been subject to strafing - if necessary. I did that to Corrigan. He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.
-
@Cmdr:
okay, well, be 25-27 this round…not sure if I can pound Russia into submission before America gets super annoying. At least you proved my point - America has PLENTY of time to crush Japan.
Wait - I thought your point to this game was to show the Allies could win in Alpha+3 after a successful German sealion?
-
She wants to be right even wen wrong :lol:
I don’t mind anyway, let’s do game#2.
-
@Cmdr:
Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.
No, but your stack in Burma would have been subject to strafing - if necessary. I did that to Corrigan. He put 7 Infantry, 2 AA Guns in Burma on Round 1 and on Round 2 I cleared them out with 21 Japanese planes.
Strafe against 25+ INF 2aa 6planes?
-
US#4
IPCs: 83
Builds:
2transports (14)
8 dd (64)
1rtl (4)save: 1IPC
Combat Moves:
3inf 1rtl from KOR to KSU via transports
sz6: all the ships are moving out of sz6 due to a destroyer being there, moving to an adjacent empty sz (sz19)
I attack sz6 dd with 1ss, 5inf 1tac from sz6;
1fig from HAW
2fig from sz26Waiting for scramble order sz6.