@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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I want to go again or at least rewind to Japan 2 and see what would happen if I had gone with my original plan.
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So you’re conceding?
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I don’t think I can get England back and without it, I need Moscow and there’s not a chance in hades of that happening before you get Rome or Paris.
I’ve been kicking myself since round 3, I should have ignored the American fleet (just soaked the 14 convoy damage for a couple of rounds) and taken out India. India is the bane of my life.
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Do want to play again, however.
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I can kick you out of Spain easy enough by dropping about 20 units into Spain, but again, Spain is not a victory city.
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Yeah Spain is a deterrent to keep you spending money in the west front, I think you know it :)
Anyway thanks for the game, I learnt many things from you in this game, and that was my main concern.
Yes, I think we could re-do the game, but if you want so, I’d like you to redo it after US3, when US navy is in sz6, to see if taking India instead of clearing sz6 will really help the cause. Up to you! Anyway thanks for the game!
I have some ideas for Axis myself that could make the fall of UK more proficent, here’s my idea:
Instead of crushing India FAST with Japan, be conservative. Build your economy and keep the americans at bay.
Clear China, Push the Russian starting J1, try to get full Indonesia J3, “neutralize” India without investing all your airfoce, in a slow way: Get FIC and MAL, build 2minors there, buy 6inf each round (18ipcs).
You need a small navy around Indonesia (I’d say 1cv 1bb 1cv 2bb 2fig) to keep Anzac and India out of the sea, and you need to build CVs and some DDs untill you run out of starting planes. This will keep america at HAW or CAR for AT LEAST 8-9 turns.
At that point Germany and Italy will really WIN the game in Euro if US doesn’t spend money there, with London and Cairo fallen, Italy earning 40+ IPCs, Germany earning in the 70+.Also, India will not be able to help Russia, cause you reduced their income to 5 at BEST (with 3 convoyed probably) and you’re slowly bringing 6inf/round SHN>BUR.
Try this with your skills, and tell me how you feel the game will go.
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Yes, I think we could re-do the game, but if you want so, I’d like you to redo it after US3, when US navy is in sz6, to see if taking India instead of clearing sz6 will really help the cause. Up to you! Anyway thanks for the game!
Life is going to be interesting with the Americans in SZ 6!
Japan 4:
Buy(38)
- 2 Fighters, Minor Complex, Save 6
Combat Moves:
11 Fighters, 8 Tactical Bombers, 2 Strategic Bombers, 15 Infantry, 5 Artillery, 1 Mech, 1 Armor to India
Fleet to SZ 39, of course, in case you scramble!
Submarine to SZ 37Will Assume you do not Scramble!
Combat:
SZ 39:
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (4, 6)2@3: (5, 1)2@4: (1, 4)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3)
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Indian Air Canons:
Rolls: 6@1; Total Hits: 06@1: (6, 5, 2, 6, 2, 6)
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Wait let me play UK3 please :)
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Attacker:
Rolls: 11@1 10@2 12@3 10@4; Total Hits: 1611@1: (1, 6, 6, 5, 2, 2, 5, 6, 2, 1, 2)10@2: (1, 4, 2, 1, 1, 4, 6, 5, 6, 3)12@3: (2, 4, 4, 5, 1, 2, 6, 4, 4, 6, 5, 3)10@4: (6, 4, 5, 1, 2, 5, 3, 2, 6, 3)
Defender:
Rolls: 34@2 1@3 5@4; Total Hits: 1334@2: (5, 2, 3, 5, 6, 3, 4, 6, 5, 5, 3, 2, 4, 4, 4, 4, 2, 2, 3, 1, 5, 3, 4, 3, 4, 6, 1, 6, 1, 1, 3, 6, 3, 6)1@3: (5)5@4: (2, 2, 2, 1, 1)
(93% odds to keep 1 armor alive or more!)
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nevermind go on, it won’t change much with Uk3 :)
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nevermind go on, it won’t change much with Uk3 :)
Course it will, you might evac. :P
Attacker:
Rolls: 8@2 12@3 10@4; Total Hits: 198@2: (2, 3, 3, 4, 3, 2, 2, 6)12@3: (1, 2, 6, 2, 1, 4, 4, 1, 1, 3, 4, 1)10@4: (1, 4, 1, 4, 3, 1, 6, 4, 5, 3)
Defender:
Rolls: 20@2 1@3 5@4; Total Hits: 1220@2: (1, 1, 6, 3, 4, 2, 5, 6, 1, 5, 2, 1, 6, 2, 5, 4, 2, 6, 6, 6)1@3: (6)5@4: (1, 4, 1, 4, 6)
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Attacker:
Rolls: 9@3 9@4; Total Hits: 99@3: (1, 2, 5, 1, 5, 2, 2, 3, 6)9@4: (1, 6, 5, 5, 6, 1, 6, 6, 3)
Defender:
Rolls: 1@2 1@3 5@4; Total Hits: 51@2: (6)1@3: (4)5@4: (1, 4, 1, 4, 2)
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I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game
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SZ 37:
Attacker:
Rolls: 22@2; Total Hits: 522@2: (4, 1, 1, 3, 2, 3, 4, 5, 5, 5, 4, 3, 1, 5, 5, 4, 4, 5, 2, 3, 4, 4)
Defender:
Rolls: 22@2; Total Hits: 722@2: (3, 2, 2, 2, 3, 3, 1, 3, 3, 5, 4, 4, 1, 6, 6, 5, 4, 5, 4, 2, 1, 4)
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Collect: 6 Saved + 5 NO + 27 TT - 8 CRD = 25 IPC + 24 Plunder = 59 IPC
I think I should have moved everything to BUR to slow you another round, but I noticed that later while reviewing the game
Would have sailed around the Burmese Army then.
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Bah, realized you might have the firepower to take Japan…
Can I change that build order to 1 Fighter, 1 Minor Complex, 1 Destroyer, 2 Infantry, Save 2
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Yes! And you wouldnt have been able to sail over BUR cause there was a blocker :)
Correct your build and update the map please.