Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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SUKR twol.
(builds 1more inf so save 2 IPCs isntead of 5)
NCM
15inf 1arm 4aa RUS > TAM
1arm VOL > TURK
2aa KAZ > VOL
8inf SZE > SIK
1mec EVE > YENMobilize:
1inf FIC
3arm VOLCollects: 28 IPCs + 2 Saved = 30
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USA#12
IPCs: 79
Builds:
3trn (21)
3inf (9)
3rtl (12)
1cv (16)
2fig (20)Save: 1IPC
Combat Moves:
1arm blitz SCO then gets back UK
2inf UK > NOR via transportsz91 (1dd)
2dd from sz106
2dd from sz109
1dd from sz110
2ac from sz1101inf 1rtl QUE > GIB via transport
1inf 1rtl QUE > MOR via transport1inf 1rtl QUE > SPAIN via transport
3inf 3rtl CUS > EUS via transport
4fig sz110 > SPAIN2inf 2rtl CUS > PORTUGAL via transport
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SCO twol
sz91
Rolls: 6@2; Total Hits: 26@2: (1, 3, 1, 4, 3, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
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sz91 cleared with loss of 1dd
Portugal
Rolls: 4@2; Total Hits: 24@2: (3, 1, 6, 1)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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Portugal taken with loss of 1inf
SPAIN
Rolls: 8@2 4@3; Total Hits: 38@2: (3, 6, 3, 5, 4, 1, 3, 1)4@3: (5, 5, 2, 5)
Rolls: 7@2; Total Hits: 27@2: (1, 5, 4, 2, 5, 4, 3)
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SPAIN
Rolls: 6@2 4@3; Total Hits: 26@2: (5, 4, 3, 6, 6, 2)4@3: (6, 5, 5, 2)
Rolls: 5@2; Total Hits: 35@2: (2, 2, 3, 1, 3)
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SPAIN
Rolls: 5@2 4@3; Total Hits: 75@2: (2, 2, 2, 2, 3)4@3: (2, 4, 3, 3)
Rolls: 5@2; Total Hits: 35@2: (1, 3, 1, 1, 6)
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Spain what a bloodfest
Taken with only 2rtl and 4fig surviving.
NCM
1dd sz110 > sz112
5dd 4ss sz6 > sz25
1dd sz9 > sz27
1inf 1mec HAW > PAN via transport
4trn from sz110 to sz1072inf BRG > BRA
2mec PAN > COLMobilize:
3trn 1cv 2fig in sz101
3inf 3rtl CUSCollects: 58 (tt) +25 (no) +1 (saved) = 84 IPCs
CRD brazil
Rolls: 2@3; Total Hits: 12@3: (6, 1)
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84-1 = 83 IPCs
China:
IPCs 31
builds 10inf (30) saves 1
Mobilize
4KAN
3TSI
3SIKCollects: 23+6+1 = 30 IPCs
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UK#12
UKL IPcs: 22
Builds
1fig (10)
4inf (12)UKP IPCs: 29
Builds
2fig (20)Saves: 9 IPCs
Combat Moves:
3arm KAZ > VOLO (2inf)
1fig RUS > VOLO
2fig VOL > VOLO
Rolls: 6@3; Total Hits: 36@3: (2, 6, 3, 4, 2, 4)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
1mec 3arm TUR > GRE (1inf)
Rolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (4, 4, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
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VOLO taken with 1arm loss
GRE taken with 1mec loss3fig lands in RUS
2fig IND > TUR
1inf IND > Anzac Transport
1arm SMX > PAN
2inf 1rtl EUS > CUS
1inf TURK > IRQMobilize:
1fig 4inf UKUKL collects: 26 IPCs
UKP collects: 18+5+9 (saved) = 32 IPCs -
ANZAC#12
IPCs: 33
builds 3fig (30)
Saves: 3
Combat Moves:
1rtl SAK > SIB
2arm AMU > BURY
1ss sz71 > sz68 (sink 1 loaded transport)
1dd sz71 > sz701rtl via transport SIB > IWO (first to hit wins)
Rolls: 10@2; Total Hits: 210@2: (3, 5, 6, 4, 6, 2, 3, 6, 1, 6)
Rolls: 10@2; Total Hits: 010@2: (5, 4, 5, 5, 6, 5, 3, 3, 3, 6)
NCM:
1loaded transport sz39 > sz36
1dd sz26 > sz6
1dd sz6 > sz36
1ss sz75 > sz71
3trn JAV > sz54 -
IWO JIMA twol
Mobilise: 3fig KOR
Collects: 23 (tt) +10 (no) +3 (saved) = 36ipcs
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I want to go again or at least rewind to Japan 2 and see what would happen if I had gone with my original plan.
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So you’re conceding?
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I don’t think I can get England back and without it, I need Moscow and there’s not a chance in hades of that happening before you get Rome or Paris.
I’ve been kicking myself since round 3, I should have ignored the American fleet (just soaked the 14 convoy damage for a couple of rounds) and taken out India. India is the bane of my life.
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Do want to play again, however.
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I can kick you out of Spain easy enough by dropping about 20 units into Spain, but again, Spain is not a victory city.
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Yeah Spain is a deterrent to keep you spending money in the west front, I think you know it :)
Anyway thanks for the game, I learnt many things from you in this game, and that was my main concern.
Yes, I think we could re-do the game, but if you want so, I’d like you to redo it after US3, when US navy is in sz6, to see if taking India instead of clearing sz6 will really help the cause. Up to you! Anyway thanks for the game!
I have some ideas for Axis myself that could make the fall of UK more proficent, here’s my idea:
Instead of crushing India FAST with Japan, be conservative. Build your economy and keep the americans at bay.
Clear China, Push the Russian starting J1, try to get full Indonesia J3, “neutralize” India without investing all your airfoce, in a slow way: Get FIC and MAL, build 2minors there, buy 6inf each round (18ipcs).
You need a small navy around Indonesia (I’d say 1cv 1bb 1cv 2bb 2fig) to keep Anzac and India out of the sea, and you need to build CVs and some DDs untill you run out of starting planes. This will keep america at HAW or CAR for AT LEAST 8-9 turns.
At that point Germany and Italy will really WIN the game in Euro if US doesn’t spend money there, with London and Cairo fallen, Italy earning 40+ IPCs, Germany earning in the 70+.Also, India will not be able to help Russia, cause you reduced their income to 5 at BEST (with 3 convoyed probably) and you’re slowly bringing 6inf/round SHN>BUR.
Try this with your skills, and tell me how you feel the game will go.
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