japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Italy:
Buy(32)
- Minor Complex
- Destroyer
- Infantry x 4
Combat Moves:
Infantry from Yugoslavia to Bulgaria
2 Fighters from S 97 to Bulgaria
Strategic Bomber from S. Italy to Bulgaria
10 Infantry, 4 Artillery, Mech, 3 Armor from Egypt to JordanCombat:
Bulgaria:
Attacker:
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (5, 3)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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Jordan:
Attacker:
Rolls: 7@1 8@2 3@3; Total Hits: 47@1: (5, 2, 4, 6, 4, 5, 3)8@2: (1, 3, 6, 1, 3, 6, 4, 5)3@3: (5, 1, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Build: 4 Infantry in N. Italy
Build: Destroyer in SZ 97
Build: Complex in EgyptCollect: 10 NO + 16 TT = 26 IPC
Germany:
Buy(50)
- 10 Infantry
- 1 Cruiser
- 1 Destroyer
Combat Moves:
Mech from S. Germany to Bulgaria
Mech from S. Germany to Romania
4 Infantry, Fighter, Tactical Bomber, Strategic Bomber to Poland
3 Infantry, Fighter, Tactical Bomber, Strategic Bomber to HungaryCombat:
Hungary:
Attacker:
Rolls: 3@1 1@3 2@4; Total Hits: 33@1: (1, 3, 5)1@3: (6)2@4: (4, 1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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Poland:
Attacker:
Rolls: 4@1 1@3 2@4; Total Hits: 24@1: (2, 3, 4, 2)1@3: (5)2@4: (4, 4)
Defender:
Rolls: 3@2; Total Hits: 13@2: (2, 3, 6)
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Poland:
Attacker:
Rolls: 3@1 1@3 2@4; Total Hits: 33@1: (6, 4, 1)1@3: (2)2@4: (6, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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CRD:
SZ 109:
Rolls: 2@3; Total Hits: 12@3: (5, 2)
SZ 119:
Rolls: 2@3; Total Hits: 02@3: (6, 5)
(Max 2) -
Fighters to W. Germany
Fighters to England
Infantry to Egypt (Tranny moves)
German and W. German ground units to S. Germany
5 Infnatry from S. Germany to Yugoslavia
Fleet to SZ 112Build: Cruiser, Destroyer in SZ 112
Build: 10 Infantry in GermanyCollect: 5 Egypt + 5 Sweeden + 52 TT - 2 CRD = 60 IPC
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Anzac#5
IPCs: 21
Builds:
3inf (9)
3rtl (12)1inf CEL > FOR via transport
Mobilize: 3inf QUE 3rtl NSW
Collects: 14 (tt) + 10 (NOs) = 24
France combat moves:
1inf FEA > SUD -
Russia#6
IPCs: 61
Builds:
1 naval base (15)
10mec inf (40)
2inf (6)Combat Moves:
2inf EPL > ROM (1mec)
1bmb RUS > ROM3inf EPL > HUN (2inf)
1bmb RUS > HUN
2fig 1tac BEL > HUN3inf EPL > POL (2inf)
2bmb RUS > POL9inf (2aa following) JEH > ANH (1inf)
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2inf EPL > ROM (1mec)
1bmb RUS > ROM
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
3inf EPL > HUN (2inf)
1bmb RUS > HUN
2fig 1tac BEL > HUN
Rolls: 3@1 2@3 2@4; Total Hits: 53@1: (1, 4, 1)2@3: (6, 1)2@4: (4, 2)
3inf EPL > POL (2inf)
2bmb RUS > POL
Rolls: 3@1 2@4; Total Hits: 13@1: (3, 3, 5)2@4: (2, 6)
9inf (2aa following) JEH > ANH (1inf)
Rolls: 9@1; Total Hits: 29@1: (2, 4, 6, 2, 5, 5, 1, 6, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
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ROM twol
ANH twolHUN round 1 def:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
POL round 1 def:
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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HUN twol
POL (1inf)
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 6)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
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POL taken with loss of 2inf.
NCM:
1inf 1rtl NOV > KAR
5aa NOV > KARbmb lands in NOV
15mec 5arm BEL > NOV
2fig 1tac lands in BEL
5inf 2rtl BEL > EPL
2aa EPL > BELBuild:
1Naval Base KOR
3mec inf NOV
3mec inf SUKR
4mec inf RUS
2inf VOLCollects:
48 (tt) + 9 (NOs) = 57 IPCs
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forgot to NCM 6inf NOVO > SAM
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Japan:
Buy(60)
- Minor Complex
- 3 Destroyers
- 8 Infantry
Combat Moves:
Infantry to Celebes
Destroyer, 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers to SZ 20Combat:
Attacker:
Rolls: 1@2 5@3 7@4; Total Hits: 61@2: (2)5@3: (5, 5, 4, 3, 1)7@4: (5, 2, 6, 6, 1, 4, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Collect: 26 IPC + 5 India - 8 CRD = 23 IPC
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USA#79
Builds:
1cv (16)
2fig (20)
2trn (14)
1inf (3)
2dd (16)
1ss (6)Saves nothing.
Combat Moves:
1ss 8fig (sz6) 1tac (kor) from sz6 to sz20 (dd)
Rolls: 1@2 8@3 1@4; Total Hits: 31@2: (4)8@3: (4, 4, 6, 3, 3, 6, 5, 5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
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2inf 1mec 1arm HAW > CAR via transports
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 6)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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round#3
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (6)
Rolls: 2@2; Total Hits: 22@2: (2, 1)