Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Yes I did, so get your transports in a safer position. Just type it and I will update the map.
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2dd sz91 > sz109 (2subs 1trn)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (2)sz110 def:
Rolls: 1@2; Total Hits: 01@2: (3)UK liberated with 1inf loss
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Actually 2subs def was:
Rolls: 2@1; Total Hits: 12@1: (6, 1) -
sz109 round2
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@1; Total Hits: 01@1: (5) -
sz109 round infinte
Rolls: 10@2; Total Hits: 510@2: (5, 4, 2, 1, 3, 5, 2, 2, 4, 2)
Rolls: 10@1; Total Hits: 210@1: (3, 4, 6, 1, 3, 5, 2, 2, 6, 1) -
2 Infantry in Sudan
2 Infantry in FEA
Transport in SZ 82
Transport in SZ 70
Transport in SZ 69
Transport in SZ 68
Transport in SZ 83None of them are “safe” but at least you cannot hit them all in one round.
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sz109 cleared with loss of 1dd
sz110 cleared with loss of 1ssNCM:
4dd from sz104 to sz112
4fig from UK to sz110
3trn 2dd 3inf 3rtl from z101 /CUS to z106/QUE
3inf 3rtl WUS > CUSMobilize:
5transports sz101
2inf 2rtl CUS
6inf EUSBrasil CRD
Rolls: 2@3; Total Hits: 12@3: (6, 3)WUS CRD
Rolls: 5@3; Total Hits: 15@3: (3, 6, 4, 4, 6) -
USA collects:
54 (tt) + 25 (nos) -5 (CRD) = 79
Fixed Germans in africa
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China:
IPCs: 31
Buys: 10inf (30)
Saves: 1
Mobilize
5inf KAN
3inf TSI
2inf SIKCollects: 23+6+1 = 30
UK#11
UKP ipcs: 26
builds: 2fig (20)
save: 6Combat Move:
DOWs Neutrals
Turkey (8inf)
from IRQ > 27inf 2rtl 1mec 3arm
Rolls: 26@1 4@2 3@3; Total Hits: 826@1: (2, 2, 3, 6, 3, 5, 1, 2, 2, 1, 4, 5, 1, 5, 2, 4, 1, 4, 1, 3, 3, 2, 6, 3, 2, 1)4@2: (2, 6, 4, 5)3@3: (5, 5, 1) -
Turkey:
Rolls: 8@2; Total Hits: 38@2: (3, 3, 3, 2, 5, 1, 3, 1) -
Turkey taken with loss of 3inf.
NCM:
3arm EPR > KAZ
2fig IND > VOLCollects:
UKL = 22IPcs
UKP = 18+5+6 = 29IPCsMobilize 2fig IND
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ANZAC#11
IPCs: 27
builds: 1naval base (15)
2arms (12)save: 1$
Combat Moves:
1inf 1rtl from SUM to JAV via transport
1inf 1rtl from QUE to JAV via transport
1inf from CAR to JAV via transport1rtl AMU > SIB
1rtl OKI > SFE via transportJava (4inf)
Rolls: 1@1 4@2; Total Hits: 11@1: (6)4@2: (1, 4, 3, 3)
Rolls: 4@2; Total Hits: 24@2: (1, 4, 1, 4) -
Java (3inf)
Rolls: 3@2; Total Hits: 33@2: (2, 2, 1)
Rolls: 3@2; Total Hits: 33@2: (2, 1, 1) -
Java empty but still Japanese.
NCM
2trn sz41 > sz39
1ss 1dd sz75 > sz71
1ss sz41 > sz75Collects: 22 (tt) +10 (no) + 1 (saved) = 33
Mobilize: Seaport Korea, 2arms Korea
France CA stays there.
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Intercept:
I won’t intercept German raids with TAC.Bombers.
I will intercept raids made of just bombers, (Italians, Japanese)
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Italy:
Buy(45)
- 1 Fighter
- 1 Destroyer
- 5 Infantry
- 2 Armor
Combat Moves:
Infantry from Gibraltar to Spain
Destroyer, 2 Fighters to SZ 91
12 Infantry, 6 Artillery, Mech, 7 Armor to Jordan
2 Strategics to Russia - SBR, 2 InterceptorsCombat:
Jordan:
Attacker:
Rolls: 5@1 12@2 7@3; Total Hits: 105@1: (6, 4, 6, 1, 4)12@2: (6, 3, 5, 1, 2, 5, 3, 2, 2, 5, 6, 6)7@3: (5, 3, 3, 1, 3, 5, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Interceptors:
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Bombers:
Rolls: 2@1; Total Hits: 02@1: (2, 2) -
AA Guns:
Rolls: 2@1; Total Hits: 02@1: (6, 5) -
Bomber damage:
Rolls: 2@6; Total Hits: 22@6: (3, 6)
+4 -
SZ 91:
Attacker:
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (4, 1)
Defender:
Rolls: 1@3; Total Hits: 01@3: (4)





