TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
China:
IPCs: 31
Buys: 10inf (30)
Saves: 1
Mobilize
5inf KAN
3inf TSI
2inf SIK
Collects: 23+6+1 = 30
UK#11
UKP ipcs: 26
builds: 2fig (20)
save: 6
Combat Move:
DOWs Neutrals
Turkey (8inf)
from IRQ > 27inf 2rtl 1mec 3arm
Rolls: 26@1 4@2 3@3; Total Hits: 826@1: (2, 2, 3, 6, 3, 5, 1, 2, 2, 1, 4, 5, 1, 5, 2, 4, 1, 4, 1, 3, 3, 2, 6, 3, 2, 1)4@2: (2, 6, 4, 5)3@3: (5, 5, 1)
Turkey:
Rolls: 8@2; Total Hits: 38@2: (3, 3, 3, 2, 5, 1, 3, 1)
Turkey taken with loss of 3inf.
NCM:
3arm EPR > KAZ
2fig IND > VOL
Collects:
UKL = 22IPcs
UKP = 18+5+6 = 29IPCs
Mobilize 2fig IND
ANZAC#11
IPCs: 27
builds: 1naval base (15)
2arms (12)
save: 1$
Combat Moves:
1inf 1rtl from SUM to JAV via transport
1inf 1rtl from QUE to JAV via transport
1inf from CAR to JAV via transport
1rtl AMU > SIB
1rtl OKI > SFE via transport
Java (4inf)
Rolls: 1@1 4@2; Total Hits: 11@1: (6)4@2: (1, 4, 3, 3)
Rolls: 4@2; Total Hits: 24@2: (1, 4, 1, 4)
Java (3inf)
Rolls: 3@2; Total Hits: 33@2: (2, 2, 1)
Rolls: 3@2; Total Hits: 33@2: (2, 1, 1)
Java empty but still Japanese.
NCM
2trn sz41 > sz39
1ss 1dd sz75 > sz71
1ss sz41 > sz75
Collects: 22 (tt) +10 (no) + 1 (saved) = 33
Mobilize: Seaport Korea, 2arms Korea
France CA stays there.
Intercept:
I won’t intercept German raids with TAC.Bombers.
I will intercept raids made of just bombers, (Italians, Japanese)
Italy:
Buy(45)
Combat Moves:
Infantry from Gibraltar to Spain
Destroyer, 2 Fighters to SZ 91
12 Infantry, 6 Artillery, Mech, 7 Armor to Jordan
2 Strategics to Russia - SBR, 2 Interceptors
Combat:
Jordan:
Attacker:
Rolls: 5@1 12@2 7@3; Total Hits: 105@1: (6, 4, 6, 1, 4)12@2: (6, 3, 5, 1, 2, 5, 3, 2, 2, 5, 6, 6)7@3: (5, 3, 3, 1, 3, 5, 2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Interceptors:
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Bombers:
Rolls: 2@1; Total Hits: 02@1: (2, 2)
AA Guns:
Rolls: 2@1; Total Hits: 02@1: (6, 5)
Bomber damage:
Rolls: 2@6; Total Hits: 22@6: (3, 6)
+4
SZ 91:
Attacker:
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (4, 1)
Defender:
Rolls: 1@3; Total Hits: 01@3: (4)
Collect 43 IPC
Germany:
Buy(97)
Combat Moves:
1 Submarine, 5 Fighters, 2 Strategic Bombers to SZ 112
Infantry to Angola
Infantry to Sweeden
Infantry to S. Ukraine
2 Infantry, 2 Tacticals to Volo
2 Infantry, 2 Tacticals to Smo
Volo:
Attacker:
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 5)2@3: (6, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
Smo:
Attacker:
Rolls: 2@1 2@3; Total Hits: 22@1: (4, 1)2@3: (4, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 112:
Attacker:
Rolls: 1@2 5@3 2@4; Total Hits: 51@2: (3)5@3: (1, 1, 6, 3, 1)2@4: (1, 5)
Defender:
Rolls: 4@2; Total Hits: 14@2: (3, 2, 3, 3)
CRD SZ 109:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Collect: 63 TT + 5 Sweeden + 5 Novgorod + 5 Egypt - 0 CRD = 78 IPC
Your mech will stop the Japanese infantry from moving foward, if you do not move into Yenisey, then move the Japanese guy there and add one to the treasury.
Fleet south to SZ 11
Strategics to Novgorod
Combat:
Attacker:
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (6)2@3: (1, 2)2@4: (3, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
CRD SZ 42:
Rolls: 4@2; Total Hits: 14@2: (4, 6, 2, 4)
Collect: 16 TT - 8 CRD - 2 CRD + 11 Saved = 17 IPC
Russia#12
IPCs: 29
Buys:
3arms (18)
repairs VOL (6)
Save: 5IPCs
Combat Moves:
6inf ROS > SUKR (1inf)
2rtl BRY > SUKR
3arm 4inf BRY > SUKR
Rolls: 8@1 4@2 3@3; Total Hits: 48@1: (5, 1, 2, 4, 6, 6, 4, 3)4@2: (3, 3, 6, 4)3@3: (2, 3, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
1inf NEN > ARCH