@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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SZ 109:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
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Japan:
Buy(12)
- 4 Infantry
CRD SZ 41:
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4)
CRD SZ 42:
Rolls: 4@2; Total Hits: 24@2: (6, 2, 1, 3)
CRD SZ 6:
Rolls: 33@2; Total Hits: 1433@2: (4, 6, 1, 2, 3, 3, 3, 3, 1, 3, 4, 5, 1, 1, 6, 6, 6, 4, 6, 1, 5, 1, 1, 4, 2, 5, 1, 2, 1, 2, 4, 5, 1)
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Japan Collects: 24 - 13 = 11 IPC
Germany Collects: 20 England + 5 Egypt + 5 Novgorod + 5 Sweeden + 62 TT = 97 IPCNOTE: The French cruiser may not “can open” SZ 104 for America.
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There was 1 more fig in RUS
Rolls: 1@1; Total Hits: 01@1: (2)
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I only saw 2 fighters in Russia, I rolled both. You lost one to my attack.
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Also, you collected 26 IPC last round (which is what you typed) not the 29 listed on the map. Just to remind you.
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For some reason your MAP is not updated to ANZAC…
I’m fixing it in my current Russia turn. -
I checked.
Russia#10 produced 29 (30 in reality)
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(oh my god you played with a map that doesn’t have ANZAC and France moves in there… I’ll try to fix it, anyway Japan has 6 less production with the fixed map…)
Russia#11
IPCs 29+1 (+1 'cause it was taken from Japan, and you played it first)
Repairs: 11
Builds:
4rtl (16)
1inf (3)Combat Moves:
1inf IRQ > TRJ
5inf 2rtl RUS > BRY (2inf)
3arm VOL > BRY
Rolls: 3@1 4@2 3@3; Total Hits: 43@1: (1, 3, 5)4@2: (1, 5, 6, 2)3@3: (6, 4, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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okay, well, be 25-27 this round…not sure if I can pound Russia into submission before America gets super annoying. At least you proved my point - America has PLENTY of time to crush Japan.
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Make sure you refund any CRD that never happened because Japan didn’t have the territories.
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TRJ twol
BRY taken with loss of 1infNCM:
6inf CAU > ROS
2aa SIK > KAZ
8inf YUN > SZE
13inf 4aa VOLO > RUS
1inf VOLO > NEN
1mec NEN > EVEMobilize: 4rtl 1inf RUS
Collects: 29 (tt) (+1 “before” Japan’s turn)
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I’ll check Japan IPCs after I’m done with the big allies turn :) promess.
USA#11
IPCs: 73
Builds:
5transports (35)
2inf (6)
2rtl (8)
6inf (24)Combat Moves:
2dd sz91 > sz109 (2subs 1trn)
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 1@2:
1cv 3dd 1ss from sz104 > sz110 (1dd)
1cv from sz91 > sz110
Rolls: 4@2; Total Hits: 24@2: (6, 1, 2, 3)
5inf 1mec 1rtl 1arm 4fig from sz91 and sz104 to UK via sz110 (2inf 1rtl)
Rolls: 5@1 2@2 5@3; Total Hits: 45@1: (4, 1, 1, 5, 2)2@2: (5, 5)5@3: (2, 6, 3, 4, 6)
Rolls: 3@2; Total Hits: 13@2: (2, 4, 6)
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if you moved that Submarine/Destroyer last round, I don’t want my transports loaded with infantry in striking range. Confirm quickly, I have to go to bed.,
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Yes I did, so get your transports in a safer position. Just type it and I will update the map.
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2dd sz91 > sz109 (2subs 1trn)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
sz110 def:
Rolls: 1@2; Total Hits: 01@2: (3)
UK liberated with 1inf loss
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Actually 2subs def was:
Rolls: 2@1; Total Hits: 12@1: (6, 1)
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sz109 round2
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@1; Total Hits: 01@1: (5)
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sz109 round infinte
Rolls: 10@2; Total Hits: 510@2: (5, 4, 2, 1, 3, 5, 2, 2, 4, 2)
Rolls: 10@1; Total Hits: 210@1: (3, 4, 6, 1, 3, 5, 2, 2, 6, 1)
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2 Infantry in Sudan
2 Infantry in FEA
Transport in SZ 82
Transport in SZ 70
Transport in SZ 69
Transport in SZ 68
Transport in SZ 83None of them are “safe” but at least you cannot hit them all in one round.