Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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N. Ukriane:
Attacker:
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 6, 4)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
N. Ukriane:
Attacker:
Rolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 3)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
England:
Attacker:
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 1)2@2: (3, 6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
England:
Attacker:
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 2)2@2: (3, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
SZ 109:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Defender:
Rolls: 1@3; Total Hits: 01@3: (6) -
SZ 109:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1) -
Japan:
Buy(12)
- 4 Infantry
CRD SZ 41:
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4)CRD SZ 42:
Rolls: 4@2; Total Hits: 24@2: (6, 2, 1, 3)CRD SZ 6:
Rolls: 33@2; Total Hits: 1433@2: (4, 6, 1, 2, 3, 3, 3, 3, 1, 3, 4, 5, 1, 1, 6, 6, 6, 4, 6, 1, 5, 1, 1, 4, 2, 5, 1, 2, 1, 2, 4, 5, 1) -
Japan Collects: 24 - 13 = 11 IPC
Germany Collects: 20 England + 5 Egypt + 5 Novgorod + 5 Sweeden + 62 TT = 97 IPCNOTE: The French cruiser may not “can open” SZ 104 for America.
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There was 1 more fig in RUS
Rolls: 1@1; Total Hits: 01@1: (2) -
I only saw 2 fighters in Russia, I rolled both. You lost one to my attack.
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Also, you collected 26 IPC last round (which is what you typed) not the 29 listed on the map. Just to remind you.
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For some reason your MAP is not updated to ANZAC…
I’m fixing it in my current Russia turn. -
I checked.
Russia#10 produced 29 (30 in reality)
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(oh my god you played with a map that doesn’t have ANZAC and France moves in there… I’ll try to fix it, anyway Japan has 6 less production with the fixed map…)
Russia#11
IPCs 29+1 (+1 'cause it was taken from Japan, and you played it first)
Repairs: 11
Builds:
4rtl (16)
1inf (3)Combat Moves:
1inf IRQ > TRJ
5inf 2rtl RUS > BRY (2inf)
3arm VOL > BRY
Rolls: 3@1 4@2 3@3; Total Hits: 43@1: (1, 3, 5)4@2: (1, 5, 6, 2)3@3: (6, 4, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
okay, well, be 25-27 this round…not sure if I can pound Russia into submission before America gets super annoying. At least you proved my point - America has PLENTY of time to crush Japan.
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Make sure you refund any CRD that never happened because Japan didn’t have the territories.
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TRJ twol
BRY taken with loss of 1infNCM:
6inf CAU > ROS
2aa SIK > KAZ
8inf YUN > SZE
13inf 4aa VOLO > RUS
1inf VOLO > NEN
1mec NEN > EVEMobilize: 4rtl 1inf RUS
Collects: 29 (tt) (+1 “before” Japan’s turn)
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I’ll check Japan IPCs after I’m done with the big allies turn :) promess.
USA#11
IPCs: 73
Builds:
5transports (35)
2inf (6)
2rtl (8)
6inf (24)Combat Moves:
2dd sz91 > sz109 (2subs 1trn)
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 1@2:1cv 3dd 1ss from sz104 > sz110 (1dd)
1cv from sz91 > sz110
Rolls: 4@2; Total Hits: 24@2: (6, 1, 2, 3)5inf 1mec 1rtl 1arm 4fig from sz91 and sz104 to UK via sz110 (2inf 1rtl)
Rolls: 5@1 2@2 5@3; Total Hits: 45@1: (4, 1, 1, 5, 2)2@2: (5, 5)5@3: (2, 6, 3, 4, 6)
Rolls: 3@2; Total Hits: 13@2: (2, 4, 6) -
if you moved that Submarine/Destroyer last round, I don’t want my transports loaded with infantry in striking range. Confirm quickly, I have to go to bed.,
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Yes I did, so get your transports in a safer position. Just type it and I will update the map.





