@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Bryansk:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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N. Ukriane:
Attacker:
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 6, 4)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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N. Ukriane:
Attacker:
Rolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 3)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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England:
Attacker:
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 1)2@2: (3, 6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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England:
Attacker:
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 2)2@2: (3, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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SZ 109:
Attacker:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Defender:
Rolls: 1@3; Total Hits: 01@3: (6)
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SZ 109:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
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Japan:
Buy(12)
- 4 Infantry
CRD SZ 41:
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4)
CRD SZ 42:
Rolls: 4@2; Total Hits: 24@2: (6, 2, 1, 3)
CRD SZ 6:
Rolls: 33@2; Total Hits: 1433@2: (4, 6, 1, 2, 3, 3, 3, 3, 1, 3, 4, 5, 1, 1, 6, 6, 6, 4, 6, 1, 5, 1, 1, 4, 2, 5, 1, 2, 1, 2, 4, 5, 1)
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Japan Collects: 24 - 13 = 11 IPC
Germany Collects: 20 England + 5 Egypt + 5 Novgorod + 5 Sweeden + 62 TT = 97 IPCNOTE:Ā The French cruiser may not ācan openā SZ 104 for America.
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There was 1 more fig in RUS
Rolls: 1@1; Total Hits: 01@1: (2)
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I only saw 2 fighters in Russia, I rolled both.Ā You lost one to my attack.
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Also, you collected 26 IPC last round (which is what you typed) not the 29 listed on the map.Ā Just to remind you.
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For some reason your MAP is not updated to ANZACā¦
Iām fixing it in my current Russia turn. -
I checked.
Russia#10 produced 29 (30 in reality)
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(oh my god you played with a map that doesnāt have ANZAC and France moves in there⦠Iāll try to fix it, anyway Japan has 6 less production with the fixed mapā¦)
Russia#11
IPCs 29+1 (+1 'cause it was taken from Japan, and you played it first)
Repairs: 11
Builds:
4rtl (16)
1inf (3)Combat Moves:
1inf IRQ > TRJ
5inf 2rtl RUS > BRY (2inf)
3arm VOL > BRY
Rolls: 3@1 4@2 3@3; Total Hits: 43@1: (1, 3, 5)4@2: (1, 5, 6, 2)3@3: (6, 4, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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okay, well, be 25-27 this roundā¦not sure if I can pound Russia into submission before America gets super annoying.Ā At least you proved my point - America has PLENTY of time to crush Japan.
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Make sure you refund any CRD that never happened because Japan didnāt have the territories.
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TRJ twol
BRY taken with loss of 1infNCM:
6inf CAU > ROS
2aa SIK > KAZ
8inf YUN > SZE
13inf 4aa VOLO > RUS
1inf VOLO > NEN
1mec NEN > EVEMobilize: 4rtl 1inf RUS
Collects: 29 (tt) (+1 ābeforeā Japanās turn)
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Iāll check Japan IPCs after Iām done with the big allies turn :) promess.
USA#11
IPCs: 73
Builds:
5transports (35)
2inf (6)
2rtl (8)
6inf (24)Combat Moves:
2dd sz91 > sz109 (2subs 1trn)
Input ErrorThere was an error in your dice throw: ā/>ā is not correct syntax.aaa 1@2:
1cv 3dd 1ss from sz104 > sz110 (1dd)
1cv from sz91 > sz110
Rolls: 4@2; Total Hits: 24@2: (6, 1, 2, 3)
5inf 1mec 1rtl 1arm 4fig from sz91 and sz104 to UK via sz110 (2inf 1rtl)
Rolls: 5@1 2@2 5@3; Total Hits: 45@1: (4, 1, 1, 5, 2)2@2: (5, 5)5@3: (2, 6, 3, 4, 6)
Rolls: 3@2; Total Hits: 13@2: (2, 4, 6)
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if you moved that Submarine/Destroyer last round, I donāt want my transports loaded with infantry in striking range. Ā Confirm quickly, I have to go to bed.,