Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech


  • SUKR twol.

    (builds 1more inf so save 2 IPCs isntead of 5)

    NCM
    15inf 1arm 4aa RUS > TAM
    1arm VOL > TURK
    2aa KAZ > VOL
    8inf SZE > SIK
    1mec EVE > YEN

    Mobilize:
    1inf FIC
    3arm VOL

    Collects: 28 IPCs + 2 Saved = 30

    01_Noll_v_Jennifer_12Brussia.AAM


  • USA#12

    IPCs: 79

    Builds:

    3trn (21)
    3inf (9)
    3rtl (12)
    1cv (16)
    2fig (20)

    Save: 1IPC

    Combat Moves:

    1arm blitz SCO then gets back UK
    2inf UK > NOR via transport

    sz91 (1dd)
    2dd from sz106
    2dd from sz109
    1dd from sz110
    2ac from sz110

    1inf 1rtl QUE > GIB via transport
    1inf 1rtl QUE > MOR via transport

    1inf 1rtl QUE > SPAIN via transport
    3inf 3rtl CUS > EUS via transport
    4fig sz110 > SPAIN

    2inf 2rtl CUS > PORTUGAL via transport


  • SCO twol

    sz91
    DiceRolls: 6@2; Total Hits: 26@2: (1, 3, 1, 4, 3, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • sz91 cleared with loss of 1dd

    Portugal
    DiceRolls: 4@2; Total Hits: 24@2: (3, 1, 6, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Portugal taken with loss of 1inf

    SPAIN
    DiceRolls: 8@2 4@3; Total Hits: 38@2: (3, 6, 3, 5, 4, 1, 3, 1)4@3: (5, 5, 2, 5)
    DiceRolls: 7@2; Total Hits: 27@2: (1, 5, 4, 2, 5, 4, 3)


  • SPAIN
    DiceRolls: 6@2 4@3; Total Hits: 26@2: (5, 4, 3, 6, 6, 2)4@3: (6, 5, 5, 2)
    DiceRolls: 5@2; Total Hits: 35@2: (2, 2, 3, 1, 3)


  • SPAIN
    DiceRolls: 5@2 4@3; Total Hits: 75@2: (2, 2, 2, 2, 3)4@3: (2, 4, 3, 3)
    DiceRolls: 5@2; Total Hits: 35@2: (1, 3, 1, 1, 6)


  • Spain what a bloodfest

    Taken with only 2rtl and 4fig surviving.

    NCM
    1dd sz110 > sz112
    5dd 4ss sz6 > sz25
    1dd sz9 > sz27
    1inf 1mec HAW > PAN via transport
    4trn from sz110 to sz107

    2inf BRG > BRA
    2mec PAN > COL

    Mobilize:

    3trn 1cv 2fig in sz101
    3inf 3rtl CUS

    Collects: 58 (tt) +25 (no) +1 (saved) = 84 IPCs
    CRD brazil
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)


  • 84-1 = 83 IPCs

    China:

    IPCs 31

    builds 10inf (30) saves 1

    Mobilize
    4KAN
    3TSI
    3SIK

    Collects: 23+6+1 = 30 IPCs

    01_Noll_v_Jennifer_12CusaChina.AAM


  • UK#12

    UKL IPcs: 22

    Builds
    1fig (10)
    4inf (12)

    UKP IPCs: 29

    Builds
    2fig (20)

    Saves: 9 IPCs

    Combat Moves:

    3arm KAZ > VOLO (2inf)
    1fig RUS > VOLO
    2fig VOL > VOLO
    DiceRolls: 6@3; Total Hits: 36@3: (2, 6, 3, 4, 2, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    1mec 3arm TUR > GRE (1inf)
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (4, 4, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • VOLO taken with 1arm loss
    GRE taken with 1mec loss

    3fig lands in RUS

    2fig IND > TUR

    1inf IND > Anzac Transport
    1arm SMX > PAN
    2inf 1rtl EUS > CUS
    1inf TURK > IRQ

    Mobilize:
    1fig 4inf UK

    UKL collects: 26 IPCs
    UKP collects: 18+5+9 (saved) = 32 IPCs

    01_Noll_v_Jennifer_12fUK.AAM


  • ANZAC#12

    IPCs: 33

    builds 3fig (30)

    Saves: 3

    Combat Moves:

    1rtl SAK > SIB
    2arm AMU > BURY
    1ss sz71 > sz68 (sink 1 loaded transport)
    1dd sz71 > sz70

    1rtl via transport SIB > IWO (first to hit wins)
    DiceRolls: 10@2; Total Hits: 210@2: (3, 5, 6, 4, 6, 2, 3, 6, 1, 6)
    DiceRolls: 10@2; Total Hits: 010@2: (5, 4, 5, 5, 6, 5, 3, 3, 3, 6)

    NCM:

    1loaded transport sz39 > sz36
    1dd sz26 > sz6
    1dd sz6 > sz36
    1ss sz75 > sz71
    3trn JAV > sz54


  • IWO JIMA twol

    Mobilise: 3fig KOR

    Collects: 23 (tt) +10 (no) +3 (saved) = 36ipcs

    01_Noll_v_Jennifer_12gANZACfrance.AAM

  • '18 '17 '16 '11 Moderator

    I want to go again or at least rewind to Japan 2 and see what would happen if I had gone with my original plan.


  • So you’re conceding?

  • '18 '17 '16 '11 Moderator

    I don’t think I can get England back and without it, I need Moscow and there’s not a chance in hades of that happening before you get Rome or Paris.

    I’ve been kicking myself since round 3, I should have ignored the American fleet (just soaked the 14 convoy damage for a couple of rounds) and taken out India.  India is the bane of my life.

  • '18 '17 '16 '11 Moderator

    Do want to play again, however.

  • '18 '17 '16 '11 Moderator

    I can kick you out of Spain easy enough by dropping about 20 units into Spain, but again, Spain is not a victory city.


  • Yeah Spain is a deterrent to keep you spending money in the west front, I think you know it :)

    Anyway thanks for the game, I learnt many things from you in this game, and that was my main concern.

    Yes, I think we could re-do the game, but if you want so, I’d like you to redo it after US3, when US navy is in sz6, to see if taking India instead of clearing sz6 will really help the cause. Up to you! Anyway thanks for the game!

    I have some ideas for Axis myself that could make the fall of UK more proficent, here’s my idea:

    Instead of crushing India FAST with Japan, be conservative. Build your economy and keep the americans at bay.
    Clear China, Push the Russian starting J1, try to get full Indonesia J3, “neutralize” India without investing all your airfoce, in a slow way: Get FIC and MAL, build 2minors there, buy 6inf each round (18ipcs).
    You need a small navy around Indonesia (I’d say 1cv 1bb 1cv 2bb 2fig) to keep Anzac and India out of the sea, and you need to build CVs and some DDs untill you run out of starting planes. This will keep america at HAW or CAR for AT LEAST 8-9 turns.
    At that point Germany and Italy will really WIN the game in Euro if US doesn’t spend money there, with London and Cairo fallen, Italy earning 40+ IPCs, Germany earning in the 70+.

    Also, India will not be able to help Russia, cause you reduced their income to 5 at BEST (with 3 convoyed probably) and you’re slowly bringing 6inf/round SHN>BUR.

    Try this with your skills, and tell me how you feel the game will go.


  • @Noll:

    (I’d say 1cv 1bb 1cv 2dd 2fig)

    Misstype corrected

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