japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Italy#3
Ipcs: 32
Buys
1CV (16)
1airbase (15)Save: 1
Combat Moves:
2inf NITA > TRJ via transport + 1bombard vs 1inf
2fig EGY > TRJ
Rolls: 2@1 2@3; Total Hits: 22@1: (4, 1)2@3: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
1inf 1rtl 1mec 1arm ALG > TUN (1inf)
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (5, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
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TRJ taken with loss of 1inf
MOR twol
NCMs on map
mobilize 1ac sz97
1airbase EGYCollects 15 (tt) + 15 (NOs) +1 (saved) = 31
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Germany#4
IPCs: 56
Buys:
3inf (9)
3rtl (12)
3arm (18)
1transport (7)
1fig (10)Combat Moves:
21inf 5rtl 3arm EPL > BAL
2inf 5rtl POL > BAL
3inf 3rtl GER via transport > BAL
Rolls: 13@1 26@2 3@3; Total Hits: 1213@1: (6, 2, 2, 5, 3, 5, 3, 1, 2, 1, 5, 2, 2)26@2: (1, 5, 2, 2, 4, 6, 6, 4, 5, 6, 3, 1, 4, 2, 3, 5, 2, 5, 4, 3, 1, 2, 6, 5, 5, 1)3@3: (1, 6, 5)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
1inf EPL > BEL
1fig 2tac 1bmb EPL > BEL
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (6)2@3: (1, 3)2@4: (1, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
2inf VYB > KAR
4fig sz115 > KAR
Rolls: 2@1 4@3; Total Hits: 32@1: (6, 1)4@3: (1, 6, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
1bmb raids SUKR
AA gun
Rolls: 1@1; Total Hits: 01@1: (5)
Damages (+2)
Rolls: 1@6; Total Hits: 11@6: (4)
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NCMs on map
Mobilize:
1fig WGR
1transport sz113
3inf 3rtl GER
3arm FINCollects 47 (tt) + 10 (no) = 57
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Russia:
Buy(41)
- 7 Infantry
- 1 Artillery
- 1 Armor
Submarine engages Carriers - no destroyer present, no fighter help
Infantry to E. Poland (empty)Combat:
Attacker:
Rolls: 1@2; Total Hits: 01@2: (4)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 4)
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Combat:
Attacker:
Rolls: 1@2; Total Hits: 01@2: (4)
Defender:
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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Oh well, at least it didn’t go down without trying.
Collect: 35 IPC
Australia:
Buy(16)
- 2 Destroyers
Collect: 25 IPC
Could you leave the flags in SZ 50, or move them to another sea zone to remind me I have a transport down in SZ 52? It’ll probably fail, but at least I am trying to remember it.
The French one stays where it is for last round.
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Japan#4
IPCs: 42
Buys: 2cvs (32) 1dd ( 8 )
Combat Moves:
1inf YUN > SZE
2bmb KWA > SZE1inf YUN > FIC
9inf 2rtl YUN > BUR (1inf)
1mec 1arm YUN > SHN (1inf)
1inf KWA > BOR via transport
1inf 1rtl KWA > SUM via transport
1inf 1rtl KWA > JAV via transport
1inf 1rtl KWA > CEL via transport
2inf 2rtl KWA > MAL via transport
2inf 1rtl KWA > HON
2ss 1dd 1cv 1ca 1bb from sz36 to sz37 (1dd)
4fig from KWA to sz375inf 1rtl HOP > SUI
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sz37
2ss 1dd 1cr 2cv 4fig 1bb vs 1dd
Rolls: 3@2 5@3 1@4; Total Hits: 83@2: (2, 2, 2)5@3: (3, 2, 3, 6, 3)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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sz37 cleared with loss of 1ss
MAL
2inf 2rtl vs 1inf
Rolls: 4@2; Total Hits: 14@2: (4, 4, 3, 1)
.aaa 1@2: -
Def roll
Rolls: 1@2; Total Hits: 01@2: (3)
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MAL twol;
Sumatra
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
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Suamtra taken with loss of 1inf;
Java
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
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Java taken with loss of 1inf;
Celebes
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
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Celebes#2
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
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Celebes taken with loss 1inf;
HON
Rolls: 2@1 2@2 4@3 5@4; Total Hits: 72@1: (6, 4)2@2: (2, 2)4@3: (5, 3, 5, 4)5@4: (6, 3, 2, 3, 4)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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Hon taken with loss of 2inf
(your def roll 100% accurate wow…)
SHN 1mec 1arm vs 1inf
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
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SHN twol;
BUR 9inf 2rtl vs 1inf
Rolls: 7@1 4@2; Total Hits: 37@1: (1, 5, 6, 5, 5, 1, 6)4@2: (6, 4, 5, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
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BUR taken with loss of 1inf
SUI 4inf 1rtl vs 1inf
Rolls: 3@1 2@2; Total Hits: 23@1: (3, 3, 4)2@2: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
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SUI twol;
SZE 1inf 2bmb vs 1inf
Rolls: 1@1 2@4; Total Hits: 21@1: (2)2@4: (2, 3)
Rolls: 1@2; Total Hits: 11@2: (2)