@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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The fighter unfortunately dies
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Burma:
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 2)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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The fighter unfortunately dies
Very well. Figured it would as damaging the carrier resulted in a dead fighter as well.
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UKE: 30 IPC
UKP: 5 Saved + 7 TT = 12 IPC
Australia:
Buy(17)- 2 Destroyers, Save 1
Combat moves: Submarine to SZ 45; 2 Destroyers, Fighter to SZ 54
Combat:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (2)
Defender:
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)
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Attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
Defender:
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4)
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To the death:
Attacker:
Rolls: 23@3; Total Hits: 1323@3: (2, 5, 3, 6, 1, 3, 6, 5, 1, 1, 1, 1, 5, 3, 6, 1, 2, 6, 1, 5, 5, 5, 1)
Defender:
Rolls: 23@4; Total Hits: 1523@4: (3, 1, 6, 6, 1, 2, 2, 5, 4, 6, 2, 3, 6, 4, 2, 5, 4, 3, 5, 5, 2, 2, 4)
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Well, I would have liked to have that fighter, but at least I eased the burden on America by a battleship and Carrier…
Collect: 12 IPC + 1 Saved = 13 IPC
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Your 100% hit ratio on Australi defense made this possible :(
Well, I was lucky in other battles. But I lost my SE fleet easily, needed too though.
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Italy#5
IPCs: 34
Builds:
2inf (6)
1rtl (4)
1cv (16)
1dd (8)Combat Moves:
2inf SFR > GIB via transport
1inf 1rtl TRJ > IRQ (empty 'cause your anzac inf can’t be there since I act before you)
1inf 2fig EGY > SUDAN (1inf)
Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
3arm NITA > ROM (2inf)
2inf YUGO > ROM
2inf 2rtl BUL > ROM
1arm GER > ROM
Rolls: 2@1 4@2 4@3; Total Hits: 32@1: (2, 4)4@2: (4, 6, 2, 6)4@3: (5, 2, 1, 4)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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Your 100% hit ratio on Australi defense made this possible :(
Well, I was lucky in other battles. But I lost my SE fleet easily, needed too though.
To be honest, I didn’t even see the issue with the ANZACs…I would have popped them up to Hawaii had i been paying attention. An unfortunate accident that really helped out. (The fact the bomber hit made it all possible from that point!)
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Sudan twol;
Rom twol;
Gib twol;
Irq twol;
NCMs on map
Mobilize: 1cv 1dd sz95
2inf 1rtl EGYCollect: 20 (tt) + 17 (NOs) = 37 IPCs
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Germany#6
IPCs: 64
Builds:
5inf (15)
5rtl (20)
1transport (7)
3rtl (12)
2inf 1rtl (10)Combat Moves:
1inf BAL > BEL (1inf)
2bmb WGR > BEL
Rolls: 1@1 2@4; Total Hits: 31@1: (1)2@4: (1, 3)
1inf EPL > NUKR
33inf 16rtl 15arm NOV > ARCH (1inf)
Rolls: 17@1 32@2 15@3; Total Hits: 1917@1: (1, 3, 6, 1, 5, 5, 5, 4, 1, 6, 2, 4, 3, 3, 6, 1, 3)32@2: (1, 4, 4, 3, 3, 2, 3, 6, 3, 2, 6, 3, 3, 2, 4, 5, 2, 4, 3, 1, 2, 6, 1, 2, 2, 4, 5, 4, 4, 5, 6, 5)15@3: (2, 4, 1, 4, 5, 3, 4, 2, 4, 4, 5, 6, 6, 2, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
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1inf BEL defending
Rolls: 1@2; Total Hits: 01@2: (3)
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Arch taken with 1inf loss;
BEL and NUKR twol;
NCMs on map
Mobilize:
5inf 5rtl GER
1transport sz1133rtl NOV
2inf 1rtl FINCollects 53 (tt) +15 (NOs) = 68 IPCs
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Russia:
Buy(43)
- 7 Infantry, 1 Artillery, 3 Armor
Combat Moves:
2 Infantry, Fighter, Tactical to N. Ukraine
2 Infantry, Fighter to Belarus
Infantry to E. PolandN. Ukraine:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 5)1@3: (4)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 5)1@3: (6)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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N. Ukraine:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 3)1@3: (1)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Belarus:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect 32
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Japan#6
IPCs: 60
Buys:
4inf (12)
2rtl (8)
1cv (16)
3dd (24)Total: 60
Combat Moves:
SIK (1inf)
1inf from SHE
1inf from SZE
1bmb from SUITSI (1inf)
2inf 1rtl from KANBUR (2inf)
1inf 1rtl from SHN
1bmb from JAVSIA (empty)
1inf from SHNNGU (empty)
1inf from NGU