@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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 Went from a winning hand to a losing one…BB shoulda been dmged and you shoulda lost a cruiser or destroyer…argh! 
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 Battle of sz6 UNITED STATES OF MIGHT AMERICA 
 1ss 7dd 2ca 4cv 8fig 1tac 1bb 6bmb
  Rolls: 9@2 10@3 8@4; Total Hits: 149@2: (1, 2, 1, 4, 4, 6, 2, 2, 2)10@3: (6, 3, 4, 2, 5, 6, 1, 2, 3, 5)8@4: (3, 6, 6, 3, 5, 6, 5, 3) Rolls: 9@2 10@3 8@4; Total Hits: 149@2: (1, 2, 1, 4, 4, 6, 2, 2, 2)10@3: (6, 3, 4, 2, 5, 6, 1, 2, 3, 5)8@4: (3, 6, 6, 3, 5, 6, 5, 3)ANNOYING EMPIRE OF WHINING JAPAN 
 2dd 3cv 2ca 2bb 9fig
  Rolls: 5@2 2@3 11@4; Total Hits: 125@2: (1, 3, 4, 3, 4)2@3: (5, 3)11@4: (2, 3, 3, 3, 4, 4, 3, 1, 2, 4, 5) Rolls: 5@2 2@3 11@4; Total Hits: 125@2: (1, 3, 4, 3, 4)2@3: (5, 3)11@4: (2, 3, 3, 3, 4, 4, 3, 1, 2, 4, 5)
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 (good odds? you sure? the simulator gave me like 99%) UNITED STATES OF MIGHT AMERICA 
 4cv 7fig 1tac 1bb* 6bmb
  Rolls: 7@3 8@4; Total Hits: 107@3: (2, 6, 5, 4, 1, 3, 2)8@4: (2, 4, 1, 5, 3, 3, 6, 1) Rolls: 7@3 8@4; Total Hits: 107@3: (2, 6, 5, 4, 1, 3, 2)8@4: (2, 4, 1, 5, 3, 3, 6, 1)ANNOYING EMPIRE OF WHINING JAPAN 
 2 damaged bb* 7fig
  Rolls: 8@4; Total Hits: 68@4: (2, 5, 2, 3, 4, 2, 4, 6) Rolls: 8@4; Total Hits: 68@4: (2, 5, 2, 3, 4, 2, 4, 6)
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 you cant use DSKelly, it’s math is screwed up somewhere, especially in naval battles. 
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 UNITED STATES OF MIGHT AMERICA 
 cleared sz6 from annoying Japanese shipsUS lost: 1ss 7dd 2ca 2cv 2fig 1tac 
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 Woulda lost more if I had gotten 2 Kamis…:P Oh well, now I have to solo fight freaking both allies…this’ll be fun…Maybe the US needs should wait until Round 4 no matter what to attack…nah, wouldn’t have done anything, but yea you proved my point, US can single handedly defeat Japan with minimal help - proved it twice, maybe Mantle will shut up about me being wrong and stupid when I say it now? 
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 Battle of sz45 8dd 
  Rolls: 8@2; Total Hits: 28@2: (3, 4, 6, 5, 3, 4, 1, 1) Rolls: 8@2; Total Hits: 28@2: (3, 4, 6, 5, 3, 4, 1, 1)
 1dd
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 was going to leave the CA and a DD to block - but figured, you only had 60% odds to win, 
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 @Cmdr: Woulda lost more if I had gotten 2 Kamis…:P Oh well, now I have to solo fight freaking both allies…this’ll be fun…Maybe the US needs should wait until Round 4 no matter what to attack…nah, wouldn’t have done anything, but yea you proved my point, US can single handedly defeat Japan with minimal help - proved it twice, maybe Mantle will shut up about me being wrong and stupid when I say it now? Wanna concede the game? I told you that by ignoring the American navy in sz6 to get India you would have let me destroy Japan long before our last game, giving me american presence in the Euromap (like it happened here) even before any Germans is in a Russian territory. Are you still sure the G3 London is absolutely gamebreaking? 
 In my opinion america can go KJF only when Germany implements that.
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 G3 London might be, spending 30 IPC on bases in the Pacific probably is not. 
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 @Cmdr: was going to leave the CA and a DD to block - but figured, you only had 60% odds to win, I tought you would do that too! But in that case you would have delayed it just 1 turn, and I would have attacked with a stronger force (8 more dds by my side, 2 less ships from your side) 
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 Still, I coulda blocked the American fleet leaving you only 14 aircraft to hit me with, from there I coulda have taken Aleutians, Hawaii, Wake, Midway and Korea. 
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 @Cmdr: was going to leave the CA and a DD to block - but figured, you only had 60% odds to win, I tought you would do that too! But in that case you would have delayed it just 1 turn, and I would have attacked with a stronger force (8 more dds by my side, 2 less ships from your side) Nah, woulda had 1 more ship on my side! 
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 Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine). 
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 I think you should try something different with G3 german in the pacific side Build a strong Japanese economy and keep America at bay in HAW/CAR while you reinforce your fleet with CVs. 
 Don’t trade your airforce for a capitol, just get the economy!
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 @Cmdr: Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine). Sure 
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 @Cmdr: Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine). Sure Yea…well I think next time I’m going to go back to flying a German bomber over to Japan. But for now, let’s try it with a blocker, see if the Germans can get enough to slow the Russians a bit more 
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 USA#7 - remake 
 IPCs: 792trn (14) 
 2inf (6)
 2rtl (8 )
 1cv (16)
 2fig (20)
 1dd (8 )
 1ss (6)Save: 1$ Combat Moves: 4fig sz35 > sz44 (1dd) 1ss sz20 > sz18 (1ca) 
 3bmb SHA > sz183bmb SHA > sz19 (1dd) 1rtl PHI > CAR via transport 
 1tac 4fig sz35/PHI > CAR
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 4fig sz35 > sz44 (1dd) 
  Rolls: 4@3; Total Hits: 24@3: (1, 3, 4, 4) Rolls: 4@3; Total Hits: 24@3: (1, 3, 4, 4)
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)1ss sz20 > sz18 (1ca) 
 3bmb SHA > sz18
  Rolls: 1@2 3@4; Total Hits: 41@2: (2)3@4: (2, 2, 3) Rolls: 1@2 3@4; Total Hits: 41@2: (2)3@4: (2, 2, 3)
  Rolls: 1@3; Total Hits: 01@3: (4) Rolls: 1@3; Total Hits: 01@3: (4)3bmb SHA > sz19 (1dd) 
  Rolls: 3@4; Total Hits: 23@4: (2, 5, 2) Rolls: 3@4; Total Hits: 23@4: (2, 5, 2)
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)1rtl PHI > CAR via transport 
 1tac 4fig sz35/PHI > CAR
 BB bombard
  Rolls: 1@4; Total Hits: 11@4: (4) Rolls: 1@4; Total Hits: 11@4: (4)
 Attack:
  Rolls: 1@2 1@3 4@3; Total Hits: 31@2: (4)1@3: (5)4@3: (1, 2, 2, 6) Rolls: 1@2 1@3 4@3; Total Hits: 31@2: (4)1@3: (5)4@3: (1, 2, 2, 6)
 Def:
  Rolls: 2@2; Total Hits: 02@2: (6, 3) Rolls: 2@2; Total Hits: 02@2: (6, 3)
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 everything TWOL but 1bmb lost in sz19 NCM: everything in sz33 Bombs lands in PHI 
 1fig lands in PHI2 transports from CAR sz to PHI sz All atlantic Ships gather in sz106 (please notice HAW is unprotected 'cause you were quite lucky with Carolines last turn :) ) Collects: 54+25 = 79 Mobilize everything in sz101 / CUS 2trn (14) 
 2inf (6)
 2rtl (8 )
 1cv (16)
 2fig (20)
 1dd (8 )
 1ss (6)




 
		 
		






