japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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MOR twol;
1inf 1rtl 2fig EGY > TRJ (1inf 1rtl)
Rolls: 2@2 2@3; Total Hits: 22@2: (3, 1)2@3: (5, 1)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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TRJ twol.
NCMs on map
Mobilize 3arms NITA, 1minor EGY
Collects: 17(tt)+15(no)+2(saved)= 34 IPCs
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Germany#5
IPCs: 57
Buy:
3arms (18)
13inf (39)Save nothing.
Combat Moves:
2inf KAR > NOV
2inf VYB > NOV
6arms VYB > NOV
24inf 13rtl 3arms BAL > NOV
3inf 3rtl GER > NOV (transport)
2inf POL > NOV (transport)
6arm POL > NOV1inf 2bmb POL > EPL
1ss sz109 > sz91
2tac sz92 > sz91
1fig SITA > sz91
1fig WGR > sz91 -
EPL
1inf 2bmb vs 1inf
Rolls: 1@1 2@4; Total Hits: 21@1: (4)2@4: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
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EPL twol;
Novgorod: 33inf 16rtl 15arm vs 1inf
Rolls: 17@1 32@2 15@3; Total Hits: 1817@1: (4, 6, 1, 2, 3, 2, 4, 3, 6, 2, 4, 4, 2, 1, 6, 3, 1)32@2: (5, 6, 4, 5, 1, 6, 4, 2, 6, 2, 1, 6, 4, 4, 4, 3, 4, 6, 6, 6, 3, 3, 6, 4, 6, 3, 6, 6, 2, 2, 1, 1)15@3: (2, 5, 5, 3, 4, 3, 4, 3, 5, 4, 3, 3, 2, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
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Novgorod twol;
sz91: 1ss 2fig 2tac vs 2dd 2ca
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (5)2@3: (3, 6)2@4: (2, 1)
Rolls: 2@2 2@3; Total Hits: 02@2: (4, 3)2@3: (5, 5)
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sz91: 1ss 2fig 2tac vs 1ca
(if ss hits, no counterfire)
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (4)2@3: (4, 5)2@4: (5, 2)
Rolls: 2@3; Total Hits: 22@3: (3, 1)
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well it was only 1@3 but both hit so 1ss lost for Germany, US navy sunk (very, very lucky battle for me, sorry Jenn).
NCMs on map:
Mobilize 3arms FIN; 10inf GER 3inf WGER
Collects: 49 (tt) +15 (NOs) = 64 IPCs
Adjusted Russian IPCs to 35, it showed 41.
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I noticed you took an infantry instead of an AA as casuality in SUI, I’d rather obviously keep 1inf. This means round#2 one more japanese infantry would have fired back at the chinese scums!
Rolls: 1@2; Total Hits: 01@2: (4)
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Scoring nothing!
Correct map with 1 less AA in SUI and 1 more inf.
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I noticed you took an infantry instead of an AA as casuality in SUI, I’d rather obviously keep 1inf. This means round#2 one more japanese infantry would have fired back at the chinese scums!
Yea, it coulda gone either way so I figured you might want the gun later.
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Russia:
Buy(35)
- 10 Infantry, Save 5
Combat Moves:
2 Fighters, Tactical, 4 Infantry to Romania
Combat:
Attacker:
Rolls: 4@1 2@3 1@4; Total Hits: 04@1: (3, 2, 6, 5)2@3: (5, 6)1@4: (6)
Defender:
Rolls: 3@2; Total Hits: 03@2: (3, 4, 3)
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Attacker:
Rolls: 4@1 2@3 1@4; Total Hits: 04@1: (5, 6, 3, 4)2@3: (4, 6)1@4: (6)
Defender:
Rolls: 3@2; Total Hits: 13@2: (2, 6, 6)
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Attacker:
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (2, 4, 1)2@3: (5, 5)1@4: (1)
Defender:
Rolls: 3@2; Total Hits: 13@2: (6, 6, 2)
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Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 5)2@3: (6, 3)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Collect: 3 Romania, 5 Saved, 35 TT = 43 IPC
You know, I kinda expected 3 destroyers and a cruiser to be worth something.
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Japan#5
IPCs: 64
Buy:
2minor IC (24)
3dd (24)
5inf (15)Save: 1IPC
Combat Moves:
Sz38 (1cr 2tr)
1ss from sz37
1bmb from KWEKAN (6inf 1fig)
4inf 1rtl > SUI
1bmb 2tac > KWESZE
1inf KWESHE
1inf KWEPHI
1inf JAP + 1rtl HON via transport
1rtl JAV + 1inf BOR via transport
1CR bombards in sz35 moving from sz6SHN (1inf 1rtl)
2rtl > BUR
1inf > FIC
1inf 2rtl > MAL1inf MAL > DGU via transport
sz54 (2dd 1cr 1cv 2fig) + (up to 1fig scramble)
1dd 1cr 2cv 2fig 2tac 1bb from sz37sz16 (1dd)
1dd sz6 > sz16
6fig 4tac > sz6
1fig > JAP -
Sz38 (1cr 2tr)
1ss from sz37
1bmb from KWERolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (3)
Rolls: 1@3; Total Hits: 01@3: (6)
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Sz38 cleared without loss;
KAN (6inf 1fig)
4inf 1rtl > SUI
1bmb 2tac > KWERolls: 3@1 2@2 2@3 1@4; Total Hits: 53@1: (1, 3, 2)2@2: (1, 2)2@3: (3, 4)1@4: (4)
Rolls: 6@2 1@4; Total Hits: 26@2: (4, 5, 1, 3, 4, 6)1@4: (4)
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KAN (1inf 1fig)
2inf 1rtl > SUI
1bmb 2tac > KWE
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 11@1: (5)2@2: (5, 5)2@3: (3, 4)1@4: (5)
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)