japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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W. France:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (3, 5)1@3: (6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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W. France:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 4)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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France:
Attacker:
Rolls: 7@1 4@2 5@3; Total Hits: 57@1: (3, 3, 4, 1, 6, 1, 4)4@2: (3, 2, 3, 2)5@3: (3, 4, 4, 6, 5)
Defender:
Rolls: 8@2 2@3 1@4; Total Hits: 18@2: (6, 5, 4, 6, 3, 5, 5, 3)2@3: (2, 5)1@4: (5)
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Attacker:
Rolls: 6@1 4@2 5@3; Total Hits: 46@1: (4, 4, 2, 6, 6, 5)4@2: (1, 2, 3, 4)5@3: (1, 1, 4, 5, 4)
Defender:
Rolls: 4@2 2@3 1@4; Total Hits: 44@2: (4, 2, 2, 2)2@3: (4, 4)1@4: (1)
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Attacker:
Rolls: 2@1 4@2 5@3; Total Hits: 12@1: (1, 4)4@2: (5, 4, 6, 5)5@3: (4, 4, 6, 5, 6)
Defender:
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (1)
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Attacker:
Rolls: 1@1 4@2 5@3; Total Hits: 21@1: (3)4@2: (4, 6, 6, 2)5@3: (5, 5, 4, 5, 2)
Defender:
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
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Yugoslavia:
Attacker:
Rolls: 3@1 4@2 3@3; Total Hits: 33@1: (1, 6, 3)4@2: (4, 2, 4, 3)3@3: (5, 5, 3)
Defender:
Rolls: 5@2; Total Hits: 25@2: (5, 6, 2, 2, 4)
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Yugoslavia:
Attacker:
Rolls: 1@1 4@2 3@3; Total Hits: 21@1: (6)4@2: (4, 3, 4, 3)3@3: (5, 1, 1)
Defender:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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Collect 70 IPC
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hey Jenn wich module are you using? I tried both Funcioneta and TMTM latest modules, with both Abattlemap.79 and Abattlemap.8 but for some reason I can’t load your file.
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nm, got it, you’re using “http://www.axisandallies.us/GA3.zip Beta 5 - Updated 11-15-2011”
proceeding now with Russia
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Russia#1
IPCs available: 37
– Purchase –
6 rtl (24)
4 mech (12)
Total: 36$
Save: 1$– NCM –
6inf – Bury > Yak
6inf 2aa – Sak > Bury
6inf – Amu > Bury
3inf – Sukr > Bes
1inf 1rtl – Nukr > Bes
6inf 1rtl 2aa 1fig – Nov > Bal
3inf – Vyb > Nov
2inf – Kar > Nov
1inf – Arch > Nov
1inf – Bel > Bal
1inf – Epl > Bal
1mech 1arm – Rus > Bel
1mech 1arm – Vol > Sukr
2inf – Cau > Ros
1fig 1tac – Rus > Bal
1inf 1rtl 2aa – Ris > Bry
1ss – sz127 > sz124
1cv – sz115 > sz114Mobilize:
3rtl NOV
3rtl SUKR
4mech RUSCollects: 37(tt) + 1 (saved) = 38
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Japan:
Buy(26)
- 3 Transports
- Save 5
Combat Moves:
3 Infantry, Artillery, Fighter, Tactical, 2 Strategics to Yunnan
3 Infantry, Artillery, 3 Fighters, 2 Tacticals to Hunan
Infantry to Chahar
Infantry to AnhweCombat:
Yunnan:
Attacker:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 5)2@2: (5, 1)1@3: (5)3@4: (3, 5, 2)
Defender:
Rolls: 4@2; Total Hits: 14@2: (6, 4, 1, 6)
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Yunnan:
Attacker:
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 41@1: (4)2@2: (2, 3)1@3: (4)3@4: (1, 2, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Hunan:
Attacker:
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (2, 5)2@2: (5, 4)3@3: (3, 3, 4)2@4: (3, 1)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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Collect 45
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USA 1
Purchase (52)
2 carriers (32)
1 destroyer ( 8 )
2 submarines (12)Saves nothing.
Non combat moves:
1bb 1cv 1ca 1dd 1tr 1fig – sz10 > sz26
1tac – sz10 > HAW
1bmb – CUS > HAW
1fig 1inf 1rtl – WUS > HAW
1fig – EUS > sz26
1dd 1ss – sz35 > sz54
1fig – PHI > GUAMMobilize:
2cv sz10
1dd 2ss sz101Collects: 52 (tt)
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China 1
Purchase: 12 IPC
4 infantry (12)
Save: 0 IPC
Combat Moves:
Yunnan (2inf 1rtl)
2inf -> KWE
4inf 1 fig -> SZEBattle of Yunnan, round#1
A: 6inf 1fig
Rolls: 6@1 1@3; Total Hits: 16@1: (6, 4, 4, 3, 5, 3)1@3: (1)
D: 2inf 1rtl
Rolls: 3@2; Total Hits: 23@2: (2, 2, 4)
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Battle of Yunnan, round#2
A: 4inf 1fig
Rolls: 4@1 1@3; Total Hits: 34@1: (1, 4, 6, 1)1@3: (3)
D: 1inf 1rtl
Rolls: 2@2; Total Hits: 02@2: (6, 3)
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Yunnan taken with loss of 2 infantries.
NCM
NCM:
1fig YUN > SZE
1inf SHE > SZE
2inf SUI > SHEMobilize:
4inf YUNCollects: 9 (tt) + 6 (NO) = 15