japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Jenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Collects 14 (tt) + 5 (no) -2 (CRD) = 17 IPCs
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ANZAC #7
IPCS: 20
builds:
2transports (14)
1rtl (4)saves: 2$
Combat Moves:
1dd sz42 > sz39 (1ss)
1fig IND > sz39
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
Rolls: 1@1; Total Hits: 01@1: (4)
2inf QUE > BOR via transport
2inf QUE > CEL via transport -
sz39 clear
BOR twol
CEL twolNCM
1dd sz54 > sz23
Mobilize:
2transport sz54
1rtl QUECollects: 13 (tt) +10 (NOs)
France: 3inf LIB twol (if empty)
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Italy:
Buy(32)
- 1 Minor Complex
- 1 Strategic Bomber
- 1 Destroyer
Combat Moves:
2 Infantry, Artillery from Yugo to Libya
2 Cruiser shots on Libya
2 Fighters, Strategic Bomber to Libya
3 Armor to Baltic States
Bomber to S. Ukraine - SBRCombat:
S. Ukraine:
Defense:
Rolls: 1@1; Total Hits: 01@1: (5)
Bomber:
Rolls: 1@6; Total Hits: 11@6: (2)
+2 -
Libya:
Attacker:
Rolls: 1@1 2@2 4@3 1@4; Total Hits: 51@1: (6)2@2: (1, 6)4@3: (3, 1, 3, 6)1@4: (2)
Defender:
Rolls: 3@2; Total Hits: 03@2: (5, 3, 5)
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Collect: 21 TT + 12 NO = 33 IPC
Germany:
Buy(56)
- 10 Infantry
- 1 Mech
- 1 Armor
- 2 Destroyers
Combat Moves:
4 Infantry to Gibraltar
Build: 10 Infantry in Germany
Build: Mech, Arm in W. Germany
Build: Destroyer in SZ 112
Build: Destroyer in SZ 109Collect: 5 Egypt + 5 Sweeden + 50 TT = 60 IPC
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Nice I made you take GIB in the end, no more bombing seaport :D
Btw, the France units shouldnt be in Lybia during the Italy turn, but you can attack them in Tunis! Lemme know if you wanna fix it, I typed “3 inf LIB if empty” this means after Italy’s turn :)
Anyway, Russia#7
IPCs: 36
Buys: 12 inf (36)
NCM:
5arm 1mec RUS > BEL
3inf NOV > BEL
2mec KAR > BEL
2inf KAR > NOV
6rtl BRY > BEL
5inf SUKR > BRY
11inf 2aa HUN > YUNMobilize:
10inf RUS
3inf NOVCollects: 35 (tt)
Collects: 35 (tt) -
oh it’s 2 inf NOV, I added an inf that I never bought, sorry, correct map:
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Ended up needing it for something
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Japan:
Buy(40)
- 2 Infantry, Artillery, Carrier, Destroyer, Save 6
Combat:
6 Infantry, 3 Fighters, 3 Tactical Bombers, 2 Strategic Bombers to Manchuria
Infantry to SFE
Infantry to Siberia
2 Infantry to AmurCombat:
Attacker:
Rolls: 6@1 3@3 5@4; Total Hits: 56@1: (6, 2, 3, 1, 6, 3)3@3: (6, 5, 5)5@4: (4, 1, 4, 3, 5)
Defender:
Rolls: 14@2; Total Hits: 314@2: (5, 3, 6, 3, 4, 2, 5, 3, 4, 6, 2, 4, 2, 5)
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Attacker:
Rolls: 3@1 3@3 5@4; Total Hits: 53@1: (6, 4, 2)3@3: (1, 5, 6)5@4: (6, 2, 2, 3, 4)
Defender:
Rolls: 9@2; Total Hits: 29@2: (6, 6, 2, 6, 6, 3, 5, 6, 2)
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Attacker:
Rolls: 1@1 3@3 5@4; Total Hits: 51@1: (3)3@3: (2, 3, 4)5@4: (6, 3, 5, 2, 2)
Defender:
Rolls: 4@2; Total Hits: 14@2: (3, 1, 4, 4)
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Collect 29 + 6 Saved = 35 IPC
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USA#8
IPCs: 73
Buys:
1cv (16)
2fig (20)
5dd (40)
1transport (7)Combat Moves:
1dd sz25 > sz16 (1dd)
2fig sz26 > sz16
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
1dd sz22 > sz18 (1dd)
3fig sz33 > sz18
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (2, 1, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
2ss sz26 > sz17
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
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sz16 cleared without loss
sz18 cleared with loss of 1dd
sz17 cleared without lossNCM:
1ss sz26 > sz7
1ss sz26 > sz8
1ss sz26 > sz161dd sz33 > sz18
1dd sz33 > sz1917dd 2cv 1trn 1inf 1mec sz33 > sz35
3fig sz18 > sz35
1fig HAW > CAR
2fig sz16 > sz26
5dd 1trn sz 10 > sz26CRD brazil
Rolls: 2@3; Total Hits: 22@3: (2, 3)
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More NCM:
3mec CUS > SMXUSA mobilizes:
1cv 5dd 1transport in sz101
2fig in EUSCollects:52 (tt) +20 (Nos) -2 (CRD) = 70 IPCs
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China#8
IPCs: 24
Buys: 8 inf (24)
NCM:
1inf 2rtl 1fig HUN > YUN
Mobilize: 8 inf YUN
Collects: 23 (tt) +6 (NO) = 29
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UK#8
UKP IPCs: 17
Buys: 1fig 1arm (16)
Saves: 1$
Combat Moves:
9inf 1mec 1rtl YUN > FIC (6inf 2tac 2fig)
1fig IND > FIC
Rolls: 9@1 2@2 1@3; Total Hits: 49@1: (4, 1, 1, 3, 6, 5, 4, 5, 6)2@2: (2, 6)1@3: (1)
Rolls: 6@2 2@3 2@4; Total Hits: 66@2: (6, 2, 1, 2, 1, 5)2@3: (4, 1)2@4: (6, 1)
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Combat Moves:
3inf 1mec 1rtl YUN > FIC (2inf 2tac 2fig)
1fig IND > FIC
Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (2, 1, 4)2@2: (2, 4)1@3: (1)
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (1, 5)2@3: (4, 3)2@4: (6, 6)
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Combat Moves:
1mec 1rtl YUN > FIC (2tac 2fig)
1fig IND > FIC
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 3)1@3: (3)
Rolls: 2@3 2@4; Total Hits: 32@3: (2, 4)2@4: (1, 2)