@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
-
SZ 112:
Attacker:
Rolls: 2@3 2@4; Total Hits: 12@3: (6, 5)2@4: (5, 3)
Defender:
Rolls: 2@3; Total Hits: 02@3: (6, 6)
-
SZ 112:
Attacker:
Rolls: 2@3 2@4; Total Hits: 42@3: (2, 2)2@4: (1, 1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
-
SZ 106:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
-
SZ 109:
Attacker:
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (3, 4)2@3: (2, 3)3@4: (2, 4, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
-
SZ 111:
Attacker:
Rolls: 1@2 2@3 3@4; Total Hits: 41@2: (4)2@3: (1, 4)3@4: (1, 2, 4)
Defender:
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
-
W. France:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (3, 5)1@3: (6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
-
W. France:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 4)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
-
France:
Attacker:
Rolls: 7@1 4@2 5@3; Total Hits: 57@1: (3, 3, 4, 1, 6, 1, 4)4@2: (3, 2, 3, 2)5@3: (3, 4, 4, 6, 5)
Defender:
Rolls: 8@2 2@3 1@4; Total Hits: 18@2: (6, 5, 4, 6, 3, 5, 5, 3)2@3: (2, 5)1@4: (5)
-
Attacker:
Rolls: 6@1 4@2 5@3; Total Hits: 46@1: (4, 4, 2, 6, 6, 5)4@2: (1, 2, 3, 4)5@3: (1, 1, 4, 5, 4)
Defender:
Rolls: 4@2 2@3 1@4; Total Hits: 44@2: (4, 2, 2, 2)2@3: (4, 4)1@4: (1)
-
Attacker:
Rolls: 2@1 4@2 5@3; Total Hits: 12@1: (1, 4)4@2: (5, 4, 6, 5)5@3: (4, 4, 6, 5, 6)
Defender:
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (1)
-
Attacker:
Rolls: 1@1 4@2 5@3; Total Hits: 21@1: (3)4@2: (4, 6, 6, 2)5@3: (5, 5, 4, 5, 2)
Defender:
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
-
Yugoslavia:
Attacker:
Rolls: 3@1 4@2 3@3; Total Hits: 33@1: (1, 6, 3)4@2: (4, 2, 4, 3)3@3: (5, 5, 3)
Defender:
Rolls: 5@2; Total Hits: 25@2: (5, 6, 2, 2, 4)
-
Yugoslavia:
Attacker:
Rolls: 1@1 4@2 3@3; Total Hits: 21@1: (6)4@2: (4, 3, 4, 3)3@3: (5, 1, 1)
Defender:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
-
Collect 70 IPC
-
hey Jenn wich module are you using? I tried both Funcioneta and TMTM latest modules, with both Abattlemap.79 and Abattlemap.8 but for some reason I canāt load your file.
-
nm, got it, youāre using āhttp://www.axisandallies.us/GA3.zip Beta 5 - Updated 11-15-2011ā
proceeding now with Russia
-
Russia#1
IPCs available: 37
ā Purchase ā
6 rtl (24)
4 mech (12)
Total: 36$
Save: 1$ā NCM ā
6inf ā Bury > Yak
6inf 2aa ā Sak > Bury
6inf ā Amu > Bury
3inf ā Sukr > Bes
1inf 1rtl ā Nukr > Bes
6inf 1rtl 2aa 1fig ā Nov > Bal
3inf ā Vyb > Nov
2inf ā Kar > Nov
1inf ā Arch > Nov
1inf ā Bel > Bal
1inf ā Epl > Bal
1mech 1arm ā Rus > Bel
1mech 1arm ā Vol > Sukr
2inf ā Cau > Ros
1fig 1tac ā Rus > Bal
1inf 1rtl 2aa ā Ris > Bry
1ss ā sz127 > sz124
1cv ā sz115 > sz114Mobilize:
3rtl NOV
3rtl SUKR
4mech RUSCollects: 37(tt) + 1 (saved) = 38
-
Japan:
Buy(26)
- 3 Transports
- Save 5
Combat Moves:
3 Infantry, Artillery, Fighter, Tactical, 2 Strategics to Yunnan
3 Infantry, Artillery, 3 Fighters, 2 Tacticals to Hunan
Infantry to Chahar
Infantry to AnhweCombat:
Yunnan:
Attacker:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 5)2@2: (5, 1)1@3: (5)3@4: (3, 5, 2)
Defender:
Rolls: 4@2; Total Hits: 14@2: (6, 4, 1, 6)
-
Yunnan:
Attacker:
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 41@1: (4)2@2: (2, 3)1@3: (4)3@4: (1, 2, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
-
Hunan:
Attacker:
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (2, 5)2@2: (5, 4)3@3: (3, 3, 4)2@4: (3, 1)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 5)