@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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SZ 6:
Attacker:
Rolls: 11@3 7@4; Total Hits: 1211@3: (4, 2, 5, 3, 1, 2, 3, 4, 1, 1, 2)7@4: (2, 4, 1, 5, 5, 2, 6)
Defender:
Rolls: 5@2 4@3 6@4; Total Hits: 85@2: (1, 2, 6, 6, 2)4@3: (3, 4, 6, 2)6@4: (6, 2, 5, 1, 5, 1)
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Attacker:
Rolls: 4@3 6@4; Total Hits: 54@3: (4, 1, 2, 5)6@4: (6, 4, 6, 1, 5, 1)
Defender:
Rolls: 1@3 6@4; Total Hits: 31@3: (5)6@4: (6, 1, 6, 4, 6, 3)
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Attacker:
Rolls: 4@3 3@4; Total Hits: 34@3: (6, 3, 1, 4)3@4: (3, 6, 5)
Defender:
Rolls: 2@4; Total Hits: 22@4: (3, 2)
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SZ 37:
Attacker:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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SZ 36:
Attacker:
Rolls: 2@3 2@4; Total Hits: 22@3: (2, 1)2@4: (5, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Sumatra:
Attacker:
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 4)2@2: (4, 2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Sumatra:
Attacker:
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 2)2@2: (1, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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Jenn I’d like to allocate your hits in sz6 like this:
cv*
cv*
cv*
bb*
ss
cv**
cv**
cv**
anzac ca
dd
dd
cv
cv
bb**
tac
fig
fig
fig
fig
fig -
Hong Kong:
Attacker:
Rolls: 2@1 2@2; Total Hits: 22@1: (6, 5)2@2: (2, 1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 3)
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Jenn I’d like to allocate your hits in sz6 like this:
cv*
cv*
cv*
bb*
ss
cv**
cv**
cv**
anzac ca
dd
dd
cv
cv
bb**
tac
fig
fig
fig
fig
figI cannot hit the submarine, I don’t have any destroyers. It remains. Other than that, I took the lowest value targets and worked my way up to give you the best possible defense. You scored better than I expected, my calculator showed I should have had 1 or 2 fighters left as well…I didn’t include the ANZAC cruiser, so that could probably account for it.
I went: AC, AC, AC, AC, AC, AC, BB, DD, DD, CA, CA, Tac, Fig, Fig, Fig, Fig, Fig, BB
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Malaya:
Attacker:
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (5, 6, 2)2@2: (6, 6)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
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Malaya:
Attacker:
Rolls: 3@1 2@2 1@3; Total Hits: 03@1: (5, 4, 6)2@2: (5, 4)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Malaya:
Attacker:
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (2, 1, 2)2@2: (3, 4)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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CRD:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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Collect: 37 IPC
And yes, I am experimenting as well - at least on the Pacific board…shoulda hit Sham State and Malaya round 2…dang it.
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USA#4
IPCs: 83
Buys: 10 destroyers (80)
Save: 3$
Combat Moves:
1ss 1dd from sz54 to sz42 (1dd 1transport)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
1ss stays in sz6 against (1dd scrambled figs)
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 1@2 3@4; Total Hits: 41@2: (2)3@4: (1, 1, 1)
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sz6 cleared with mutual annihilation
1ss 1dd from sz54 to sz42 (1dd 1transport)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
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1dd from sz54 to sz42 (1dd 1transport)
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
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1ss and 1dd sunk by a single japanese dd :-D
NCM:
6dd sz10 > sz26
2ss sz106 > sz109
1transport loads 1inf 1rtl from BRA and brings them to SMXmobilize 10 dd in sz10
Collects: 54 (tt) +25 (Nos) = 79 IPCs
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I’m waiting for England still, right?