TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1 Allies Combat Move - USA-UKCombat Hit Differential Summary :
Here’s the thread! Let’s have fun!
Germany 1:
Buy(30)
Combat Moves:
SZ 106: 2 Submarines vs Transport, Destroyer
SZ 109: 2 Submarines, 2 Fighters, 2 Tactical Bombers, Strategic Bomber vs Transport, Destroyer (up to 4 scrambled Fighters)
SZ 111: Submarine, 2 Tactical Bombers, 2 Fighters, Strategic Bomber vs Destroyer, Battleship (1 scrambled Fighter)
SZ 112: Cruiser, Battleship, Fighter, Tactical Bomber vs 2 Cruisers
W. France: 2 Infantry, Artillery, Armor vs Infantry, Artillery
France: 5 Infantry, 2 Artilery, 4 Mech, 5 Armor vs 6 Infantry, 2 Artillery, 2 Armor, Fighter, AA Gun
Yugoslavia: 5 Infantry, 2 Artillery, 3 Armor vs 6 Infantry
Awaiting orders from Churchill in
regards to sending his pilots to their
certain deaths or if they get to stay
home and have tea and crumpets
instead.
Churchill enjoys tea with his pilots.
No scramble :-D
SZ 112:
Attacker:
Rolls: 2@3 2@4; Total Hits: 12@3: (6, 5)2@4: (5, 3)
Defender:
Rolls: 2@3; Total Hits: 02@3: (6, 6)
SZ 112:
Attacker:
Rolls: 2@3 2@4; Total Hits: 42@3: (2, 2)2@4: (1, 1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
SZ 106:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
SZ 109:
Attacker:
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (3, 4)2@3: (2, 3)3@4: (2, 4, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
SZ 111:
Attacker:
Rolls: 1@2 2@3 3@4; Total Hits: 41@2: (4)2@3: (1, 4)3@4: (1, 2, 4)
Defender:
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
W. France:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (3, 5)1@3: (6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
W. France:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 4)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
France:
Attacker:
Rolls: 7@1 4@2 5@3; Total Hits: 57@1: (3, 3, 4, 1, 6, 1, 4)4@2: (3, 2, 3, 2)5@3: (3, 4, 4, 6, 5)
Defender:
Rolls: 8@2 2@3 1@4; Total Hits: 18@2: (6, 5, 4, 6, 3, 5, 5, 3)2@3: (2, 5)1@4: (5)
Attacker:
Rolls: 6@1 4@2 5@3; Total Hits: 46@1: (4, 4, 2, 6, 6, 5)4@2: (1, 2, 3, 4)5@3: (1, 1, 4, 5, 4)
Defender:
Rolls: 4@2 2@3 1@4; Total Hits: 44@2: (4, 2, 2, 2)2@3: (4, 4)1@4: (1)
Attacker:
Rolls: 2@1 4@2 5@3; Total Hits: 12@1: (1, 4)4@2: (5, 4, 6, 5)5@3: (4, 4, 6, 5, 6)
Defender:
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (1)
Attacker:
Rolls: 1@1 4@2 5@3; Total Hits: 21@1: (3)4@2: (4, 6, 6, 2)5@3: (5, 5, 4, 5, 2)
Defender:
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
Yugoslavia:
Attacker:
Rolls: 3@1 4@2 3@3; Total Hits: 33@1: (1, 6, 3)4@2: (4, 2, 4, 3)3@3: (5, 5, 3)
Defender:
Rolls: 5@2; Total Hits: 25@2: (5, 6, 2, 2, 4)
Yugoslavia:
Attacker:
Rolls: 1@1 4@2 3@3; Total Hits: 21@1: (6)4@2: (4, 3, 4, 3)3@3: (5, 1, 1)
Defender:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Collect 70 IPC
hey Jenn wich module are you using? I tried both Funcioneta and TMTM latest modules, with both Abattlemap.79 and Abattlemap.8 but for some reason I can’t load your file.
nm, got it, you’re using “http://www.axisandallies.us/GA3.zip Beta 5 - Updated 11-15-2011”
proceeding now with Russia
Russia#1
IPCs available: 37
– Purchase –
6 rtl (24)
4 mech (12)
Total: 36$
Save: 1$
– NCM –
6inf – Bury > Yak
6inf 2aa – Sak > Bury
6inf – Amu > Bury
3inf – Sukr > Bes
1inf 1rtl – Nukr > Bes
6inf 1rtl 2aa 1fig – Nov > Bal
3inf – Vyb > Nov
2inf – Kar > Nov
1inf – Arch > Nov
1inf – Bel > Bal
1inf – Epl > Bal
1mech 1arm – Rus > Bel
1mech 1arm – Vol > Sukr
2inf – Cau > Ros
1fig 1tac – Rus > Bal
1inf 1rtl 2aa – Ris > Bry
1ss – sz127 > sz124
1cv – sz115 > sz114
Mobilize:
3rtl NOV
3rtl SUKR
4mech RUS
Collects: 37(tt) + 1 (saved) = 38