@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseKil vs. Jerc, A3
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LENINGRAD DAMAGE
Rolls: 1@6; Total Hits: 11@6: (4)+2
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So maxed out.
BS
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
NUK
Rolls: 6@1 4@3; Total Hits: 36@1: (4, 2, 4, 6, 4, 3)4@3: (4, 2, 1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
SZ125
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
Rolls: 1@1; Total Hits: 01@1: (5)
SZ114
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
Rolls: 1@3; Total Hits: 01@3: (4)
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SZ125
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
Rolls: 1@1; Total Hits: 01@1: (3)
BS
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ125
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
Rolls: 1@1; Total Hits: 01@1: (6)
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Alright, the London bombing run requires you interceptor decision sir!
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OK, I’m totally new to this strategic bombing deal as it has never seemed all that worth while until this new A3…. It is my understanding that your tac bombers cannot bomb the IC, but can bomb the naval and air bases, right? Also, they get to roll @1 each and then get to bomb as well? So they are escorts AND bombers? Doesn’t seem like the UK has much of a chance against this type of thing… Although the bases and IC also get to fire AA, don’t they… OK, a bit more risky then…
anyway, if all the above is true, let’s throw up all the fighters and see what happens. All new to me and I have no idea what is best to do!
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It’s actually more simple now than it was in A2. Your fighters fire @1, all my planes fire @1, and whatever bombers remain get assigned targets. You’re right about the tacs not being allowed to bomb ic’s. I am allowed to choose my casualties against the fighters, but not the aa’s (which I suppose is somewhat obvious). Anywhoo….
LONDON DOGFIGHT
Rolls: 4@1; Total Hits: 14@1: (1, 3, 2, 5)
Rolls: 4@1; Total Hits: 14@1: (6, 1, 5, 5)
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I’ll lose a tac., and I’m assuming you’ll do without the French fighter. If you’d rather lose a British one, remember to change the map when you’re doing R2.
2 remaining tacs target the ab.
AB aa’s
Rolls: 2@1; Total Hits: 02@1: (2, 2)
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AB DAMAGE
Rolls: 2@6; Total Hits: 22@6: (3, 6)
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So maxed out at 6.
LONDON AA
Rolls: 1@1; Total Hits: 01@1: (3)
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LONDON DAMAGE
Rolls: 1@6; Total Hits: 11@6: (3) +2
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So 5.
NC
-London air lands in Normandy
-sz125 f. to WG; sz114 tac and BS tac to G; Leningrad bomber to G
-2 WG f. to GIB
-1 inf. from WG to NI
-shuffled the aa guns around; see map
-1 tank from Paris to WG
-Poland units to EP
-G units to EP
-Hungary units to EPPLACEMENTS
-everything in WG & sz112COLLECTS
1 + 45 = 46 IPCs -
That was fun. Sure seems like the strategic bombing aspect can be a real crippler for the UK early (as you are doing) and will only get worse as the UK cannot build enough fighters to contend… very interesting and very fun! All new stuff. Never had a game go like this one. And to continue along those lines…
Russia 2:
Purchase 41/41
7inf = 21
5art = 20CM:
BAL (1inf)
2inf NOV
1ftr, 1tac BRYAMU (10inf)
10 inf BURY
2inf SIB
1inf UTA
2inf BUY -
BAL
aRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 2)1@3: (4)1@4: (2)
dRolls: 1@2; Total Hits: 11@2: (2)
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BAL twlo 1inf
AMU rd 1
aRolls: 15@1; Total Hits: 315@1: (4, 6, 3, 1, 5, 2, 5, 2, 5, 3, 5, 1, 1, 3, 3)
dRolls: 10@2; Total Hits: 510@2: (1, 6, 1, 6, 2, 1, 2, 3, 5, 5)
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Wow! good rolls for you! 50% hit!
rd2
aRolls: 10@1; Total Hits: 110@1: (4, 1, 5, 4, 4, 6, 4, 6, 2, 2)
dRolls: 7@2; Total Hits: 47@2: (4, 1, 1, 6, 5, 2, 2)
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OK… seriously. I give up.
luck is so damn against me right now… it’s a bit silly. I feel like there is no way to win any game right now regardless of my strategy. You have hit in this round 10 of 18@2 rolls… that’s pretty amazing odds.
Guess I need to retreat and get killed next round… ugh. I feel the handwriting is already on the wall for Russia!
NCM:
2 inf ROS to BRY
7 inf, 1art RUS to BRY
1inf BEL to BRY
1inf NOV to BEL
6 inf YAK to BURY
1inf DZA to CMO
1inf OLG to KAN
planes to BRY
1 ss z115 to z114Build:
1inf, 2art VOL
6inf, 3art RUS -
Russia 2 map
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I think I forgot to save after the build… here is a revised Russia 2 map. Sorry about that!