• Italy 1 - 10 IPCs

    PURCHASES
    -1 transport (7)
    -save 3


  • Sorry man, I was hoping to get this done quick but you’ve given me some things to think about. Never a good idea to leave that Italian navy without some german air support, is it?

  • 22 21 19 18 17 16

    Not really sure… depends on the situation, but yes, having one more German fighter down there (and now that Germany has a bit more airpower), might be a good move. That one more fighter would have made me commit another fighter from England and/or not take out the units around Malta…

    I do think that in A2, not taking down a good chunk of the Italian navy is certain doom for the Allies… in A3, probably the same thing. Just don’t know yet.

    The game sure is interesting so far!


  • Alright, let me get a fresh Italy in (I assume there’s no problem with takesies-backsies until dice have been rolled?

    Italy 1 - 10 IPCs

    PURCHASES
    -save 10

    ATTACKS
    -ETH units take Sudan
    -ISO unit takes Kenya
    -Libya vs. Tunisia
    -all warships vs. sz93
    -NI land vs. SF
    -NI tank, bomber vs. Normandy
    -2 inf. take GIB via transport

    TUNISIA
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    SF
    DiceRolls: 4@2; Total Hits: 14@2: (4, 3, 5, 2)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    NORMANDY
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

    SZ93
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (2)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)


  • Retreat from Tunisia.

    SF
    DiceRolls: 4@2; Total Hits: 34@2: (1, 1, 3, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    NORMANDY (to the death)
    DiceRolls: 10@3; Total Hits: 510@3: (2, 5, 3, 4, 2, 6, 5, 3, 5, 1)
    DiceRolls: 10@2; Total Hits: 710@2: (5, 2, 2, 1, 6, 2, 3, 2, 1, 2)


  • Well, it was bad, but it could have been ever so much worse. France has been pacified.

    NC
    -Albanian units activate Bulgaria
    -2 NI AA’s to WG

    COLLECTS…

    Convoy block on Kenya! This is exciting!
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • 10 + 8 (captured territories) - 1 (convoy block) + 5 (clean med. bonus) + 10 (saved) = 32 IPCs


  • 22 21 19 18 17 16

    Hey J,

    Might not get to France turn today… busy day at work and plans tonight. But I hope to… sorry for the delay.


  • No worries man!

  • 22 21 19 18 17 16

    ANZAC 1
    Purchase 10/10
    2inf, 1art = 10

    NCM
    1inf NSW via tt to z45 take DGU
    2inf, 1art QUE to SAU
    1inf NSW to SAU
    1ftr QUE to NZE
    1dd z62 to z63

    Build:
    2inf, 1art NSW

    Collect: 10tt, +10 NO = 20 on hand

  • 22 21 19 18 17 16

    France 1:

    “Take back Paris!!!”… …. maybe later

    NCM:
    1inf FWA to FCA
    1inf ALG to TUN
    1dd z72 to z58

  • 22 21 19 18 17 16


  • G2 - 61 IPCs

    PURCHASES
    -2 transports (14)
    -2 dd (16)
    -1 bomber (12)
    -2 art. (8)
    -1 f. (10)

    ATTACKS
    -4 inf (EP), 2 mech. (Hungary), 4 tanks (EP) vs. NUk
    -1 strat. (Romania) vs. Leningrad (bombing run)
    -1 strat., 2 tac. (WG), 1 tac. (H/B) vs. London (bombing run)
    -1 dd, 1 f. (WG) vs. sz125
    -1 sub, 1 tac. (Romania) vs. sz114
    -1 tac. (WG), 1 inf. (EP) vs. BS


  • BTW, Germany saves 1 in purchases…

    LENINGRAD AA
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • LENINGRAD DAMAGE
    DiceRolls: 1@6; Total Hits: 11@6: (4)+2


  • So maxed out.

    BS
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    NUK
    DiceRolls: 6@1 4@3; Total Hits: 36@1: (4, 2, 4, 6, 4, 3)4@3: (4, 2, 1, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ125
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    SZ114
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • SZ125
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    BS
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SZ125
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • Alright, the London bombing run requires you interceptor decision sir!

Suggested Topics

  • 29
  • 17
  • 26
  • 123
  • 108
  • 65
  • 154
  • 424
Axis & Allies Boardgaming Custom Painted Miniatures

73

Online

17.9k

Users

40.7k

Topics

1.8m

Posts