Kil vs. Jerc, A3
-
OK, noticed needed 1 xtra fighter in Hawaii for the US…
and 2 fighters for the Russians!!! :-D… um, no.
-
US 1:
The Arsenal of Democracy Comes Alive
Declare war on all Axis Nations!
All US factories upgraded to Majors
Purchase 52/47 save 5
2cv = 32
1dd = 8
1tt = 7NCM:
Brazil – 1mech CUS via tt to z86 – activate 3inf
1bb CUS to London
Fleet z10 to z26 with 1inf, 1art
Tt z26 to z10
1ftr EUS to z26
1ss z26 to z54
1inf, 2mech, 1arm CUS to WUSBuild:
2cv, 1tt z10
1dd z101 -
Forgot to Collect 52 +20NO = 72 +5not spent = 77 on hand
-
Sorry for the delay. Got distracted last night…
China 1:
Purchase: 12/12 – Burma Road Open
3 art =12NCM:
2inf SUI to SHE
1inf SHE to SZE
2inf KWE to SZEBuild 3 art SZE
Collect: 9tt + 6NO = 15 on hand
-
OH, and love the bad beats thread! Already amusing and will continue to be, I’m sure. There are always those crazy .03% chance of something that happens in this game.
OK, in my continued inability to sit back and wait with the Allies….
UK 1
“Where’s my fleet!?!?” – Sir Winston Churchill
“Let’s get the Romans!” – the GaulsPurchase
London: 28
4 inf = 12
1 ftr = 10
1arm = 6 in SAIndia: 17/17
3inf, 2art = 17CM:
Z97 (1bb, 1ca) + Scramble Orders needed
1ca, 1dd, 1tac z98
1ftr MAL
1bbr, 1ftr Londonz96 (1dd, 1tt)
1ca z91
1ftr GIBneed scramble orderes for z97
-
and Here is the UK map with combat moves shown if that helps you make scramble decisions.
-
Hey, no worries. I’ll scramble those two fighters.
-
I’m pretty sure that London fighter can’t reach without the carrier going to sz97.
Yeah, thanks about the thread, although that guy saying he rolled 6 1’s against his buddy kind of trumps everything (0.000021% chance).
-
That’s right, if the fighter survives, i MUST move the carrier to get him. If he dies… I assume he’s going to, then I don’t have to move the carrier. It’s all a big risky move, but having not played A3, I’m going for it! Kind of like your Axis moves this game. Much fun… may never see an opening round like this one again!
So, Combat…
z97
a
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (2)3@3: (3, 3, 5)2@4: (5, 4)
dRolls: 1@3 3@4; Total Hits: 31@3: (5)3@4: (1, 4, 2)
-
Wow! mutual destruction… almost.
I’ll let you decide how you want to take your hits.
-
I’ll save the BB and one plane.
-
I actually got 4 hits, so you have the option of a damaged bb, or one of your fighters.
-
Ah, I see.
I’ll keep the BB.
-
Cool. That forces me to continue… I will lose the dd, ca, ftr (from London)
a
Rolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (3, 6)
dRolls: 1@4; Total Hits: 01@4: (6)
-
z97 cleared with lose of 1dd, 1ca, 1ftr (Italians lose 1bb, 1ca, 2ftrs)
z96
aRolls: 2@3; Total Hits: 12@3: (5, 3)
dRolls: 1@2; Total Hits: 11@2: (2)
-
Good defense on the dd! lose the ca……
NCM:
ftr z96 lands MAL
ftr, tac, bbr z97 lands SYR
1inf, 1ftr SCO to UK
1tt z109 to z106 – RUN AWAY!
1mech EGY to SYR
1inf, 1art, 1tnk ALX to EGY?
1inf SUD to EGY
1cv, 1tt with 1art z98 to z80 take CPR – activate 2inf
2inf SFA to RHO
1dd z71 to z58
1inf, 1art ONT to QUE2inf, 1art IND to BUR
1inf WIND to EPR
1inf IND to SUM via tt z39
1ftr BUR to IND
1bb z37 to z39Build:
4inf, 1ftr London
1 tank SA
3inf, 2art IndiaCollect:
London: 30tt, +5NO = 35 on hand
India: 18tt = 18 on hand -
UK 1 Map
-
Italy 1 - 10 IPCs
PURCHASES
-1 transport (7)
-save 3 -
Sorry man, I was hoping to get this done quick but you’ve given me some things to think about. Never a good idea to leave that Italian navy without some german air support, is it?
-
Not really sure… depends on the situation, but yes, having one more German fighter down there (and now that Germany has a bit more airpower), might be a good move. That one more fighter would have made me commit another fighter from England and/or not take out the units around Malta…
I do think that in A2, not taking down a good chunk of the Italian navy is certain doom for the Allies… in A3, probably the same thing. Just don’t know yet.
The game sure is interesting so far!