@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseKil vs. Jerc, A3
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I noticed the tts not being placed… I’ll check the rest of the map as well on the allies side to see if there are any errors.
Like the opening moves! VERY aggressive… I’m with you on allies vs axis playing styles. Always been good with Axis (naturally aggressive player I guess) and somewhat poor with Allies. Although, if I can always remember to bend not break and then wait for the appropriate counter and weak spots (like I thought BES was - trade tanks for inf is always a good thing) then I can do OK.
This is certainly a brand new type of game for me. Only played the Allies twice and have certainly not seen this type of aggressive opening. Much fun!
Gotta run but will get the Allies moves in tomorrow.
Enjoy your evening.
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BES was a weak spot, you just had horrible luck… what can you expect with a game that is 99% dice rolling?
Someone needs to start an A&A bad beats thread.
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Have you notified Jenn of the setup issues? I think she is managing the startup file.
And I love the Bad Beat thread! Be THE most popular of all threads!
Going to dive into the US here shortly….
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OK, noticed needed 1 xtra fighter in Hawaii for the US…
and 2 fighters for the Russians!!! :-D… um, no.
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US 1:
The Arsenal of Democracy Comes Alive
Declare war on all Axis Nations!
All US factories upgraded to Majors
Purchase 52/47 save 5
2cv = 32
1dd = 8
1tt = 7NCM:
Brazil – 1mech CUS via tt to z86 – activate 3inf
1bb CUS to London
Fleet z10 to z26 with 1inf, 1art
Tt z26 to z10
1ftr EUS to z26
1ss z26 to z54
1inf, 2mech, 1arm CUS to WUSBuild:
2cv, 1tt z10
1dd z101 -
Forgot to Collect 52 +20NO = 72 +5not spent = 77 on hand
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Sorry for the delay. Got distracted last night…
China 1:
Purchase: 12/12 – Burma Road Open
3 art =12NCM:
2inf SUI to SHE
1inf SHE to SZE
2inf KWE to SZEBuild 3 art SZE
Collect: 9tt + 6NO = 15 on hand
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OH, and love the bad beats thread! Already amusing and will continue to be, I’m sure. There are always those crazy .03% chance of something that happens in this game.
OK, in my continued inability to sit back and wait with the Allies….
UK 1
“Where’s my fleet!?!?” – Sir Winston Churchill
“Let’s get the Romans!” – the GaulsPurchase
London: 28
4 inf = 12
1 ftr = 10
1arm = 6 in SAIndia: 17/17
3inf, 2art = 17CM:
Z97 (1bb, 1ca) + Scramble Orders needed
1ca, 1dd, 1tac z98
1ftr MAL
1bbr, 1ftr Londonz96 (1dd, 1tt)
1ca z91
1ftr GIBneed scramble orderes for z97
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and Here is the UK map with combat moves shown if that helps you make scramble decisions.
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Hey, no worries. I’ll scramble those two fighters.
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I’m pretty sure that London fighter can’t reach without the carrier going to sz97.
Yeah, thanks about the thread, although that guy saying he rolled 6 1’s against his buddy kind of trumps everything (0.000021% chance).
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That’s right, if the fighter survives, i MUST move the carrier to get him. If he dies… I assume he’s going to, then I don’t have to move the carrier. It’s all a big risky move, but having not played A3, I’m going for it! Kind of like your Axis moves this game. Much fun… may never see an opening round like this one again!
So, Combat…
z97
a
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (2)3@3: (3, 3, 5)2@4: (5, 4)
dRolls: 1@3 3@4; Total Hits: 31@3: (5)3@4: (1, 4, 2)
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Wow! mutual destruction… almost.
I’ll let you decide how you want to take your hits.
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I’ll save the BB and one plane.
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I actually got 4 hits, so you have the option of a damaged bb, or one of your fighters.
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Ah, I see.
I’ll keep the BB.
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Cool. That forces me to continue… I will lose the dd, ca, ftr (from London)
a
Rolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (3, 6)
dRolls: 1@4; Total Hits: 01@4: (6)
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z97 cleared with lose of 1dd, 1ca, 1ftr (Italians lose 1bb, 1ca, 2ftrs)
z96
aRolls: 2@3; Total Hits: 12@3: (5, 3)
dRolls: 1@2; Total Hits: 11@2: (2)
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Good defense on the dd! lose the ca……
NCM:
ftr z96 lands MAL
ftr, tac, bbr z97 lands SYR
1inf, 1ftr SCO to UK
1tt z109 to z106 – RUN AWAY!
1mech EGY to SYR
1inf, 1art, 1tnk ALX to EGY?
1inf SUD to EGY
1cv, 1tt with 1art z98 to z80 take CPR – activate 2inf
2inf SFA to RHO
1dd z71 to z58
1inf, 1art ONT to QUE2inf, 1art IND to BUR
1inf WIND to EPR
1inf IND to SUM via tt z39
1ftr BUR to IND
1bb z37 to z39Build:
4inf, 1ftr London
1 tank SA
3inf, 2art IndiaCollect:
London: 30tt, +5NO = 35 on hand
India: 18tt = 18 on hand -
UK 1 Map