@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
Wow, this is epically stupid… I forgot to declare the most important combat. PHI + PAU land takes Queensland. I guess I’ll reroll sz54, just for the sake of propriety:
SZ54
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (1)1@3: (1)2@4: (6, 2)
Rolls: 1@1; Total Hits: 01@1: (5)
So, sz54 is cleared and Queensland falls (3 inf., 3 art.) Makes that scramble decision a little more important now.
Yep, so did mine! Oh well… and I really should have blocked you from landing… again, not thinking too clearly as the Allies yet. Good practice.
I will not scramble as you leave me no choice but to have to take QUE back next round and I’ll need those fighters.
Alrighty, probably the best decision.
SZ63
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (5)2@3: (1, 4)2@4: (5, 6)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 3)2@4: (5, 1)
Rolls: 1@3; Total Hits: 11@3: (2)
So sz63 cleared with the loss of a sub and a fighter.
NC
-sz33 and sz6 dd’s to 25, 30, 31
-1 inf. (Japan), 1 inf. (Iwo Jima), 1 tank, 1 art. (Japan) to Carolines via 3 transports
-1 ac to sz46; 1 tac. from sz54 to 46, 1 f. from KWA to 46
-1 bomber to Carolines, 1 to KWA
-ANHWE units to HUNAN
-KSI art to HUNAN
-HK inf. to KWA
-aa and inf. in Man. to Amur
-3 f. from Japan to Car.
-1 cruiser, 1 BB from 35 to 33
-1 cruiser from 35 to 54
PLACEMENTS
-ICs in FIC, HK
-dd’s in sz6
COLLECTS
2 + 41 = 43 IPCs
Well, at least the ANZAC navy made it somewhat painful! I really blew not blocking you last round… not sure what I was NOT thinking there! :?
But, gotta say, this game is a lot of fun. I’ve never seen Japan in this position before so that is fun. Lot’s of bizarre things going to happen now with two mnrICs… much fun.
OK, on to US2
“Army Air Corp strikes back…” cuz nothing else I can do!
Purchase 77/77
1ftr, 1tac = 21
2tt = 14
2ss = 12
1dd = 8
1bbr=12
2inf = 6
1art = 4
CM:
Z25 (1dd)
2ftrs z26
Z31 (1dd)
2ftrs Haw
Z30 (1dd)
1ftr, 1tac HAW
z125 (1dd)
1bbr UK
z25
a
Rolls: 2@3; Total Hits: 12@3: (5, 3)
d
Rolls: 1@2; Total Hits: 11@2: (1)
…of course…. only luck I have is BAD luck!
z25 cleared with loss of ftr.
z31
a
Rolls: 2@3; Total Hits: 12@3: (1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5)
z31 cleared without loss
z30
a
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
d
Rolls: 1@2; Total Hits: 01@2: (4)
z30 cleared without loss
z125
a
Rolls: 1@4; Total Hits: 11@4: (2)
d
Rolls: 1@2; Total Hits: 01@2: (3)
z125 cleared without loss…. pretty close to odds, got me scared there on the first fight though!
NCM:
Tt z86 to z89 with 2 inf, land in SMX
1inf, 1mech BRA to BRG
1inf, 1art EUS to CUS
1tt z26 to z10
2mech WUS to CUS
2cv, 2tt z10 to z26 with 2inf, 1tnk, 1aa land HAW
Build:
1tt z101
Everything else z10 or WUS
Collect: 52tt + 20NO = 72
China 2
Purchase 15/15
5 inf.
CM:
YUN (1inf)
2inf, 1ftr SZE
a
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (5)
rd2
a
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6)
rd3…
a
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5)
took 3 rounds, but…. YUN twol
NCM:
1art SZE to SHE
Build 5inf in SZE
Collect: 9tt +6NO = 15
Minor change, not moving the art to SHE
UK2:
Purchase:
Euro 35/35
1mnrIC = 12
2ftr= 20
1inf = 3
India 18/18
6inf
1ftr MAL to z92 (auto-sink)
SUD (2inf, 1art)
3inf, 1art, 1tnk EGY
1ftr, 1tac SYR
IRQ: (3inf)
1inf, 1art CPR
1inf via tt EPR
1mech SYR
1bbr SYR
bombardment 1bb, 1ca
SUD (2inf, 1art)
a
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (3, 2)2@2: (5, 3)2@3: (2, 6)1@4: (5)
d
Rolls: 3@2; Total Hits: 03@2: (4, 5, 4)
wow! OK… rd2
a
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (3, 2)2@2: (3, 5)2@3: (6, 1)1@4: (1)
d
Rolls: 2@2; Total Hits: 02@2: (6, 3)