@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseKil vs. Jerc, A3
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rd4
ARolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 6)2@2: (2, 3)1@3: (5)
dRolls: 2@2; Total Hits: 12@2: (6, 1)
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Rd 5
ARolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (6, 3)1@3: (3)
dRolls: 1@2; Total Hits: 11@2: (1)
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bloody…
YUN twlo 6inf… I just realized I did not roll all my inf. Left one out for some reason. I can roll again or just leave him behind. What do you think?
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I’m assuming to leave him behind for now.
NCM:
1inf KWE to SZE
2inf TSI to SIK
1ftr to SIKBuild:
1inf SIK
4 inf SZECollect 19
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UK4:
Eur: Purchase 32/36 save 4
MnrIC Egypt = 12
2inf, 1art IRQ =10
2inf, 1art CPR = 10IND: Purchase 16/18 save 2
1art = 4
4inf = 12CM
Bbr HON from IND -
Bombing HON
aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
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Bombing damage
2+Rolls: 1@6; Total Hits: 11@6: (2)
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nice roll…. :-(
4 damage markers on HON
Just realized want to do another attack:
BSO (1inf)
1inf ETH
1inf, 1art EGY via ttA
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 4)
DRolls: 1@2; Total Hits: 11@2: (1)
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rd 2
ARolls: 2@2; Total Hits: 02@2: (5, 4)
dRolls: 1@2; Total Hits: 11@2: (2)
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holy crap…rd 3:
a
Rolls: 1@2; Total Hits: 01@2: (5)
dRolls: 1@2; Total Hits: 01@2: (4)
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rd 4
aRolls: 1@2; Total Hits: 11@2: (2)
dRolls: 1@2; Total Hits: 11@2: (2)
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wow… that was nuts. 2.5% chance of that happening…
not taken with lose of 2inf, 1art. OUCH.
NCM:
Land bbr in SHN
15inf, 3art, 2aa BUR to SHN
2ftrs, 1tac IND to SHN
3inf MAL to SHN
2inf, 1art, 1tnk via tt to MOR
1dd z39 to z79
fleet z81 to z79
5ftrs UK to GIB
1ftr MAL to EGY
2tnks, 1mech EGY to IRQ
1inf SUD to EGY
1inf KEN to ISO
2inf, 1art CPR to NPRBuild – as above
Collect:
Euro 33 + 4 left over = 37 on hand
IND: 18 – convoy damage on BORconvoy damage
Rolls: 2@3; Total Hits: 02@3: (6, 5)
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No convoy damage.
IND collects 18 + 2 saved = 20 on hand
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US, China, UK 4 map
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J, here is the start-up map I have for Alpha 3.9