Kil vs. Jerc, A3
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YUN rd 1
ARolls: 6@1 2@2 1@3; Total Hits: 26@1: (5, 2, 3, 6, 6, 3)2@2: (1, 3)1@3: (2)
dRolls: 7@2; Total Hits: 17@2: (2, 6, 5, 4, 5, 5, 3)
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poor dice both sides…
RD2
ARolls: 5@1 2@2 1@3; Total Hits: 15@1: (2, 3, 2, 1, 6)2@2: (6, 4)1@3: (4)
dRolls: 5@2; Total Hits: 25@2: (3, 1, 5, 4, 1)
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ouch…
rd 3
ARolls: 3@1 2@2 1@3; Total Hits: 23@1: (6, 5, 5)2@2: (3, 2)1@3: (2)
dRolls: 4@2; Total Hits: 14@2: (5, 5, 5, 1)
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rd4
ARolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 6)2@2: (2, 3)1@3: (5)
dRolls: 2@2; Total Hits: 12@2: (6, 1)
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Rd 5
ARolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (6, 3)1@3: (3)
dRolls: 1@2; Total Hits: 11@2: (1)
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bloody…
YUN twlo 6inf… I just realized I did not roll all my inf. Left one out for some reason. I can roll again or just leave him behind. What do you think?
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I’m assuming to leave him behind for now.
NCM:
1inf KWE to SZE
2inf TSI to SIK
1ftr to SIKBuild:
1inf SIK
4 inf SZECollect 19
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UK4:
Eur: Purchase 32/36 save 4
MnrIC Egypt = 12
2inf, 1art IRQ =10
2inf, 1art CPR = 10IND: Purchase 16/18 save 2
1art = 4
4inf = 12CM
Bbr HON from IND -
Bombing HON
aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
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Bombing damage
2+Rolls: 1@6; Total Hits: 11@6: (2)
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nice roll…. :-(
4 damage markers on HON
Just realized want to do another attack:
BSO (1inf)
1inf ETH
1inf, 1art EGY via ttA
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 4)
DRolls: 1@2; Total Hits: 11@2: (1)
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rd 2
ARolls: 2@2; Total Hits: 02@2: (5, 4)
dRolls: 1@2; Total Hits: 11@2: (2)
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holy crap…rd 3:
a
Rolls: 1@2; Total Hits: 01@2: (5)
dRolls: 1@2; Total Hits: 01@2: (4)
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rd 4
aRolls: 1@2; Total Hits: 11@2: (2)
dRolls: 1@2; Total Hits: 11@2: (2)
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wow… that was nuts. 2.5% chance of that happening…
not taken with lose of 2inf, 1art. OUCH.
NCM:
Land bbr in SHN
15inf, 3art, 2aa BUR to SHN
2ftrs, 1tac IND to SHN
3inf MAL to SHN
2inf, 1art, 1tnk via tt to MOR
1dd z39 to z79
fleet z81 to z79
5ftrs UK to GIB
1ftr MAL to EGY
2tnks, 1mech EGY to IRQ
1inf SUD to EGY
1inf KEN to ISO
2inf, 1art CPR to NPRBuild – as above
Collect:
Euro 33 + 4 left over = 37 on hand
IND: 18 – convoy damage on BORconvoy damage
Rolls: 2@3; Total Hits: 02@3: (6, 5)
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No convoy damage.
IND collects 18 + 2 saved = 20 on hand
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US, China, UK 4 map
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J, here is the start-up map I have for Alpha 3.9