@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
BRY twol
NCM:
Planes to BEL
3inf, 3art SMO to RUS
5inf, 2art RUS to TAM
2art ROS to TAM
2inf NOVO to SAM
1ss z114 to z115
2inf AMU to BUY
Build:
3inf VOL
4art, 2inf RUS
Collect: 38 � convoy on KOR
Rolls: 2@3; Total Hits: 02@3: (6, 5)
Collect 38
Russia 4 map
Japan 4 - 69 IPCs
PURCHASES
-3 inf. (9)
-2 tanks (12)
-2 inf. (6)
-1 bomber (12)
-2 dd’s (16)
-2 transports (14)
ATTACKS
-1 inf. (CHA), 2 tac., 1 bomber (ANHWE) vs. HOP
-1 tank blitzes through QUE, everything in NSW vs. Nte
-9 inf., 2 tac., 2 f. vs. Yunnan
YUNNAN
Rolls: 9@1 2@3 2@4; Total Hits: 79@1: (2, 6, 4, 3, 1, 1, 1, 1, 1)2@3: (2, 4)2@4: (4, 6)
Rolls: 3@2; Total Hits: 23@2: (1, 4, 1)
HOPEI
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (6)2@3: (3, 1)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
NTE
Rolls: 3@1 2@2 4@3 4@4; Total Hits: 73@1: (6, 1, 6)2@2: (5, 2)4@3: (3, 4, 6, 2)4@4: (2, 1, 2, 6)
Rolls: 4@2; Total Hits: 14@2: (3, 2, 6, 4)
NC
-dd in sz16
-sub from sz33 to sz43 (convoy block)
-rest on map
PLACE
-seacraft in sz6
-3 inf. in NSW
-2 inf., bomber in FIC
-2 tanks in HK
COLLECTS
42 IPCs
Hey J. Been a hectic week or so… sorry for the delay. Hope you don’t mind playing slowly.
US 4
Purchase 72/73 – save 1
Euro: 21
2tt = 14
1inf, 1art = 7
Pac: 51
1ftr, 1tac = 21
2ss =12
1dd =8
1tt = 7
1inf = 3
CM:
CAR: (auto)
2inf GIL via tt
z16 (1dd)
1ss z31
1bbr WAK
2tac z26
GIB:
2inf, 1art, 1mech EUS via tt with 1bb, 1ca bbrd.
GIB rd 1
A
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (4, 3)2@2: (3, 1)1@3: (1)1@4: (5)
d
Rolls: 2@2; Total Hits: 12@2: (6, 2)
GIB twlo 1inf.
z16
A
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (5, 2)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (2)
dd sunk and ss sunk… nice hit!
Im actually going to change my purchase if you don’t mind to:
Purchase 70/73 – save 3
Euro: 21
2tt = 14
1inf, 1art = 7
Pac: 49
1ftr, 1tac = 21
3ss =18
1tt = 7
1inf = 3
NCM:
Rest of Atlantic Fleet to z91
US fleet z48 to z26
1ss z30 to z63
1dd z49 to z26
1dd z25 to z26
1dd z10 to z26
Build as above
Collect 72 +3 saved = 75 on hand
China 4:
Purchase 15/15
5 inf.
CM:
ANH (walk – in)
1inf KWE
CM:
YUN (7inf)
7inf, 2art, 1ftr, SZE
YUN rd 1
A
Rolls: 6@1 2@2 1@3; Total Hits: 26@1: (5, 2, 3, 6, 6, 3)2@2: (1, 3)1@3: (2)
d
Rolls: 7@2; Total Hits: 17@2: (2, 6, 5, 4, 5, 5, 3)
poor dice both sides…
RD2
A
Rolls: 5@1 2@2 1@3; Total Hits: 15@1: (2, 3, 2, 1, 6)2@2: (6, 4)1@3: (4)
d
Rolls: 5@2; Total Hits: 25@2: (3, 1, 5, 4, 1)
ouch…
rd 3
A
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (6, 5, 5)2@2: (3, 2)1@3: (2)
d
Rolls: 4@2; Total Hits: 14@2: (5, 5, 5, 1)
rd4
A
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 6)2@2: (2, 3)1@3: (5)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Rd 5
A
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (6, 3)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)
bloody…
YUN twlo 6inf… I just realized I did not roll all my inf. Left one out for some reason. I can roll again or just leave him behind. What do you think?
I’m assuming to leave him behind for now.
NCM:
1inf KWE to SZE
2inf TSI to SIK
1ftr to SIK
Build:
1inf SIK
4 inf SZE
Collect 19
UK4:
Eur: Purchase 32/36 save 4
MnrIC Egypt = 12
2inf, 1art IRQ =10
2inf, 1art CPR = 10
IND: Purchase 16/18 save 2
1art = 4
4inf = 12
CM
Bbr HON from IND
Bombing HON
aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
Bombing damage
2+
Rolls: 1@6; Total Hits: 11@6: (2)