@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseKil vs. Jerc, A3
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NOV rd 3
ARolls: 3@1 8@2 2@3 1@4; Total Hits: 43@1: (5, 5, 5)8@2: (5, 2, 3, 2, 3, 4, 3, 4)2@3: (6, 2)1@4: (4)
dRolls: 1@3; Total Hits: 11@3: (2)
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NOV twlo 9inf
BRY (2inf)
ARolls: 3@1 2@3; Total Hits: 13@1: (5, 1, 6)2@3: (5, 6)
dRolls: 2@2; Total Hits: 02@2: (6, 5)
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BRY rd 2
ARolls: 3@1 2@3; Total Hits: 13@1: (4, 2, 2)2@3: (4, 1)
dRolls: 1@2; Total Hits: 01@2: (3)
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BRY twol
NCM:
Planes to BEL
3inf, 3art SMO to RUS
5inf, 2art RUS to TAM
2art ROS to TAM
2inf NOVO to SAM
1ss z114 to z115
2inf AMU to BUYBuild:
3inf VOL
4art, 2inf RUSCollect: 38 � convoy on KOR
Rolls: 2@3; Total Hits: 02@3: (6, 5)
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Collect 38
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Russia 4 map
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Japan 4 - 69 IPCs
PURCHASES
-3 inf. (9)
-2 tanks (12)
-2 inf. (6)
-1 bomber (12)
-2 dd’s (16)
-2 transports (14)ATTACKS
-1 inf. (CHA), 2 tac., 1 bomber (ANHWE) vs. HOP
-1 tank blitzes through QUE, everything in NSW vs. Nte
-9 inf., 2 tac., 2 f. vs. YunnanYUNNAN
Rolls: 9@1 2@3 2@4; Total Hits: 79@1: (2, 6, 4, 3, 1, 1, 1, 1, 1)2@3: (2, 4)2@4: (4, 6)
Rolls: 3@2; Total Hits: 23@2: (1, 4, 1)
HOPEI
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (6)2@3: (3, 1)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
NTE
Rolls: 3@1 2@2 4@3 4@4; Total Hits: 73@1: (6, 1, 6)2@2: (5, 2)4@3: (3, 4, 6, 2)4@4: (2, 1, 2, 6)
Rolls: 4@2; Total Hits: 14@2: (3, 2, 6, 4)
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NC
-dd in sz16
-sub from sz33 to sz43 (convoy block)
-rest on mapPLACE
-seacraft in sz6
-3 inf. in NSW
-2 inf., bomber in FIC
-2 tanks in HKCOLLECTS
42 IPCs -
Hey J. Been a hectic week or so… sorry for the delay. Hope you don’t mind playing slowly.
US 4
Purchase 72/73 – save 1
Euro: 21
2tt = 14
1inf, 1art = 7Pac: 51
1ftr, 1tac = 21
2ss =12
1dd =8
1tt = 7
1inf = 3CM:
CAR: (auto)
2inf GIL via ttz16 (1dd)
1ss z31
1bbr WAK
2tac z26GIB:
2inf, 1art, 1mech EUS via tt with 1bb, 1ca bbrd. -
GIB rd 1
A
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (4, 3)2@2: (3, 1)1@3: (1)1@4: (5)
dRolls: 2@2; Total Hits: 12@2: (6, 2)
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GIB twlo 1inf.
z16
A
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (5, 2)1@4: (5)
dRolls: 1@2; Total Hits: 11@2: (2)
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dd sunk and ss sunk… nice hit!
Im actually going to change my purchase if you don’t mind to:
Purchase 70/73 – save 3
Euro: 21
2tt = 14
1inf, 1art = 7Pac: 49
1ftr, 1tac = 21
3ss =18
1tt = 7
1inf = 3NCM:
Rest of Atlantic Fleet to z91
US fleet z48 to z26
1ss z30 to z63
1dd z49 to z26
1dd z25 to z26
1dd z10 to z26Build as above
Collect 72 +3 saved = 75 on hand
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China 4:
Purchase 15/15
5 inf.CM:
ANH (walk – in)
1inf KWECM:
YUN (7inf)
7inf, 2art, 1ftr, SZE -
YUN rd 1
ARolls: 6@1 2@2 1@3; Total Hits: 26@1: (5, 2, 3, 6, 6, 3)2@2: (1, 3)1@3: (2)
dRolls: 7@2; Total Hits: 17@2: (2, 6, 5, 4, 5, 5, 3)
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poor dice both sides…
RD2
ARolls: 5@1 2@2 1@3; Total Hits: 15@1: (2, 3, 2, 1, 6)2@2: (6, 4)1@3: (4)
dRolls: 5@2; Total Hits: 25@2: (3, 1, 5, 4, 1)
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ouch…
rd 3
ARolls: 3@1 2@2 1@3; Total Hits: 23@1: (6, 5, 5)2@2: (3, 2)1@3: (2)
dRolls: 4@2; Total Hits: 14@2: (5, 5, 5, 1)
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rd4
ARolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 6)2@2: (2, 3)1@3: (5)
dRolls: 2@2; Total Hits: 12@2: (6, 1)
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Rd 5
ARolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (6, 3)1@3: (3)
dRolls: 1@2; Total Hits: 11@2: (1)
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bloody…
YUN twlo 6inf… I just realized I did not roll all my inf. Left one out for some reason. I can roll again or just leave him behind. What do you think?
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I’m assuming to leave him behind for now.
NCM:
1inf KWE to SZE
2inf TSI to SIK
1ftr to SIKBuild:
1inf SIK
4 inf SZECollect 19