@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseKil vs. Jerc, A3
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France 3 Map
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Germany 4 - 49 IPCs
PURCHASES
-1 major IC (30)
-3 art. (12)
-1 transport (7)ATTACKS
-SBR of Moscow (2 bombers in Finland)
-1 dd, 1 sub vs. sz114
-Germany units, Vyborg units vs. Leningrad
-2 inf., 1 tac., 1 bomber vs. Bry
-7 tanks, 3 inf. vs. SUkSUk
Rolls: 3@1 7@3; Total Hits: 53@1: (1, 5, 5)7@3: (2, 2, 3, 4, 4, 1, 6)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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BRYANSK
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 2)1@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ114
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Rolls: 1@1; Total Hits: 11@1: (1)
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DD is sunk in sz114. Sub submerges.
LENINGRAD
Rolls: 5@2; Total Hits: 15@2: (6, 4, 1, 4, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
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Awaiting your interceptor orders for Moscow.
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Figured that was in the works… it has worked well so far!
Yes, both interceptors go up on a wing and a prayer!
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DOGFIGHT
Rolls: 2@1; Total Hits: 02@1: (6, 5)
Rolls: 2@1; Total Hits: 02@1: (4, 3)
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MOSCOW AA
Rolls: 2@1; Total Hits: 02@1: (6, 5)
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MOSCOW DAMAGE
Rolls: 2@6; Total Hits: 22@6: (3, 3)+ 4
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well, dang! I was hoping with 4 swings, might get a hit. This strat campaign really works well. I think it is a new way for the Axis to win… and big. Pretty much decimates the allies and no real way of turning it aside.
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Yeah, the previous rules for SBR made more sense to me. They were a little complex, but with interceptors hitting at two you have a genuine chance to defend. With a dedicated SB campaign against Moscow, you really can’t be stopped unless Russia is willing to buy planes–which is probably even worse for them.
Anywhoo,
NC
-bombers land in NUk
-a bunch of NUk guys to SUk (see map)
-1 dd to sz113
-1 inf. from NUk to EP
-Finnish air to NUk
-1 inf. (France), 3 aa’s (H/B) to WG; 3 f. (GIB) to WG
-2 other bombers to NUkPLACE
-3 art. in NUk
-1 transport in sz113
-1 IC in RomaniaCOLLECTS
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I agree… Yes, bbrs are expensive and with some aa luck, might get a few, but not building in Moscow… or paying an extra 15 just to build 5 inf… very devastating to Russia. Seems like a really good plan to me. So far, working well for Germany. Hoping to hold on a bit longer so that the allies can come to the Bear’s rescue…
And sorry for the delay. Got my moves in for my game vs. Wheatbeer, and had to wait til tonight to get these moves in.
Russia 4:
Purchase 37/37
4art = 16
5inf = 15
repair 6 on MjrIC RussiaCM:
NOV (10inf, 5art, 1arm)
13inf, 2mech, 4art, 2arm BEL
1tac RUSBRY (2inf)
3inf SMO
2ftrs RUSSIB (walk-in)
1inf AMUKOR (walk-in)
1inf AMUMAN (walk-in)
1inf AMUJEH (walk-in)
1inf BUY -
NOV rd 1
ARolls: 11@1 8@2 2@3 1@4; Total Hits: 611@1: (6, 1, 2, 1, 3, 4, 5, 6, 3, 5, 1)8@2: (5, 2, 3, 5, 1, 4, 6, 3)2@3: (6, 4)1@4: (4)
dRolls: 15@2 1@3; Total Hits: 515@2: (5, 2, 2, 5, 6, 5, 5, 3, 2, 5, 4, 4, 6, 1, 2)1@3: (5)
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NOV rd2
A
Rolls: 6@1 8@2 2@3 1@4; Total Hits: 96@1: (1, 1, 1, 5, 2, 6)8@2: (3, 1, 2, 5, 5, 3, 1, 2)2@3: (6, 3)1@4: (2)
dRolls: 9@2 1@3; Total Hits: 39@2: (1, 3, 3, 1, 3, 3, 5, 1, 5)1@3: (4)
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NOV rd 3
ARolls: 3@1 8@2 2@3 1@4; Total Hits: 43@1: (5, 5, 5)8@2: (5, 2, 3, 2, 3, 4, 3, 4)2@3: (6, 2)1@4: (4)
dRolls: 1@3; Total Hits: 11@3: (2)
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NOV twlo 9inf
BRY (2inf)
ARolls: 3@1 2@3; Total Hits: 13@1: (5, 1, 6)2@3: (5, 6)
dRolls: 2@2; Total Hits: 02@2: (6, 5)
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BRY rd 2
ARolls: 3@1 2@3; Total Hits: 13@1: (4, 2, 2)2@3: (4, 1)
dRolls: 1@2; Total Hits: 01@2: (3)
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BRY twol
NCM:
Planes to BEL
3inf, 3art SMO to RUS
5inf, 2art RUS to TAM
2art ROS to TAM
2inf NOVO to SAM
1ss z114 to z115
2inf AMU to BUYBuild:
3inf VOL
4art, 2inf RUSCollect: 38 � convoy on KOR
Rolls: 2@3; Total Hits: 02@3: (6, 5)
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Collect 38
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Russia 4 map