@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseKil vs. Jerc, A3
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HOP twlo 1inf
KWE (1inf)
3inf SZE
ARolls: 3@1; Total Hits: 23@1: (5, 1, 1)
dRolls: 1@2; Total Hits: 11@2: (2)
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SZE twlo 1inf
YUN (2inf)
3inf, 1art SZE
ARolls: 2@1 2@2; Total Hits: 12@1: (6, 4)2@2: (5, 2)
dRolls: 2@2; Total Hits: 12@2: (6, 2)
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rd 2
ARolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (5, 2)
dRolls: 1@2; Total Hits: 01@2: (6)
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YUN twlo 1inf
BUILD:
2inf TSI
3inf SZECollect:
8 +6NO = 14 -
UK3 - not terribly exciting really….
Purchase
Euro:28/31 keep 3
1art, 2inf in CPR = 10
1mnrIC =12 in IRQ
6 to repair air base in UKPac: 18/18
6inf = 18CM:
ETH (walk-in)
1inf SUDKEN: (walk-in)
1inf TANGNCM:
1inf, 1art IRQ to NPR
1inf CON to SUD
1tnk CON to EGY
2inf, 1art, 1tnk SUD to EGY
1inf EGY to ALX
1ftr ALG to MAL
1mech IRQ to EGY
1cv, 1bb, 1ca, 1dd, 1tt z80 to z81
1ftr, 1tac EGY to z81
2inf, 1tnk, 1art QUE to EUS
2tt, 1dd z106 to z101
6inf IND to BUR
1inf BUR to SHNBUILD: per above
Collect:
33 +3 left over = 36 ipc on hand Euro
18 for India -
UK 3 map
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ITALY - 30 IPCs
PURCHASES
-2 f (20)
-1 sub (6)
-save 4ATTACKS
-Tunisia vs. AlgeriaRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
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Forgotten ‘battle’: 1 inf. (ISO) takes BSO
NC
-SF units to NI
-1 inf., 1 art. from Libya to NI
-4 inf. from Greece to Bul; 1 tank to Romania
-1 tank from WG to Poland
-sz91 units to sz95PLACE
-dd in sz95; 2 f. in SICOLLECTS
31 + 4 = 35 IPCs -
Sorry for the delay, J. Just took me a long time to figure out what to do with all the ANZAC forces… and the french of course are real tough to figure out. :-D
ANZAC:
2inf, 2art QUE to NTEFrance:
1inf TRJ to EGY -
France 3 Map
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Germany 4 - 49 IPCs
PURCHASES
-1 major IC (30)
-3 art. (12)
-1 transport (7)ATTACKS
-SBR of Moscow (2 bombers in Finland)
-1 dd, 1 sub vs. sz114
-Germany units, Vyborg units vs. Leningrad
-2 inf., 1 tac., 1 bomber vs. Bry
-7 tanks, 3 inf. vs. SUkSUk
Rolls: 3@1 7@3; Total Hits: 53@1: (1, 5, 5)7@3: (2, 2, 3, 4, 4, 1, 6)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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BRYANSK
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 2)1@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ114
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Rolls: 1@1; Total Hits: 11@1: (1)
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DD is sunk in sz114. Sub submerges.
LENINGRAD
Rolls: 5@2; Total Hits: 15@2: (6, 4, 1, 4, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
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Awaiting your interceptor orders for Moscow.
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Figured that was in the works… it has worked well so far!
Yes, both interceptors go up on a wing and a prayer!
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DOGFIGHT
Rolls: 2@1; Total Hits: 02@1: (6, 5)
Rolls: 2@1; Total Hits: 02@1: (4, 3)
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MOSCOW AA
Rolls: 2@1; Total Hits: 02@1: (6, 5)
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MOSCOW DAMAGE
Rolls: 2@6; Total Hits: 22@6: (3, 3)+ 4
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well, dang! I was hoping with 4 swings, might get a hit. This strat campaign really works well. I think it is a new way for the Axis to win… and big. Pretty much decimates the allies and no real way of turning it aside.
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Yeah, the previous rules for SBR made more sense to me. They were a little complex, but with interceptors hitting at two you have a genuine chance to defend. With a dedicated SB campaign against Moscow, you really can’t be stopped unless Russia is willing to buy planes–which is probably even worse for them.
Anywhoo,
NC
-bombers land in NUk
-a bunch of NUk guys to SUk (see map)
-1 dd to sz113
-1 inf. from NUk to EP
-Finnish air to NUk
-1 inf. (France), 3 aa’s (H/B) to WG; 3 f. (GIB) to WG
-2 other bombers to NUkPLACE
-3 art. in NUk
-1 transport in sz113
-1 IC in RomaniaCOLLECTS
55