@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseKil vs. Jerc, A3
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FRANCE
Rolls: 6@2 3@3; Total Hits: 56@2: (6, 3, 3, 1, 5, 1)3@3: (2, 2, 1)
Rolls: 5@2 2@3 1@4; Total Hits: 45@2: (1, 2, 2, 6, 4)2@3: (1, 4)1@4: (6)
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FRANCE
Rolls: 2@2 3@3; Total Hits: 12@2: (2, 5)3@3: (5, 6, 6)
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 2)1@4: (5)
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FRANCE
Rolls: 3@3; Total Hits: 23@3: (6, 3, 3)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
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Wow, by the skin of my teeth. Paris falls with one surviving Panzer division.
SZ112
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)
Rolls: 2@3; Total Hits: 12@3: (6, 1)
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SZ112
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)
Rolls: 1@3; Total Hits: 11@3: (1)
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SZ112 taken with a damaged BB.
Alright, the last three battles (in sz’s 109, 110, 111), require your scramble decisions. Have at 'er.
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Ha, the god of assholery! love it. sounds like a Beavis episode…
So, a G1 Barbarossa. I’ve always thought it was a good option. Completely give up on even a threat of Sealion, and maybe that causes problems, we shall see.
So, France put up a great fight! That’s pretty wild.
Looking at the new setups, Germany has a HUGE airforce! Although got two of your ftrs, it’s still a big problem for the allies. VERY different start potentials. On to the game…
Scramble: 4 ftrs z109
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From what I can tell, they added a strat bomber to the Luftwaffe, which makes a G1 strat. bombing of London feasible. Someday man, someday…
SZ109
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Rolls: 1@2 4@4; Total Hits: 41@2: (5)4@4: (2, 4, 1, 4)
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So a naked transport remains.
SZ110
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 6)2@3: (5, 3)3@4: (3, 4, 5)
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
SZ111
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (5, 5)2@4: (4, 2)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
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SZ111
Rolls: 2@3 2@4; Total Hits: 32@3: (5, 1)2@4: (4, 3)
Rolls: 1@4; Total Hits: 11@4: (3)
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So a fighter down in SZ111, and in SZ110 a sub.
NC
-all Atlantic fighters land in WG
-Eastern tac and strat land in Romania
-GSG units to Hungary; Germany units to Poland
-sz110 tac. from G must land in H/B
-2 Danish inf. to WG
-2 Norwegian inf. to WG via transport
-1 Norway inf. activates Finland
-Atlantic tacs land in WG save for one
-1 AA from WG to H/B
-1 AA from WG to Paris
-2 mech. from WG to HungaryPLACEMENTS
-land units in Germany
-dd in sz112COLLECTS
30 + 7 (captured/annexed territory) + 5 (bonus) + 19 (French loot) = 61 IPCs -
So I’ll max-scramble for any attacks on sz112. R1 one is good to go (and should be interesting for a change!)
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Definitely interesting for a change! Going to be tough to defend… just not enough Russian troops! I’ll try to get my Russian moves in tonight.
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Hey J,
for some reason I am having trouble with the file. The units are correct, but it is coming up in the A2 background. I can open the latest A3 that you and Jenn and a few other worked on and it is correct (I downloaded everything correctly I believe).
Any suggestions on what is going on?
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Here is your file just renamed to Russia (temp). Do you get the A2 background?
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Hey J,
I quickly put the German moves onto my A3 background. Do you get the A3 background this time?
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I hope so: I didn’t know there was a new battlemap, I just downloaded an Alpha 3 map for this one. I’m excited to see the difference, that Alpha 2 background was such a massive improvement over what came before.
Not to push, but if you can have Russia 1 done soon I can get Japan 1 finished by 7 (my time is 5:43 right now).
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I definitely can have the Russian moves in here shortly. The A3 map has all the NOs up in the upper right corner instead of the bottom. Not a nice font, but definitely a nice location.
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Russia 1: 37/37
6inf = 18
2art = 8
2inf, 1art = 11Combat:
BES (2inf, 2arm)
3inf SUKR
1art NUKR
1ftr NOV
1ftr, 1tac RUS -
BES rd 1
ARolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (2, 4)2@2: (2, 6)2@3: (6, 5)1@4: (6)
DRolls: 2@2 2@3; Total Hits: 12@2: (5, 5)2@3: (1, 6)