@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseKil vs. Jerc, A3
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J3 - 41 IPCs
PURCHASES
-3 inf. (9)
-2 tanks, 1 mech (16)
-2 dd ( 16 )ATTACKS
-1 inf. from Siberia takes Soviet Far East
-invasion of Sydney
-2 inf. (Hunan), 2 f., 2 tac. (KWA), 1 bomber (KWA) vs. Yunnan
-1 inf. (CHA) takes SUI
-1 inf. (Hunan) takes Kwe
-1 mech. (Hunan) takes HOPYUNNAN
Rolls: 2@1 2@3 3@4; Total Hits: 52@1: (4, 1)2@3: (2, 2)3@4: (5, 3, 4)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
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SYDNEY AA’s
Rolls: 6@1; Total Hits: 06@1: (6, 2, 3, 5, 3, 3)
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SYDNEY
Rolls: 3@1 2@2 6@3 5@4; Total Hits: 93@1: (2, 4, 1)2@2: (5, 6)6@3: (3, 3, 5, 6, 2, 4)5@4: (2, 2, 4, 2, 2)
Rolls: 2@2 1@3 4@4; Total Hits: 32@2: (6, 3)1@3: (4)4@4: (5, 2, 4, 3)
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Japan loses 2 f., 1 tac.
NC
-3 trans. from sz54 to sz33
-1 dd from sz54 to sz30
-dd’s from sz6 to 31, 25
-1 sub from 54 to 33
-1 carrier from 46 to 35; 1 tac. from KWA to 35
-of 4 mainland f’s, 2 to HK and 2 to FIC
-everything else to Anhwe
-Carolines bomber to Japan
-Carolines fighters to Japan***PLACEMENTS
-tanks and mech in HK, 3 inf. in FIC, 2 dd’s in sz6COLLECTS
49 + 20 (loot) = 69 IPCs -
So the fighters in FIC and HK are positioned, obviously, to intercept should you choose to strat. bomb.
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Wow! no hits on the aa’s… was really hoping to make a bit more damage than that. Shame.
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Hey J. Sorry for the delay. Been sick for a week! Just starting to get back into the swing of things and hope to get my turn in this weekend.
Again, my apologies.
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No worries! Feel better
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Hey J,
Well, starting to feel better. The flu is a bitch! Now heading home for the Holidays so won’t have the time to play for another week. Sorry for the delay but I want to continue the game.
Have a great Holiday.
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I appreciate you letting me know. Happy Holidays, and feel better!
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Hey J, hope your Holidays were great and you enjoy yourself tonight. I’m back in the land of the living and trying to get a move in here before heading out tonight. Hope you are still interested in playing… I know I am. Feel like you have already pretty much snowed me in the Pacific, but sure is fun. I still feel hopeless as the Allies, but starting to learn a few things.
And away we go.
US3
Purchase 71/72 save 1
Euro: 63
1cv =16
1tac. 1ftr = 21
1ss = 6
1bb = 20Pacific: 8
1dd = 8CM:
1ftr z26 to z33 (auto sink 3 tts)z25 (1dd)
1dd z10
1bb WUS
2ftrs z26z31 (1dd)
1ss z10
1ftr, 1tac z26z30 (1dd)
1ss z10
1ftr, 1tac WUS -
z25 (1dd)
ARolls: 1@2 2@3 1@4; Total Hits: 31@2: (4)2@3: (1, 2)1@4: (1)
dRolls: 1@2; Total Hits: 11@2: (1)
z31 (1dd)
ARolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (1)1@4: (5)
dRolls: 1@2; Total Hits: 01@2: (4)
z30 (1dd)
ARolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (5)1@4: (4)
dRolls: 1@2; Total Hits: 01@2: (6)
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jeez… it figures the one I don’t want to get a hit is the one you hit on… :-(
lose a ftr z25…
Also forgot the bombing run on WGR with US bbr in UK.
MJR aa:
Rolls: 1@1; Total Hits: 11@1: (1)
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Seriously… you are one lucky dude! unbelievable! That hurts a lot!
Hopefully the luck turns around at some point or this will be an even shorter game than it already looks to be! I had no hits on 6 rolls for the Aussies and you get one lucky shot… ugly. oh well… that’s the luck of the dice, right?
NCM:
1dd z26 to z49
2tt with 1art, 3inf HAW to GIL
2CV, 2CA, 1bb z26 to z48
2tt Z10 to z26 with 1art, 2inf, 1aa to HAW
2 inf MEX to CUS
1tt z89 to z101
4ftrs to z48
2tacs z26
1bbr to WAKBuild:
1dd in z10 rest in z101/EUSCollect 72 +1 left over = 73 on hand.
Gotta run. Have a great time tonight and hopefully get to China/UK tomorrow.
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Here’s the map for US 3
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Hey man, glad to have you back. Finally, a game where the horseshoe is up MY ass!
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ahahahaa… very funny! Well, I ate my black eyed peas so I am hopeful for a big shift! Even without the luck, I like your opening and I unfortunately played ANZAC poorly, but still, I think it is very good and very viable… I may have to steal if from you next time I play Axis…
China 3:
Purchase 15/15
5inf = 15CM:
HOP (1mech)
2inf, 1ftrKWE (1inf)
3inf SZEYUN (2inf)
3inf, 1art SZE -
HOP (1mech)
2inf, 1ftrA
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (4)
dRolls: 1@2; Total Hits: 01@2: (4)
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HOP rd2
ARolls: 2@1 1@3; Total Hits: 02@1: (5, 2)1@3: (4)
dRolls: 1@2; Total Hits: 11@2: (2)
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HOP rd 3… so much for the black eyed peas working… jeech. seriously.
A
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
DRolls: 1@2; Total Hits: 01@2: (6)