@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseKil vs. Jerc, A3
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Rolls: 2@3 2@4; Total Hits: 22@3: (4, 3)2@4: (5, 1)
Rolls: 1@3; Total Hits: 11@3: (2)
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So sz63 cleared with the loss of a sub and a fighter.
NC
-sz33 and sz6 dd’s to 25, 30, 31
-1 inf. (Japan), 1 inf. (Iwo Jima), 1 tank, 1 art. (Japan) to Carolines via 3 transports
-1 ac to sz46; 1 tac. from sz54 to 46, 1 f. from KWA to 46
-1 bomber to Carolines, 1 to KWA
-ANHWE units to HUNAN
-KSI art to HUNAN
-HK inf. to KWA
-aa and inf. in Man. to Amur
-3 f. from Japan to Car.
-1 cruiser, 1 BB from 35 to 33
-1 cruiser from 35 to 54PLACEMENTS
-ICs in FIC, HK
-dd’s in sz6COLLECTS
2 + 41 = 43 IPCs -
Well, at least the ANZAC navy made it somewhat painful! I really blew not blocking you last round… not sure what I was NOT thinking there! :?
But, gotta say, this game is a lot of fun. I’ve never seen Japan in this position before so that is fun. Lot’s of bizarre things going to happen now with two mnrICs… much fun.
OK, on to US2
“Army Air Corp strikes back…” cuz nothing else I can do!
Purchase 77/77
1ftr, 1tac = 21
2tt = 14
2ss = 12
1dd = 8
1bbr=12
2inf = 6
1art = 4CM:
Z25 (1dd)
2ftrs z26Z31 (1dd)
2ftrs HawZ30 (1dd)
1ftr, 1tac HAWz125 (1dd)
1bbr UK -
z25
aRolls: 2@3; Total Hits: 12@3: (5, 3)
dRolls: 1@2; Total Hits: 11@2: (1)
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…of course…. only luck I have is BAD luck!
z25 cleared with loss of ftr.
z31
aRolls: 2@3; Total Hits: 12@3: (1, 6)
dRolls: 1@2; Total Hits: 01@2: (5)
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z31 cleared without loss
z30
aRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
dRolls: 1@2; Total Hits: 01@2: (4)
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z30 cleared without loss
z125
aRolls: 1@4; Total Hits: 11@4: (2)
dRolls: 1@2; Total Hits: 01@2: (3)
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z125 cleared without loss…. pretty close to odds, got me scared there on the first fight though!
NCM:
Tt z86 to z89 with 2 inf, land in SMX
1inf, 1mech BRA to BRG
1inf, 1art EUS to CUS
1tt z26 to z10
2mech WUS to CUS
2cv, 2tt z10 to z26 with 2inf, 1tnk, 1aa land HAWBuild:
1tt z101
Everything else z10 or WUSCollect: 52tt + 20NO = 72
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China 2
Purchase 15/15
5 inf.CM:
YUN (1inf)
2inf, 1ftr SZEa
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)
dRolls: 1@2; Total Hits: 01@2: (5)
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rd2
aRolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (5)
dRolls: 1@2; Total Hits: 01@2: (6)
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rd3…
aRolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
dRolls: 1@2; Total Hits: 01@2: (5)
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took 3 rounds, but…. YUN twol
NCM:
1art SZE to SHEBuild 5inf in SZE
Collect: 9tt +6NO = 15
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Minor change, not moving the art to SHE
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UK2:
Purchase:
Euro 35/35
1mnrIC = 12
2ftr= 20
1inf = 3India 18/18
6inf1ftr MAL to z92 (auto-sink)
SUD (2inf, 1art)
3inf, 1art, 1tnk EGY
1ftr, 1tac SYRIRQ: (3inf)
1inf, 1art CPR
1inf via tt EPR
1mech SYR
1bbr SYR
bombardment 1bb, 1ca -
SUD (2inf, 1art)
a
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (3, 2)2@2: (5, 3)2@3: (2, 6)1@4: (5)
dRolls: 3@2; Total Hits: 03@2: (4, 5, 4)
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wow! OK… rd2
a
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (3, 2)2@2: (3, 5)2@3: (6, 1)1@4: (1)
dRolls: 2@2; Total Hits: 02@2: (6, 3)
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SUD twol
IRQ (3inf)
aRolls: 2@1 2@2 1@4 1@3 1@4; Total Hits: 32@1: (5, 1)2@2: (4, 6)1@4: (2)1@3: (6)1@4: (4)
dRolls: 3@2; Total Hits: 23@2: (1, 2, 5)
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better rolling from all… I actually had another inf to attack with but doesn’t matter…
IRQ twlo 2inf
NCM:
Ftr, tac SUD to EGY
Ftr z92 to ALG
1inf RHO to TANG
1inf RHO to CON
1arm SAF to CON
1inf ALX to EGY
1bbr IRQ to IND
6inf, 2art, 2aa IND to BUR
1dd z58 to z39Build:
Mnr IC in CPR
1inf, 2ftr UK
6inf IndiaCollect:
UK: 31
India: 18 -
UK2 Map
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Italy 2 - 32 IPCs
PURCHASES
-1 ab, 1 f., 1 trans. (32)ATTACKS
-1 art., 1 mech, 1 tank vs. Tunisia
-6 inf., 1 tank (Bulgaria) vs. GreeceTUNISIA
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
GREECE
Rolls: 6@1 1@3; Total Hits: 46@1: (1, 6, 3, 1, 2, 1)1@3: (1)
Rolls: 4@2; Total Hits: 24@2: (2, 1, 5, 5)