@j_stroyer 2.7
Kil vs. Jerc, A3
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OK… seriously. I give up.
luck is so damn against me right now… it’s a bit silly. I feel like there is no way to win any game right now regardless of my strategy. You have hit in this round 10 of 18@2 rolls… that’s pretty amazing odds.
Guess I need to retreat and get killed next round… ugh. I feel the handwriting is already on the wall for Russia!
NCM:
2 inf ROS to BRY
7 inf, 1art RUS to BRY
1inf BEL to BRY
1inf NOV to BEL
6 inf YAK to BURY
1inf DZA to CMO
1inf OLG to KAN
planes to BRY
1 ss z115 to z114Build:
1inf, 2art VOL
6inf, 3art RUS -
Russia 2 map
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I think I forgot to save after the build… here is a revised Russia 2 map. Sorry about that!
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That was pretty lucky on my part; my sim had you winning that 62% of the time.
J2 - 42 IPCs
PURCHASES
-2 minors ICs, 2 dd’s (40)
-save 2ATTACKS
-1 inf. from Amur takes Siberia
-1 bomber sinks sz41; 1 bomber sinks sz45
-1 sub (sz33), all aircraft from Carolines vs. sz63 (scramble orders req’d)
-1 dd, 2 carriers, 1 f., 1 tac., 1 BB (sz35) vs. sz54
-1 inf. (Hunan) takes YunnanSZ54
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (6)1@3: (3)2@4: (1, 1)
Rolls: 1@1; Total Hits: 01@1: (6) -
So I await your scramble decision.
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Wow, this is epically stupid… I forgot to declare the most important combat. PHI + PAU land takes Queensland. I guess I’ll reroll sz54, just for the sake of propriety:
SZ54
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (1)1@3: (1)2@4: (6, 2)
Rolls: 1@1; Total Hits: 01@1: (5) -
So, sz54 is cleared and Queensland falls (3 inf., 3 art.) Makes that scramble decision a little more important now.
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Yep, so did mine! Oh well… and I really should have blocked you from landing… again, not thinking too clearly as the Allies yet. Good practice.
I will not scramble as you leave me no choice but to have to take QUE back next round and I’ll need those fighters.
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Alrighty, probably the best decision.
SZ63
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (5)2@3: (1, 4)2@4: (5, 6)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5) -
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 3)2@4: (5, 1)
Rolls: 1@3; Total Hits: 11@3: (2) -
So sz63 cleared with the loss of a sub and a fighter.
NC
-sz33 and sz6 dd’s to 25, 30, 31
-1 inf. (Japan), 1 inf. (Iwo Jima), 1 tank, 1 art. (Japan) to Carolines via 3 transports
-1 ac to sz46; 1 tac. from sz54 to 46, 1 f. from KWA to 46
-1 bomber to Carolines, 1 to KWA
-ANHWE units to HUNAN
-KSI art to HUNAN
-HK inf. to KWA
-aa and inf. in Man. to Amur
-3 f. from Japan to Car.
-1 cruiser, 1 BB from 35 to 33
-1 cruiser from 35 to 54PLACEMENTS
-ICs in FIC, HK
-dd’s in sz6COLLECTS
2 + 41 = 43 IPCs -
Well, at least the ANZAC navy made it somewhat painful! I really blew not blocking you last round… not sure what I was NOT thinking there! :?
But, gotta say, this game is a lot of fun. I’ve never seen Japan in this position before so that is fun. Lot’s of bizarre things going to happen now with two mnrICs… much fun.
OK, on to US2
“Army Air Corp strikes back…” cuz nothing else I can do!
Purchase 77/77
1ftr, 1tac = 21
2tt = 14
2ss = 12
1dd = 8
1bbr=12
2inf = 6
1art = 4CM:
Z25 (1dd)
2ftrs z26Z31 (1dd)
2ftrs HawZ30 (1dd)
1ftr, 1tac HAWz125 (1dd)
1bbr UK -
z25
a
Rolls: 2@3; Total Hits: 12@3: (5, 3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
…of course…. only luck I have is BAD luck!
z25 cleared with loss of ftr.
z31
a
Rolls: 2@3; Total Hits: 12@3: (1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
z31 cleared without loss
z30
a
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
z30 cleared without loss
z125
a
Rolls: 1@4; Total Hits: 11@4: (2)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
z125 cleared without loss…. pretty close to odds, got me scared there on the first fight though!
NCM:
Tt z86 to z89 with 2 inf, land in SMX
1inf, 1mech BRA to BRG
1inf, 1art EUS to CUS
1tt z26 to z10
2mech WUS to CUS
2cv, 2tt z10 to z26 with 2inf, 1tnk, 1aa land HAWBuild:
1tt z101
Everything else z10 or WUSCollect: 52tt + 20NO = 72
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China 2
Purchase 15/15
5 inf.CM:
YUN (1inf)
2inf, 1ftr SZEa
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
rd2
a
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
rd3…
a
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5)





