• EUK round 2
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (6, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • EUK round 3
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (2, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • absolutely amazing.

    EUK round 4-14
    A - infantry
    DiceRolls: 10@1; Total Hits: 310@1: (4, 1, 6, 3, 5, 2, 1, 3, 5, 1)
    D - infantry
    DiceRolls: 10@2; Total Hits: 210@2: (6, 5, 3, 6, 2, 4, 5, 5, 2, 5)


  • EUK taken with infantry

    UKR
    A - 4 infantry
    DiceRolls: 4@1; Total Hits: 04@1: (6, 4, 3, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • EUK round 2
    A - 4 infantry
    DiceRolls: 4@1; Total Hits: 14@1: (3, 4, 6, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • UKR taken with 4 infantry

    I’m a little delerious with a fever right now.  I see that I incorrectly listed the combat moves.  There was supposed to be 2 infantry from RUS and 1 infantry from CAU going to EUK.  An 4 infantry from CAU to UKR.  That’s how I had them on the map and how they were rolled.  I hope that’s ok.  What a round.  Let’s see if I can list this noncombat move correctly.

    Noncombat Moves

    4 infantry from CAU to RUS
    infantry from URA to RUS
    bomber from Z38 to IND
    4 tanks from CAU to IND
    infantry, artillery, AA gun from KAR to ARC
    6 infantry from BRY to STC
    submarine from Z2 to Z12
    infantry from EVE to URA
    5 infantry, artillery from CAU to RUS

    Mobilize

    2 infantry, 3 artillery, tank in RUS
    3 infantry in CAU

    Income

    28

    Sorry for the confusion.  Sure wish I could have that whole round back and not throw away so many infantry.  Ugly.

    L12_LL_v_JWW_2b.AAM


  • Here’s the right map.  Russians in big trouble after that disaster.  At least I think my fever is fading.

    Cheers

    L12_LL_v_JWW_2b.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    hope u r feeling better

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    J2 purch 2inf, 3ss, 2dd & art spend 44 (save 0)

    combat
    #1 bry (mt) v 2inf (iwo, jpn) via trn z62>59>62 cwol
    #2 man (inf) v 2inf & arm (phi) & art (jpn)
    #3 yun (mt) v inf (bur) cwol
    #4 fuk (mt) v inf (kwa) cwol
    #5 nin (mt) v inf (sui) cwol
    #6 hup (2inf) v 2inf (sui, kia) & 2 fgt (kia)
    #7 z49 (ss) v BB, DD (z50) CA, Cv (z37)
    #8 z51 (dd) v 3 fgt (z62)
    #9 z48 (dd) v 2 fgt (z37)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    #2 man attackDiceRolls: 1@3 2@2 1@1; Total Hits: 21@3: (2)2@2: (6, 6)1@1: (1)v infDiceRolls: 1@2; Total Hits: 01@2: (4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    man cwol

    #6 hup attackDiceRolls: 2@3 2@1; Total Hits: 12@3: (3, 6)2@1: (5, 4)v 2infDiceRolls: 2@2; Total Hits: 12@2: (3, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    hup 2nd wave attackDiceRolls: 2@3 1@1; Total Hits: 12@3: (1, 6)1@1: (5)v infDiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    hup twlo inf

    #7 z49 attackDiceRolls: 1@4 1@3 2@2; Total Hits: 21@4: (4)1@3: (3)2@2: (6, 6)v ssDiceRolls: 1@1; Total Hits: 01@1: (6)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z49 twol

    z51 attackDiceRolls: 3@3; Total Hits: 23@3: (2, 1, 5)v ddDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z51 twlo fgt

    z48 attackDiceRolls: 2@3; Total Hits: 22@3: (3, 1)v ddDiceRolls: 1@2; Total Hits: 01@2: (3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z48 twol

    ncm:
    z51 2 fgt > z62
    z48 2 fgt > z 49
    hup 2 fgt > z62
    z62 dd > z 61
    z37 trn > z38 > z49
    sum & bor inf’s> z 49
    fic art & kwa inf > fic

    j collects 46

    L12_LL_v_JWW_2c.AAM


  • Britain turn 2

    Purchase

    37 IPC

    fighter
    2 transports
    3 infantry
    artillery

    Combat Moves

    Z6 (submarine) v destroyer, cruiser (Z2), destroyer, 2 ac (Z8), fighter (KAR)
    BUR (infantry) v infantry (IND), bomber (ARC)
    NWY (infantry) v 2 infantry, artillery, tank (NWY) unloading Z6, fighter (KAR)

    dice

    Z6
    A - 2 ac, 2 destroyers, cruiser, fighter
    DiceRolls: 2@1 2@2 2@3; Total Hits: 22@1: (5, 5)2@2: (5, 6)2@3: (1, 3)
    D - submarine
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • I added that fighter last minute and it cost me a destroyer…  :|

    Everything I’m doing right now is backfiring.

    Z6 taken with destroyer, 2 ac, fighter, cruiser

    NWY
    A - 2 infantry, artillery, tank, fighter
    DiceRolls: 1@1 2@2 2@3; Total Hits: 01@1: (2)2@2: (4, 3)2@3: (4, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • I cannot hit anything tonight.  It’s truly incredible - I just attacked mojo in NWE and he reeled off an unbelievable defense!

    NWY round 2
    A - 2 infantry, artillery, tank, fighter
    DiceRolls: 1@1 2@2 2@3; Total Hits: 11@1: (1)2@2: (6, 5)2@3: (5, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • I’m just glad I killed him, the way it’s been going.

    NWY taken with infantry, artillery, tank, fighter

    BUR (I think we know what’s coming here)
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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