Game set-Up:
Bid Spending.jpg
UKR taken with tank, 3 fighters
Noncombat Moves
4 infantry from GBR to BST
3 fighters from UKR to CAU
Mobilize
6 infantry in GBR
Income
18
Just messin’ around now. :-P
I 13 purch 5arm & bmb spend 37 (save 0)
combat
#1 MOS SBR v 2 BMB (ita)
#2 ukr (arm) v inf, art (lib) BB, CA & 2 fgt (z16)
#3 pol (2inf, aa) v 2inf (ger) & arm (bul)
dice….
MOS aaRolls: 2@1; Total Hits: 12@1: (1, 6)
every time I buy oine I seem to lose one
damageRolling 1:
(4)
ukr attackRolls: 1@4 3@3 2@2; Total Hits: 21@4: (2)3@3: (5, 6, 4)2@2: (6, 1)v arm
Rolls: 1@3; Total Hits: 11@3: (1)
ukr twlo inf
pol attackRolls: 1@3 2@1; Total Hits: 01@3: (5)2@1: (4, 6)v 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 2)
well you have been lights out this round….
arm retreats to ger
ncm:
fra 2 inf > ita
ita all arm > bul
bmb > per
fra 2 fgt > ger
ITA collects 33
not really paying attention now……hope it doesn’t cost me…
You can’t possibly lose this one… The swings we saw in CHI and PER are insurmountable. Had CHI gone reasonably for one round, the Soviets would have (presumably) cheeply killed the remaing tanks and fighters instead of attacking PER. Still attacking PER should have been positive TUV for the Soviets and it ended up badly negative. It was what is twas.
America turn 13
Purchase
54 IPC
9 infantry
transport
2 fighters
save 1 IPC
Combat Moves
NWE (2 infantry) v infantry (GBR), 2 fighters (Z8)
EPL (infantry) v infantry (BST), 3 fighters (CAU)
CZE (3 infantry) v tank (BST), 3 fighters (Z5), bomber (CAU)
WAF (empty) v 2 infantry (GBR)
ARC (infantry) v 2 tanks (BST), fighter (CAU)
dice
NWE
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (3, 4)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (6, 4)
NWE round 2
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
NWE taken with infantry, 2 fighters
EPL
A - infantry, 3 fighters
Rolls: 1@1 3@3; Total Hits: 11@1: (1)3@3: (4, 5, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
EPL taken with 3 fighters, not controlled
ARC
A - 2 tanks, fighter
Rolls: 3@3; Total Hits: 13@3: (2, 6, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
ARC taken with 2 tanks, fighter
CZE
A - tank, 3 fighters, bomber
Rolls: 4@3 1@4; Total Hits: 24@3: (4, 6, 3, 1)1@4: (6)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (4, 1, 2)
that’s familiar
CZE round 2
A - 3 fighters
Rolls: 3@3; Total Hits: 23@3: (5, 1, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
CZE taken with 3 fighters, not controlled - well you got that bomber right back. these dice have been SO tough on my airforce in this game :|.
Noncombat Moves
3 fighters from CZE to BST
7 infantry from GBR to BST
2 fighters from NWE to Z5
3 fighters from EPL to CAU
2 submarines, destroyer from Z8 to Z10
4 ac, 4 destroyers from Z8 to Z17
fighter from EUS to GBR
ac from Z5 to Z3
7 infantry from ECA to GBR
2 infantry from ECA to WCA
4 transports from Z8 to Z2
8 infantry from ECA to GBR
2 infantry from ECA to WCA
10 infantry from EUS to ECA
Mobilize
transport in Z10
2 fighters, 9 infantry in EUS
Income
41 + 5 NO + 1 saved = 47
G14 pur 4 arm, art & 5 inf spend 39 (save 0)
combat
#1A MOS SBR v bmb (bul)
#1 euk (inf) v arm (bul) & 2 fgt (per)
#2 nwe (inf) v 2inf (fra) & 4 fgt (ger & fra)
#3 pol (2inf) v 3inf, art & arm (ger)
dice
#1A mos aaRolls: 1@1; Total Hits: 01@1: (3)if misses the damage will be
Rolling 1:
(4)
mos damage of 4 + 4 = 8
#1 euk attackRolls: 3@3; Total Hits: 13@3: (5, 6, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (4)
euk cwol
#2 nwe attackRolls: 4@3 2@1; Total Hits: 24@3: (3, 2, 5, 4)2@1: (6, 6)v inf
Rolls: 1@2; Total Hits: 11@2: (1)
nwe twlo inf
POL attackRolls: 1@3 2@2 2@1; Total Hits: 01@3: (5)2@2: (5, 5)2@1: (4, 5)v 2inf
Rolls: 2@2; Total Hits: 12@2: (3, 2)
2nd wave attackRolls: 1@3 2@2 1@1; Total Hits: 11@3: (5)2@2: (5, 2)1@1: (2)v 2inf
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@3 2@2; Total Hits: 11@3: (6)2@2: (5, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (5)