• 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    eve cwol

    ncm:
    nin 4 arm > chi
    z62 2 fgt > chi
    kaz 3 fgt > per
    ind 3inf > per
    man 3inf sui
    z36 trn > z62
    jpn 2inf > bry
    bur 2inf > yun
    z38 cv & 2 trn > z 34
    z34 2 trn . z 38 & 2 trn > 37
    z38 1 fgt > per & 1 fgt >z34
    ger 2 fgt > z34
    z14 2 fgt > z34
    z13 ss’s .z 14
    z17 ss > z 19
    z14 1 fgt > z34
    sum 4 inf > per
    ger fgt > z14

    J collects 58 + 15 + saved 1 = 74
    placement 3inf ind, 2 arm bur 4inf sum, 2inf & arm man, 2inf jpn, 2 fgt z62

    L12_LL_v_JWW_13cJ.AAM


  • Britain turn 13

    Purchase

    18 IPC

    6 infantry

    Combat Moves

    POL (2 infantry, artillery) v 2 infantry (GBR), infantry (BST), fighter (CAU), *support shots with 2 cruisers
    UKR (2 infantry) v tank, 3 fighters (CAU)

    dice

    POL AA gun
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • fighter down

    POL
    A - 3 infantry, 2 cruisers
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (3, 1, 2)2@3: (5, 2)
    D - 2 infantry, artillery
    DiceRolls: 3@2; Total Hits: 13@2: (5, 6, 2)


  • POL round 2
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 12@1: (3, 1)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • lotta ones, fighter went down needlessly.

    UKR
    A - tank, 3 fighters
    DiceRolls: 4@3; Total Hits: 24@3: (1, 3, 4, 6)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • UKR taken with tank, 3 fighters

    Noncombat Moves

    4 infantry from GBR to BST
    3 fighters from UKR to CAU

    Mobilize

    6 infantry in GBR

    Income

    18

    Just messin’ around now.  :-P

    L12_LL_v_JWW_13dB.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I 13 purch 5arm & bmb spend 37 (save 0)

    combat
    #1 MOS SBR v 2 BMB (ita)
    #2 ukr (arm) v inf, art (lib) BB, CA & 2 fgt (z16)
    #3 pol (2inf, aa) v 2inf (ger) & arm (bul)

    dice….
    MOS aaDiceRolls: 2@1; Total Hits: 12@1: (1, 6)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    every time I buy oine I seem to lose one

    damageDiceRolling 1:
    (4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    ukr attackDiceRolls: 1@4 3@3 2@2; Total Hits: 21@4: (2)3@3: (5, 6, 4)2@2: (6, 1)v armDiceRolls: 1@3; Total Hits: 11@3: (1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    ukr twlo inf

    pol attackDiceRolls: 1@3 2@1; Total Hits: 01@3: (5)2@1: (4, 6)v 2infDiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    well you have been lights out this round….
    arm retreats to ger

    ncm:
    fra 2 inf > ita
    ita all arm > bul
    bmb > per
    fra 2 fgt > ger

    ITA collects 33

    L12_LL_v_JWW_13eI.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    not really paying attention now……hope it doesn’t cost me…


  • You can’t possibly lose this one… The swings we saw in CHI and PER are insurmountable.  Had CHI gone reasonably for one round, the Soviets would have (presumably) cheeply killed the remaing tanks and fighters instead of attacking PER.  Still attacking PER should have been positive TUV for the Soviets and it ended up badly negative.  It was what is twas.

    America turn 13

    Purchase

    54 IPC

    9 infantry
    transport
    2 fighters
    save 1 IPC

    Combat Moves

    NWE (2 infantry) v infantry (GBR), 2 fighters (Z8)
    EPL (infantry) v infantry (BST), 3 fighters (CAU)
    CZE (3 infantry) v tank (BST), 3 fighters (Z5), bomber (CAU)
    WAF (empty) v 2 infantry (GBR)
    ARC (infantry) v 2 tanks (BST), fighter (CAU)

    dice

    NWE
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (3, 4)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)


  • NWE round 2
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • NWE taken with infantry, 2 fighters

    EPL
    A - infantry, 3 fighters
    DiceRolls: 1@1 3@3; Total Hits: 11@1: (1)3@3: (4, 5, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • EPL taken with 3 fighters, not controlled

    ARC
    A - 2 tanks, fighter
    DiceRolls: 3@3; Total Hits: 13@3: (2, 6, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • ARC taken with 2 tanks, fighter

    CZE
    A - tank, 3 fighters, bomber
    DiceRolls: 4@3 1@4; Total Hits: 24@3: (4, 6, 3, 1)1@4: (6)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 23@2: (4, 1, 2)


  • that’s familiar

    CZE round 2
    A - 3 fighters
    DiceRolls: 3@3; Total Hits: 23@3: (5, 1, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • CZE taken with 3 fighters, not controlled - well you got that bomber right back.  these dice have been SO tough on my airforce in this game  :|.

    Noncombat Moves

    3 fighters from CZE to BST
    7 infantry from GBR to BST
    2 fighters from NWE to Z5
    3 fighters from EPL to CAU
    2 submarines, destroyer from Z8 to Z10
    4 ac, 4 destroyers from Z8 to Z17
    fighter from EUS to GBR
    ac from Z5 to Z3
    7 infantry from ECA to GBR
    2 infantry from ECA to WCA
    4 transports from Z8 to Z2
    8 infantry from ECA to GBR
    2 infantry from ECA to WCA
    10 infantry from EUS to ECA

    Mobilize

    transport in Z10
    2 fighters, 9 infantry in EUS

    Income

    41 + 5 NO + 1 saved = 47

    L12_LL_v_JWW_13fUSA.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    G14 pur 4 arm, art & 5 inf spend 39 (save 0)

    combat
    #1A MOS SBR v bmb (bul)
    #1 euk (inf) v arm (bul) & 2 fgt (per)
    #2 nwe (inf) v 2inf (fra) & 4 fgt (ger & fra)
    #3 pol (2inf) v 3inf, art & arm (ger)

    dice
    #1A mos aaDiceRolls: 1@1; Total Hits: 01@1: (3)if misses the damage will beDiceRolling 1:
    (4)

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