2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
12L LuckyL (+9) v JWW
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nice
EVE
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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EVE taken with infantry, fighter
Noncombat Moves
5 infantry from RUS to CAU
bomber from EUK to CAU
tank from CAU to RUS
fighter from NOV, fighter from URA, fighter from EVE to CAUMobilize
6 infantry in RUS
Income
22 + 3 saved = 25
The 4 transports hurt, but the dice in those two big battles did me in. I said that before and I’ll say it again - everyone’s is free to have their own opinion :wink:
I guess this game will make it 1-1 so game 3 will be the most telling now that we know each other… :-)
Cheers
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The 4 transports hurt,
I guess this game will make it 1-1 so game 3 will be the most telling now that we know each other…Â Â :-)
Cheers
I think it was 6, 2 one turn & four the next! ouch, could be wrong. Yes game 3 should be fun. I know your game now LL! :evil:
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really? i didn’t even notice the first two then - didn’t need them :lol:
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really? i didn’t even notice the first two then - didn’t need them :lol:
what’s my game, i’m vulnerable to unworldly dice??? :-D
just joking.
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your game is good. Thus I need to take some time before making stupid, rash moves.
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J13 2fgt, 3 arm & 11 inf spend 68 (save 1)
combat
#1 nov (mt) v arm (nin) cwol
#2 arc (mt) v inf (ura) cwol
#3 kaz -
#3 kaz (inf) v 2inf (per) 3fgt (nin & 2 z34)
#4 eve (inf) v inf, art (yak)dice….
#3 kaz attack
Rolls: 3@3 2@1; Total Hits: 23@3: (3, 5, 2)2@1: (3, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
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kaz cwol
eve attack
Rolls: 2@2; Total Hits: 12@2: (4, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
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eve cwol
ncm:
nin 4 arm > chi
z62 2 fgt > chi
kaz 3 fgt > per
ind 3inf > per
man 3inf sui
z36 trn > z62
jpn 2inf > bry
bur 2inf > yun
z38 cv & 2 trn > z 34
z34 2 trn . z 38 & 2 trn > 37
z38 1 fgt > per & 1 fgt >z34
ger 2 fgt > z34
z14 2 fgt > z34
z13 ss’s .z 14
z17 ss > z 19
z14 1 fgt > z34
sum 4 inf > per
ger fgt > z14J collects 58 + 15 + saved 1 = 74
placement 3inf ind, 2 arm bur 4inf sum, 2inf & arm man, 2inf jpn, 2 fgt z62 -
Britain turn 13
Purchase
18 IPC
6 infantry
Combat Moves
POL (2 infantry, artillery) v 2 infantry (GBR), infantry (BST), fighter (CAU), *support shots with 2 cruisers
UKR (2 infantry) v tank, 3 fighters (CAU)dice
POL AA gun
Rolls: 1@1; Total Hits: 11@1: (1)
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fighter down
POL
A - 3 infantry, 2 cruisers
Rolls: 3@1 2@3; Total Hits: 23@1: (3, 1, 2)2@3: (5, 2)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)
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POL round 2
A - 2 infantry
Rolls: 2@1; Total Hits: 12@1: (3, 1)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3)
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lotta ones, fighter went down needlessly.
UKR
A - tank, 3 fighters
Rolls: 4@3; Total Hits: 24@3: (1, 3, 4, 6)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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UKR taken with tank, 3 fighters
Noncombat Moves
4 infantry from GBR to BST
3 fighters from UKR to CAUMobilize
6 infantry in GBR
Income
18
Just messin’ around now. :-P
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I 13 purch 5arm & bmb spend 37 (save 0)
combat
#1 MOS SBR v 2 BMB (ita)
#2 ukr (arm) v inf, art (lib) BB, CA & 2 fgt (z16)
#3 pol (2inf, aa) v 2inf (ger) & arm (bul)dice….
MOS aaRolls: 2@1; Total Hits: 12@1: (1, 6)
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every time I buy oine I seem to lose one
damage
Rolling 1:
(4) -
ukr attack
Rolls: 1@4 3@3 2@2; Total Hits: 21@4: (2)3@3: (5, 6, 4)2@2: (6, 1)v arm
Rolls: 1@3; Total Hits: 11@3: (1)
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ukr twlo inf
pol attack
Rolls: 1@3 2@1; Total Hits: 01@3: (5)2@1: (4, 6)v 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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well you have been lights out this round….
arm retreats to gerncm:
fra 2 inf > ita
ita all arm > bul
bmb > per
fra 2 fgt > gerITA collects 33