• NWE taken with infantry, 2 fighters

    POL AA gun

    2 fighters
    DiceRolls: 2@1; Total Hits: 02@1: (6, 2)

    bomber
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • :?

    POL
    A - 2 infantry, artillery, 2 fighters, bomber
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (5)2@2: (1, 1)2@3: (6, 4)1@4: (6)
    D - 2 infantry, 2 tanks
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (4, 5)2@3: (6, 2)


  • POL round 2
    A - infantry, artillery, 2 fighters, bomber
    DiceRolls: 2@2 2@3 1@4; Total Hits: 32@2: (1, 1)2@3: (3, 4)1@4: (6)
    D - 2 tanks
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)


  • POL taken with artillery, 2 fighters, bomber

    EPL
    A - infantry, 3 fighters
    DiceRolls: 1@1 3@3; Total Hits: 11@1: (3)3@3: (6, 4, 1)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)


  • EPL round 2
    A - infantry, 3 fighters
    DiceRolls: 1@1 3@3; Total Hits: 31@1: (4)3@3: (1, 3, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • EPL taken with infantry

    Noncombat Moves

    2 fighters from NWE to Z5 American ac
    9 infantry, AA gun from ECA to GBR
    submarine, destroyer, ac, 5 transports from Z2 to Z8
    3 infantry, 3 tanks from GBR to BST
    3 transports from Z3 to Z5
    2 destroyers, 2 ac from Z3 to Z8
    8 infantry, AA gun from WCA to ECA
    submarine, 2 destroyers, ac, battleship, 2 fighters from Z10 to Z8
    3 fighters from EPL to CAU
    fighter, bomber from POL to CAU
    fighter from POL to Z5 to American ac

    Mobilize

    10 infantry, fighter in EUS

    Income

    44 + 5 NO + 5 saved = 54

    Unfortunately the hill is too steep at this point after the malarkey in the American 11 and Soviet 12 rounds.  :|

    L12_LL_v_JWW_12fUSA.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @LuckyLindy:

    Unfortunately the hill is too steep at this point after the malarkey in the American 11 and Soviet 12 rounds.   :|

    don’t forget all those americans tranys you forgot to defend that the ITA bmb killed.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    G13 purchase 2 art & 8inf spend 32 (save 0)

    combat
    #1 SBR mos v bmb (bul)
    #2 nwe (inf) v 3inf (ger) 2 fgt (fra)
    #3 POL (INF)  v 3inf, art (ger)
    #4 epl (inf) v 2inf (bul) 2 fgt (ger)
    #5 euk (mt) v arm blitz (bul) cwol

    dice
    #1 MOS aaDiceRolls: 1@1; Total Hits: 01@1: (3)if aa misses the damage will beDiceRolling 1:
    (1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    mos damage for 1 + 1 = 2 wow

    #2 nwe attackDiceRolls: 2@3 2@1; Total Hits: 12@3: (3, 4)2@1: (5, 3)v infDiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    nwe twlo inf

    #3 pol attackDiceRolls: 2@2 2@1; Total Hits: 02@2: (5, 6)2@1: (3, 6)v artDiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    2nd wave attackDiceRolls: 2@2 2@1; Total Hits: 12@2: (2, 6)2@1: (3, 5)v artDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    pol twlo inf

    epl attackDiceRolls: 2@3 2@1; Total Hits: 22@3: (1, 3)2@1: (5, 4)v infDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    there you go….75%

    epl twlo inf

    ncm:
    bmb > bul
    3 ger inf > cze
    ger arm > bul
    pol 2 fgt > ger
    nwe 2 fgt > fra

    G collects 39

    L12_LL_v_JWW_13aG.AAM


  • @JWW:

    there you go….75%

    I am a professional at getting hits when they no longer matter  :-P


  • Soviet turn 13 - let’s have some fun.

    Purchase

    23 IPC

    2 repair to RUS
    6 infantry

    Combat Moves

    EUK (tank) v infantry, bomber (RUS)
    CHI (tank) v infantry, fighter (NOV)
    EVE (infantry) v infantry, fighter (NOV)
    URA (infantry) v infantry, fighter (NOV)

    dice

    EUK
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (4)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • EUK taken with infantry, bomber

    CHI
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • CHI taken with fighter

    URA
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • nice

    EVE
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • EVE taken with infantry, fighter

    Noncombat Moves

    5 infantry from RUS to CAU
    bomber from EUK to CAU
    tank from CAU to RUS
    fighter from NOV, fighter from URA, fighter from EVE to CAU

    Mobilize

    6 infantry in RUS

    Income

    22 + 3 saved = 25

    The 4 transports hurt, but the dice in those two big battles did me in.  I said that before and I’ll say it again - everyone’s is free to have their own opinion  :wink:

    I guess this game will make it 1-1 so game 3 will be the most telling now that we know each other…  :-)

    Cheers

    L12_LL_v_JWW_13bR.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @LuckyLindy:

    The 4 transports hurt,

    I guess this game will make it 1-1 so game 3 will be the most telling now that we know each other…   :-)

    Cheers

    I think it was 6, 2 one turn & four the next! ouch, could be wrong. Yes game 3 should be fun. I know your game now LL!  :evil:

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