2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
12L LuckyL (+9) v JWW
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fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.
to be clear, I didn’t say it was over a few rounds ago, I just proclaimed my feeling that the axis WOULD prevail. I understand your attacks into per and chi but I don’t think, even if they had been successful that it would have ultimately changed the outcome. This is only my opinion and I could certainly have been wrong in my assumption. Let me know what you find out concerning the last battle.
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@JWW:
fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.
to be clear, I didn’t say it was over a few rounds ago, I just proclaimed my feeling that the axis WOULD prevail. I understand your attacks into per and chi but I don’t think, even if they had been successful that it would have ultimately changed the outcome. This is only my opinion and I could certainly have been wrong in my assumption. Let me know what you find out concerning the last battle.
you’re right, i missed your rolls for the three artillery in round 2. take two more russian tanks, why not? probably takes your results from upper 10% to upper 3% in that battle :-P
literally EVERY big battle has blown up in my face (with the exception of your Japan attack on BUL which went slighly in my favor)… it’s quite difficult to believe but hey what can you do, it’s a risk that cannot be avoiided.
Cheers
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J12 purch 3 fgt, & 13 inf spend 69 (save 2)
combat
#1 ura (mt) v inf (eve) cwolncm:
z38 trn > z36
z38 trn > z34
sum inf, art > per
z34 2 trn .z 38
trj & ind stack > per
nin arm > chi
man 3 arm > nin
bur 2 arm > per
yak inf > eve
z16 2 fgt > fra
z34 cv > z38
z16 cv > z34
z62 fgt > nin
z62 fgt > z38
z19 ss > z 17
z16 3 trn > z34
remaining atl ss > z13
z16 dd > z34
z13 3 dd > z14
z16 remaing fleet > z 14placement fgt z38, 3 inf sum, 3inf ind, 2inf bur, 3inf man 2inf jpn, 2 fgt z62
jpn collects 52 + 15 + saved 2 = 69 -
Britain turn 12
Purchase
18 IPC
6 infantry
Combat Moves
POL (2 infantry, artillery) v 2 infantry (GBR), infantry, fighter (BST), *support shots with 2 cruisers
UKR (infantry) v 3 fighters (CAU)dice
POL AA
Rolls: 1@1; Total Hits: 01@1: (3)
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POL
A - 3 infantry, fighter, 2 cruisers
Rolls: 3@1 3@3; Total Hits: 33@1: (5, 3, 1)3@3: (2, 3, 5)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 03@2: (6, 4, 6)
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POL taken with 3 infantry
UKR
A - 3 fighters
Rolls: 3@3; Total Hits: 23@3: (6, 3, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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POL taken with 3 fighters
Noncombat Moves
3 fighters from UKR to CAU
fighter from POL to CAU
3 tanks from NOV to CAU
AA gun from NOV to RUS
3 infantry from GBR to BST
tank from RUS to CAU
infantry from BST to EPLMobilize
6 infantry in GBR
Income
18
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ita 12 purch 6 arm spend 30 (save3)
combat
#1 sbr CAU v bmb (ita)
#2 sbr MOS v bmb (per)
#3 epl (inf) v 2inf (bul) 2 fgt (z16)
#4 pol (3inf aa) v 3inf & 2 arm (bul)dice…
CAU aaRolls: 1@1; Total Hits: 01@1: (3)if misses the damage will be
Rolling 1:
(6)
MOS aaRolls: 1@1; Total Hits: 01@1: (3)if misses the dmg will be
Rolling 1:
(1) -
epl attack
Rolls: 2@3 2@1; Total Hits: 22@3: (6, 2)2@1: (1, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
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epl cwol
#4 pol attack
Rolls: 2@3 3@1; Total Hits: 32@3: (4, 2)3@1: (1, 1, 3)v 3inf
Rolls: 3@2; Total Hits: 13@2: (2, 3, 3)
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no relief for the weary. wish i could hit at >50% with my twos… :|
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pol cwlo inf
ncm:
ita 2 inf > ukr
z34 dd > z14
z34 dd & ca > z16
epl 2 fgt > z16
both bmb’s > ita
fra 2 inf > ger
ita inf > fra
alg inf > lib
ita 2 arm > bulita collects 24 + 10 + saved 3 = 37
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oh stop your belly aching. Even if you hit 50% the italians would still control those territories. That is what is important.
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:lol:
America turn 12
Purchase
45 IPC
10 infantry
fighter
save 5 IPCCombat Moves
NWE (infantry) v infantry (GBR) unloading in Z5, 2 fighters (Z2)
POL (2 infantry, 2 tanks) v infantry (BST), infantry, artillery (GBR), fighter (Z5), fighter, bomber (CAU)
EPL (2 infantry) v infantry (BST), 3 fighters (CAU)let’s see what gifts the dice have in store for me this time to beat me into the ground even faster… :lol:
NWE
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (5, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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NWE taken with infantry, 2 fighters
POL AA gun
2 fighters
Rolls: 2@1; Total Hits: 02@1: (6, 2)
bomber
Rolls: 1@1; Total Hits: 01@1: (3)
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:?
POL
A - 2 infantry, artillery, 2 fighters, bomber
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (5)2@2: (1, 1)2@3: (6, 4)1@4: (6)
D - 2 infantry, 2 tanks
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 5)2@3: (6, 2)
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POL round 2
A - infantry, artillery, 2 fighters, bomber
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (1, 1)2@3: (3, 4)1@4: (6)
D - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (6, 1)
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POL taken with artillery, 2 fighters, bomber
EPL
A - infantry, 3 fighters
Rolls: 1@1 3@3; Total Hits: 11@1: (3)3@3: (6, 4, 1)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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EPL round 2
A - infantry, 3 fighters
Rolls: 1@1 3@3; Total Hits: 31@1: (4)3@3: (1, 3, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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EPL taken with infantry
Noncombat Moves
2 fighters from NWE to Z5 American ac
9 infantry, AA gun from ECA to GBR
submarine, destroyer, ac, 5 transports from Z2 to Z8
3 infantry, 3 tanks from GBR to BST
3 transports from Z3 to Z5
2 destroyers, 2 ac from Z3 to Z8
8 infantry, AA gun from WCA to ECA
submarine, 2 destroyers, ac, battleship, 2 fighters from Z10 to Z8
3 fighters from EPL to CAU
fighter, bomber from POL to CAU
fighter from POL to Z5 to American acMobilize
10 infantry, fighter in EUS
Income
44 + 5 NO + 5 saved = 54
Unfortunately the hill is too steep at this point after the malarkey in the American 11 and Soviet 12 rounds. :|