0%

  • 3 damage to ITA

    Noncombat Moves

    2 submarines from Z13 to Z7
    3 destroyers, ac from Z7 to Z5
    2 fighters from Z7 to BUL
    2 fighters from Z5 to BUL
    6 fighters from Z5 to RUS
    2 infantry from KAR to BST
    infantry, tank from NWY to BST
    infantry from FIN to BST
    3 tanks from GBR to BST
    4 infantry from EUS to ECA
    6 infantry from ECA to WCA
    bomber from ITA to CAU

    Mobilize

    fighter, 4 transports in Z10
    artillery, tank in EUS

    Income

    39 + 5 NO = 44

    L12_LL_v_JWW_9f.AAM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    forgot to place IC damage markers on ITA….I got them

    G10 purch 10 inf spend 30 (save 10)

    combat
    #1 cau (aa) v sbr (ger)
    #2A UKR (mt) v art (per) cwol
    #2 pol (inf) v 2inf, art (ger)
    #3 nwe (mt) v arm (fra>ger) cwol

    dice…
    cau aaDiceRolls: 1@1; Total Hits: 01@1: (4)if aa misses the damage will beDiceRolling 1:
    (2)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    cau ic damaged x 2
    pol attackDiceRolls: 2@2 1@1; Total Hits: 22@2: (5, 1)1@1: (1)v infDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    pol twlo inf

    ncm:
    per 2 fgt > kaz
    bmb > kaz
    ger 5inf, 3arm & 2 fgt > blk

    G collects 27 + saved 10 = 37

    L12_LL_v_JWW_10A.AAM


  • Soviet turn 10

    Purchase

    40 IPC

    1 repair to RUS
    2 repair to CAU
    9 infantry
    fighter

    Combat Moves

    Z16 (transport) v fighter (CAU)
    UKR (artillery) v 2 infantry (CAU), fighter (RUS)
    NOV (artillery) v infantry (RUS), bomber (CAU)

    dice

    NOV
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • NOV taken with infantry, bomber

    CAU
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (2)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • CAU taken with 2 infantry, fighter

    Noncombat Moves

    AA gun from RUS to BEL
    2 infantry, AA gun from URA to RUS
    tank from URA to CAU
    fighter from Z16 to BUL
    fighter from UKR to BUL
    bomber from NOV to RUS
    2 tanks from BUL to CAU
    3 infantry from EPL to BUL
    tank from RUS to CAU

    Mobilize

    4 infantry in CAU
    5 infantry, fighter in RUS

    Income

    25 + 10 NO = 35

    Allies not quite ready to give up yet.  They could still get Lucky!

    Cheers

    L12_LL_v_JWW_10bR.AAM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    J 10 purchase trn, 6inf, 2 fgt & 5 arm spend 70 (save 0)

    combat
    #1 ura (mt) v art (eve) cwol
    #2 NOV (inf) v 2inf & 2 fgt (chi)
    #3 z7 (dd) v ss (z18) 8 fgt (ger & fra)

    dice……
    #2 nov attackDiceRolls: 2@3 2@1; Total Hits: 12@3: (4, 4)2@1: (1, 4)v infDiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    nov twol

    #3 z7 do your usa ss’s fight or submerge? I assumed submerge but I shouldn’t assume


  • The subs in Z7 will fight in the first round.  they each get a sneak attack shot at your sub at the start of the round.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    USA subsDiceRolls: 2@1; Total Hits: 12@1: (1, 3)

    if they miss the Jap subDiceRolls: 1@2; Total Hits: 11@2: (1)
    &
    8 fgtDiceRolls: 8@3; Total Hits: 38@3: (6, 3, 6, 4, 4, 2, 4, 1)v ddDiceRolls: 1@2; Total Hits: 01@2: (5)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    jap lose a sub, uk lose a dd

    ncm:
    sz22, 23, 25 fleet > z 17
    z14 ss > z 13
    z34 dd, BB, CA, cv, ss & trn > z 14
    per inf > z14
    z7 2 fgt > z14
    z7 3 fgt > fra
    z7 3 fgt > ger
    nov fgts > kaz
    per fgt’s > z34
    per stack > kaz
    chi stack > kaz
    nin arm > kaz
    nin & sik inf > chi
    sui inf > nin
    man arm > nin
    ind stack w/aa > per
    far stack > yak
    bry 2inf > stc
    bur 2 arm > per
    bur aa > ind
    z38 2 trn >z 34
    sum 3inf & art > per
    z36 trn >z 38
    z62 trn > z36
    jpn arm > fic
    z62 2 fgt > chi
    z52 dd > z54
    z44 3 ss > z54

    placement 3inf ind, 2 arm bur, 3inf sum, trn z38, 3arm man, 2 fgt z62

    J collects 56 + 15 = 71

    L12_LL_v_JWW_10cJ.AAM


  • Allies still scrapping!  :lol:

    Cheers


  • Britain turn 10

    Purchase

    20 IPC

    5 infantry
    tank

    Combat Moves

    NOV (2 infantry) v infantry (RUS), 5 fighters (CAU)
    POL (infantry, artillery) v infantry, artillery (FIN), *support shots with 2 cruisers

    dice

    POL
    A - infantry, artillery, 2 cruisers
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (5, 6)2@3: (1, 4)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • more of the same, just cannot catch a break in this game.  Need to get a big one very soon or it will be over quick.

    POL holds with artillery  :-( boo.

    NOV
    A - infantry, 5 fighters
    DiceRolls: 1@1 5@3; Total Hits: 41@1: (1)5@3: (3, 2, 4, 2, 6)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • NOV taken with infantry, 5 fighters.  wish those results could have been more average…  :|

    Noncombat Moves

    2 tanks from BST to BUL
    5 fighters from NOV to RUS
    3 tanks from KAR to RUS
    artillery, AA gun from CAU to RUS
    8 infantry from BST to EPL
    3 infantry from FIN to KAR
    4 infantry, tank from GBR to KAR
    2 fighters from Z5 to BUL

    Mobilize

    5 infantry, tank in GBR

    Income

    Paltry 15

    L12_LL_v_JWW_10dB.AAM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    ITA 10 purchase 2dd & cv spend 30 (save 3)

    combat - there aren’t usa trns to kil so NO COMBAT

    ncm:
    2ca, bb & trn > z 14
    kaz & ita fgt > z14
    ita 3inf & 2 arm > blk
    egy inf & arm > blk
    ger 2inf > pol

    ITA collects 21 + 10 NO + saved 3 = 34

    L12_LL_v_JWW_10eI.AAM


  • Since I’m forced to gamble sooner or later, I might as well start now.

    America turn 10

    Purchase

    44 IPC

    4 fighters
    save 4 IPC

    Combat Moves

    POL (2 infantry, artillery, AA gun) v 3 infantry (BST), fighter (BUL), bomber (CAU)

    dice

    POL AA gun

    at fighter
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    at bomber
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • fighter down

    POL
    A - 3 infantry, bomber
    DiceRolls: 3@1 1@4; Total Hits: 23@1: (1, 4, 4)1@4: (2)
    D - 2 infantry, artillery
    DiceRolls: 3@2; Total Hits: 13@2: (1, 3, 4)


  • POL round 2
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (2, 1)1@4: (3)
    D - artillery
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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