CorriganBP (Allies) vs Cmdr Jen (Axis) Alpha +3, Objectives, no technologies


  • C Persia attack is called off due to Japanese reinforcements

    Attack sz 56 (2 subs) with 1 dstrs fr 33 (33-46-55-56) & 2 ftrs 2 tacs

    AttackerDiceRolls: 1@2 2@3 2@4; Total Hits: 11@2: (6)2@3: (5, 4)2@4: (5, 1)
    DefenderDiceRolls: 2@1; Total Hits: 12@1: (5, 1)

    Land 2 inf on Java fr Car Is

    SZ 16 taken without loss

  • 18 17 16 11 Mod

    Probably a wise decision.


  • C Persia attack is called off due to Japanese reinforcements

    1 very luck Japanese sub survives

    Land 2 inf on Java fr Car Is

    SZ 16 taken without loss

    Brazil CRDDiceRolls: 3@3; Total Hits: 23@3: (1, 5, 1)


  • Attack anh with 34 inf

    AttackerDiceRolls: 34@1; Total Hits: 234@1: (4, 3, 2, 2, 4, 3, 2, 3, 6, 6, 4, 4, 2, 4, 4, 6, 1, 6, 6, 5, 3, 6, 6, 4, 3, 5, 3, 6, 6, 5, 2, 4, 1, 4)
    DefenderDiceRolls: 1@2; Total Hits: 01@2: (6)


  • USA collects 92 -2 = 90 ipcs

    China 12

    Purchase 1 inf save 2 ipcs

    Combat

    Anh taken without loss

    China collects 5 ipcs, saved 2 = 7 ipcs

    UK 12
    ANZAC 12

    Purchase 2 dsts, 1 sub, save 1 ipc

    Anzac collects 13, saved 1 = 14 ipcs

    French 12
    The only way you can attack the dst in the Adriatic is to build an AC.  I’m assuming that you won’t do that.

    01_CorriganBP_v_Jennifer_12Allies.AAM

  • 18 17 16 11 Mod

    Just FYI, Russia moves before China.  So you have to attack with the Russian stack then reinforce with China if you want them all together.


  • I can do what I have been doing and that’s let china attack, then wait for Germany and italy, and then move the russians to where the chinese are before the japanese go.

    That’s what I’ve been doing up until now.


  • that’s why the two forces are currently separated.  However, I will still get to move Russia to the chinese stack prior to Japan moving.

  • 18 17 16 11 Mod

    Italy:

    Buy(33)

    • 3 Armor
    • Save 15 IPC

    Combat Moves:

    10 Infantry, 3 Armor to N. Italy
    8 Infantry, 2 Artillery, Armor to E. Poland

    Combat:

    E. Poland:
    Attacker:
    DiceRolls: 6@1 4@2 1@3; Total Hits: 36@1: (5, 2, 1, 3, 3, 3)4@2: (3, 1, 4, 1)1@3: (5)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    Italy:
    Attacker:
    DiceRolls: 10@1 3@3; Total Hits: 310@1: (3, 1, 2, 3, 3, 6, 6, 3, 6, 4)3@3: (2, 5, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    CRD:

    SZ 97:
    DiceRolls: 6@2; Total Hits: 26@2: (4, 6, 4, 3, 1, 2)

    SZ 93:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

  • 18 17 16 11 Mod

    Collect 15 Saved - 8 CRD + 2 Oil + 14 TT = 23 IPC


    Germany:

    Buy(47)

    • 9 Infantry
    • 2 Fighters

    Combat Moves:

    2 Fighters, Tactical Bomber, Strategic Bomber, 3 Infantry to S. Germany
    3 Infantry, 2 Fighters, Tactical Bomber, Strategic Bomber to Hungary
    2 Infantry, Fighter, Tactical to Novgorod
    Infantry to Finland

    Combat:

    Novgorod:
    Attacker:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 4)1@3: (5)1@4: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    Hungary:
    Attacker:
    DiceRolls: 3@1 2@3 2@4; Total Hits: 33@1: (5, 1, 3)2@3: (1, 4)2@4: (6, 1)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • 18 17 16 11 Mod

    S. Germany:
    Attacker:
    DiceRolls: 3@1 2@3 2@4; Total Hits: 23@1: (5, 5, 5)2@3: (2, 5)2@4: (4, 6)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • 18 17 16 11 Mod

    Okay, it’s pretty much game over when Russia takes Sardinia, Sicily and Crete.  You proved it could be done and not really too late in the game (Round 12).  The whole idea of crushing England early is to win early before the allies can win - to do that you sacrifice high value pieces, pieces I needed when we decided to see what would happen.

    We can give it another couple of rounds if you want.  Was kind of hoping you’d miss that Italy could can open and your Russian stack odds were pretty bad but eh, didn’t happen.

    Like to point out, Japan DID win this game already. :P  Just for those of you who are not playing but downloading the map.

    01_CorriganBP_v_Jennifer_13Agermany.AAM


  • I agree that Japan did get the VC win.  However, this game does prove that it is possible for the Axis to gain a split map VC win, but not snow ball into an inevitable win.

    The key was that the USA lost hawaii because it was about 1 turn behind in its naval builds; however, after a round or two of building in W USA it was able to retake Hawaii and it doesn’t appear that Japan will be able to take it back.

    Personally, I like the split map VC win, but I have to accept that it is one more advantage to the Axis that may not be necessary given the currently crazily pro axis setup.

    So my personally preference would be to fix the setup not the split map VC conditions, but it is true that if you like the current setup and its virtually non preventable sea lion, then one slight nudge you could give the allies would be to restore the global 14 VC win condition.  It would have made the difference in this game.

    We can continue if you like, or we can stop.  It does look like under a 14 VC win condition, the Axis are doomed - but as you pointed out, you gained the split map victory early on.

    Something like this happened to me in classic about 20 years ago, we were playing first edition where the economic victory standard was lower than 2nd edition,  and my opponent clearly lost the war but won the game.  It was actually my first A&A loss.


  • I disagree that Sea Lion is a short term strategy.  There are games were it helps them secure long term dominance.


  • In my opinion, the key reason why it did not in this game was the R2 Japanese DOW that allowed America to strike hard at the Kriegsmarine before it had a chance to use the bank of England to finance its new navy.  This allowed the Allies to gain naval superiority which it never lost in the Atlantic.  This naval superiority allowed it to shut down Italy.  The combination of allied naval superiority that allowed the allies to reinforce the balkans with air power, allowed the Russians to remain permanently in the Balkans and allowed them to never lose their economic edge.

    And all of this was based on a R2 Japense DOW, that I suspect that you won’t use again.

    This game does NOT prove that the sea lion strategy is beatable if only I had managed the naval balance between the atlantic and pacific more carefully, because without the J2 attack, I would have had bigger problems on my hands, like trying to figure out how to get past the italian and german naval juggernauts.


  • The amazing thing about your sea lion is that you didn’t lose high value pieces.  The dice were kind to you.  The tank stack was however stranded by the destruction of the Kriegsmarine for much of the game.

    However, it most normal games the tank stack would have been taken out by the British defenses anyway, in fact they probably should have taken out 2 or 3 German fighters as well.

  • 18 17 16 11 Mod

    There are a few issues with looking at the board.  (1)  Russia should not be getting an NO for territories with 0 IPC value.  I thought that was a given, but Larry proved me wrong and made it possible anyway.  He obviously was tunnelvisioned on what they did on his personal gaming table(s).  I don’t think any of the play testers even thought about what would happen with a large American fleet moving Russian infantry about to take no-nothing islands.   (2)  14 Victory Cities is darn near impossible for the Axis to get.  12 would be a better number with the current configuration.  (3)  The Americans just make a stupid amount of cash.  There are two ways I think that could be fixed.  (A)  Force them to purchase the complex upgrades (at least that kills 20 IPC at least.)  (B)  Remove the 10 IPC NO for holding territories that are never lost anyway (taken and retaken immediately thereafter does not count as lost) and put it somewhere it can be taken away.  I like 5 IPC for FIC, Malaya, Sham State, Siam and Burma being allied controlled and 5 IPC if no S. American territories are in Allied or Axis hands (except the British, French and Dutch one north of Brazil.)

    Other than that, I really think the only way for the Axis to win is to win early and win big.  America could not keep up because Japan had India (no threat from the rear) and the DEI really early in the game allowing them to match America for a full round to retain Hawaii.    What made it for you and killed it for Noll is that you put a minor in Greece and Romania, he did not, and thus, I pushed Noll out of Europe rather easily.

    I would not mind continuing, if we go that Russia does not collect NOs for islands worth 0 IPC. ~ My personal house rule!

    Or better, switch sides.  I think I know a way for America to stop the VC win early, of course, no reason you have to kill India yourself…

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