@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
CorriganBP (Allies) vs Cmdr Jen (Axis) Alpha +3, Objectives, no technologies
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You know, I was wondering when you were going to notice that I was at 5 Victory Cities. WEG
This is why I said I think losing the German fleet worked out well for me…it only happened because you abdicated the Pacific. Sure, I lost my main panzer divisions allowing Russia in, but…We can continue if you like.
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If you had been willing to lose 5 fighters and 2 tacs to keep 5 tanks, then I would NOT have liberated London but would have attacked the fleet first. But then, even with 5 tanks plus what you would have built, I would have been able to take it back and keep it with those 4 transports.
The bottom line is that we agree that the J2 attack is too risky to try all the time, but it did work for you in this game. You can expect to get great dice against me, but you will not be that fortunate against other opponents.
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Course, I may have done things differently with Italy then.
I’ll conceed the J2 attack may have been a round too early, J3 would have been better off since I could have had more transports down there by then.
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And I did not even bring up the fact that I had a 60% shot at taking out Rome, if the Russian sub had only cleared the blocking destroyer. Better than 50% since mutual annihlation still clears the block.
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And I did not even bring up the fact that I had a 60% shot at taking out Rome, if the Russian sub had only cleared the blocking destroyer. Better than 50% since mutual annihlation still clears the block.
Yes, but you would have lost your expeditionary force and had nothing left to land with America so the fleet would have been neutralized for at least a few turns…
Go for it, we can keep going and see if I can push you out. As long as you’re conceeding the game and acknowledging that Japan won. (We both kinda knew that Japan’s going to win this game most of the time as it stands now…)
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I might not be able to get in a turn until later in the day.
I think that the good news is that people are waking up to the fact that the latest alpha 3 is more unbalanced than any other version. And that’s actually what this is about.
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I might not be able to get in a turn until later in the day.
I think that the good news is that people are waking up to the fact that the latest alpha 3 is more unbalanced than any other version. And that’s actually what this is about.
You said it! I have high hopes for Delta…of course, I had high hopes for Alpha 3 and look at what that got me!
Question is, can I turn it around now and save Germany? I kinda went turtle mode when I saw you were all in Atlantic so that I could relly on Japan…now I have to undo that!
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Euro USSR 7
Buy 6 inf 12 mechs 1 ftr
Combat
Attack Norway (7 inf) with 7 inf 2 tanks 6 mechs fr FinlandAttacker
Rolls: 13@1 2@3; Total Hits: 513@1: (1, 4, 5, 2, 2, 1, 1, 1, 4, 2, 5, 4, 5)2@3: (5, 3)
Defender
Rolls: 7@2; Total Hits: 17@2: (5, 5, 6, 6, 5, 4, 1)Attack w Poland (1 inf) with 2 mechs ftr fr nov
Attacker
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (4)
Defender
Rolls: 1@2; Total Hits: 11@2: (1)Attack hungary with 3 inf fr e Poland, 1 inf fr romania, ftr tac fr nov
Attacker
Rolls: 4@1 1@3 1@4; Total Hits: 14@1: (4, 5, 5, 5)1@3: (3)1@4: (6)
Defender
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1) -
Attack Norway (2 inf) with 6 inf 2 tanks 6 mechs fr Finland
Attacker
Rolls: 12@1 2@3; Total Hits: 212@1: (6, 4, 2, 6, 4, 3, 2, 2, 2, 6, 1, 4)2@3: (1, 5)
Defender
Rolls: 2@2; Total Hits: 22@2: (1, 1)Attack w Poland (1 inf) with 1 mechs ftr fr nov
Attacker
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)
Defender
Rolls: 1@2; Total Hits: 01@2: (4)Attack hungary with 3 inf fr e Poland, 1 inf fr romania, ftr tac fr nov
Attacker
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 4)1@3: (5)1@4: (4)
Defender
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Combat
Norway taken with loss of 3 infW Poland taken with loss of 1 mech
Attack hungary with 3 inf fr e Poland, 1 inf fr romania, ftr tac fr nov
Attacker
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 4)1@3: (6)1@4: (1)
Defender
Rolls: 1@2; Total Hits: 11@2: (2) -
Norway CRD
Rolls: 2@3; Total Hits: 12@3: (5, 1)
Adriatic CRD
Rolls: 1@3; Total Hits: 01@3: (4) -
SZ 97 will be attacked by 6 ftrs, 1 tac and 2 sub – will you scramble?
Other american attacks include a blitz of tank and mech into sudan
for future reference, if the Italians do a bonzai attack on Romania, preserve the aa guns until the germans do their follow up attack
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ah yes, and 1 inf to syria, 1 inf to TJ – those are walk in attacks
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I am going forward under the assumption that you won’t scramble, if you change that decision, let me know.
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USSR collects 52 + 24 -1 = 75 ipcs
USA 7
Minor factory, 2 inf, 7 subs, 2 destroyer, save 1 ipc
Combat
Attack sz 97 (1 dst) with 2 subs fr 92 and 96 plus 6 ftrs 1 tac fr
Attacker
Rolls: 2@2 6@3 1@4; Total Hits: 52@2: (4, 2)6@3: (4, 3, 3, 1, 6, 1)1@4: (6)
Defender
Rolls: 1@2; Total Hits: 01@2: (6)1 inf walks into Syria
1 inf walks into trans Jordan
Tank mech to sudan -
USA 7
Minor factory, 2 inf, 7 subs, 2 destroyer, save 1 ipc
Combat
SZ 97 cleared without loss
1 inf walks into Syria
1 inf walks into trans Jordan
Tank mech to sudanUSA collects 80 ipcs (we still have the Hawaii-Alaska-Johnston_Line NO, if not for long)
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Sptth…gunna be hard now that I dont have nor will have Scandinavia…
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China 7
Buy 4 inf
Combat
1 inf fr Yun to Kwa
Clear sz 19 land ftr in jeh
Collect 12 ipcs
UK 7
ANZAC 7
Buy 2 transports, save 1 ipcCollect 15, saved 1 = 16 ipcs
French destroyer is in 71 if you want to attack it
Soviet Asia 8
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Italy:
Buy(37)
- 10 Infantry
- 1 Armor
- Save 1
Combat Moves: None
NCM:
None
CRD:
SZ 93:
Rolls: 4@3; Total Hits: 34@3: (6, 3, 1, 2)SZ 97:
Rolls: 4@3; Total Hits: 24@3: (4, 2, 3, 6) -
Collect: 19 + 6 - 9 = 16
Germany:
Buy(46)
- 10 Infantry
- 1 Artillery
- 2 Armor
Combat Moves:
Armor from Yugo to Bulgaria to Yugo
Armor from Yugo to Albania to Yugo
2 infantry, 2 Fig, 2 Tac, Strat to Poland
2 Infantry, 3 Fig, Tac, Strat to HungaryCombat:
Poland:
Attacker:
Rolls: 2@1 2@3 3@4; Total Hits: 32@1: (1, 3)2@3: (2, 6)3@4: (1, 5, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)Hungary:
Attacker:
Rolls: 2@1 3@3 2@4; Total Hits: 42@1: (6, 3)3@3: (3, 5, 3)2@4: (1, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)





