Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsCZion (Allies) vs. Corriganbp (Axis) Rematch
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I really have to ask you to reroll korea standard luck. I have no problem with x10, but clearly if you get to pick when you use the x10 system, there is potential for bias.
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umm…. its standard, just 10x the rolls to minimize typing… its simple
att
Rolls: 50@1; Total Hits: 7
50@1: (6, 1, 6, 6, 4, 1, 4, 3, 3, 6, 6, 2, 5, 2, 1, 4, 1, 2, 1, 5, 4, 2, 2, 4, 3, 4, 6, 3, 6, 3, 5, 5, 3, 5, 5, 1, 6, 2, 4, 2, 2, 3, 3, 1, 4, 4, 5, 5, 5, 5)
1st round is: 6, 1, 6, 6, 4=1 hit
2nd round would be (if noone hits): 1, 4, 3, 3, 6= 1 hitdef
Rolls: 10@2; Total Hits: 3
10@2: (4, 2, 1, 5, 6, 4, 3, 5, 6, 2)
1st round is: 4=0 hit
2nd roundl is: 1=1hitif need be you can take the next set of rolls for the 3rd round… instead of typing it all over again…
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I see what you did and I do that sometimes for 1 unit vs 1 unit fights, but I see that it’'s perfectly fine when down to 1 unit type vs
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Japan 2
With 45 ipcs
Build
Naval base (15)
3 transports (21)
3 infantry (9)Combat
Attack korea (5 inf) with 1 inf fr Iwo, 4 inf 2 arts, 2 ftrs, 2 tacs fr Japan, 1 inf fr Man, 2 bship 2 cruiser support shots5 inf 2 art 2 ftrs 2 tacs 2 bships 2 cruisers vs 5 inf
Shells
Rolls: 2@3 2@4; Total Hits: 02@3: (5, 4)2@4: (6, 6)
Attacker
Rolls: 3@1 4@2 2@3 2@4; Total Hits: 63@1: (3, 1, 4)4@2: (6, 1, 2, 5)2@3: (3, 1)2@4: (3, 5)
Defender
Rolls: 5@2; Total Hits: 35@2: (1, 6, 2, 6, 2)1 inf fr Cha to Sui
1 inf fr Anh to Hop
6 inf 3 art mech fr anh to kwe
Attack sze (8 inf) with 2 inf 1 art fr Yun, tank, 2 bmbs, 3 tacs, 5 ftrs fr Kwa
2 inf 1 art 1 tank 5 ftrs 3 tacs 2 bmbs vs 8 inf
Attacker
Rolls: 1@1 2@2 6@3 5@4; Total Hits: 91@1: (2)2@2: (4, 2)6@3: (6, 1, 1, 2, 6, 3)5@4: (6, 2, 1, 4, 2)
Defender
Rolls: 8@2; Total Hits: 28@2: (1, 6, 2, 5, 5, 3, 6, 3) -
Combat
Korea taken with loss of 3 inf1 inf fr Cha to Sui
1 inf fr Anh to Hop
6 inf 3 art mech fr anh to kwe
Sze taken with loss of 2 inf
Japan collects 44 ipcs
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ok, you dont type much of your NCM, and you have forgotten youraa guns fr W ger to holland, i have moved them for you.
USA
Purchase
1 carr, 2 ftr, 2 dstrNCM
10 to 26 with 1 inf 1 mech fr Wus to hawaii
23 to 26
1 dstr fr 26 to 7
guam to 26
1inf fr Cus to Wusdeployment
2 ftr Eus
navy in 10ipc=52
China
purchase
2 infCM
she to suicombat
sui x10
att
Rolls: 30@1; Total Hits: 630@1: (6, 5, 5, 1, 2, 5, 5, 2, 2, 1, 3, 3, 4, 2, 4, 2, 1, 2, 6, 4, 4, 1, 5, 1, 3, 5, 3, 3, 1, 6)
def
Rolls: 10@2; Total Hits: 210@2: (1, 6, 5, 6, 6, 6, 4, 5, 2, 5) -
sui taken with 1 inf cas
deployment
2 to suiipc+5+2=7
UK
purchase
london:7 inf 8 repair
india: 7 infdow Japan
CM
1 inf fr burma to yun
hong to ksi
1 art 1 -
1 art 1 inf fr india to eth with trans
1 armour 1 mech fr egypt to ethcombat
eth rolls x10
att
Rolls: 10@1 20@2 10@3; Total Hits: 1610@1: (3, 6, 2, 6, 4, 1, 5, 3, 3, 2)20@2: (1, 6, 1, 2, 3, 1, 6, 1, 4, 1, 3, 5, 6, 1, 5, 1, 5, 2, 2, 2)10@3: (4, 4, 1, 6, 4, 5, 6, 3, 2, 3)
def
Rolls: 20@2; Total Hits: 720@2: (4, 2, 2, 4, 4, 4, 5, 3, 4, 2, 3, 1, 1, 3, 2, 5, 3, 6, 1, 4) -
eth taken with 1 inf 1 art cas
NCM
carr fr 92 to 110
rest of 92 to 109 and air to london
2 inf fr gib to london
94+83 to 91
96 to 81
alx to egy
rho to con
malay to sham
sumatra to cel
air fr burma to india
1 inffr india to burmadeployment
london to london
india to indiaipc
london= 34 (you have certainly mastered the sealion to max effect ^^)
india = 29as a last note, i feel theres something different i could have tried with us/uk allready, ill tell you more on skype…
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Italy 2
Purchase with 13 ipcs mech, 3 inf
Combat
ISO to Ken
2 inf fr s Italy to gibTunis to Algeria (1 inf) with 1 inf 1 mech 1 art 1 tank
Attacker
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (5, 2)1@3: (4)
Defender
Rolls: 1@2; Total Hits: 01@2: (6)Attack s france (1 inf) with 1 inf fr n italy, 3 ftrs, 1 bmb
Attacker
Rolls: 1@1 3@3 1@4; Total Hits: 21@1: (6)3@3: (5, 5, 3)1@4: (2)
Defender
Rolls: 1@2; Total Hits: 01@2: (3)Attack morocco with 1 inf 1 art fr Greece ca, bb
Bombardment
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
Attacker
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Defender
Rolls: 1@2; Total Hits: 01@2: (3) -
Italy 2
Purchase with 13 ipcs mech, 3 inf
Combat
ISO to Ken
2 inf fr s Italy to gibAlgeria taken without loss
S France taken without loss
Morocco taken without loss
Italy collects 30 ipcs
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with italian 3 inf 1 mech in n italy, the mobilization
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could you please load this map (again) and redo your moves? coz it looks like you choose the previus one and did your italian turn, then saved it as our previus game file name ^^
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i actually did start with the correct map, just uploaded the wrong one.
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anzac
purchase
1 tac 1 infncm
java to dgu
nze to queens
nsw to sau
tj to egyptdeployment
nswipc=24
france
tj to egypt
79 to 39 -
Germany 3
You repaired the London factory for 8, but not the airbase which is still inoperable so no scrambles.
Mobilize with 51 ipcs
9 inf (27)
1 art (4)
5 mechs (20)All navy etc to SZ 109 vs bship cruiser
All air force to London, along with 7 tanks 3 arts 16 inf, let’s see if I can pull this off even where I have lost several tanks in the opening. This will be closer than normal.
First open the sea zone
4 sub sneak attacks
Rolls: 4@2; Total Hits: 14@2: (4, 2, 3, 3) -
First open the sea zone
Bb ca vs dmg bb c
Attacker
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
Defender
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2) -
SZ 109 cleared for amphib assault with damage to the bb
Aa guns
Rolls: 12@1; Total Hits: 312@1: (2, 5, 2, 4, 4, 1, 1, 3, 3, 1, 4, 5) -
Now why can I be one of those players that constantly dodge aa gun fire?
Above average 3 hits.16 inf 3 art 7 tnks 2 ftrs 5 tacs 2 bmbs vs 4 aa 1 bmb 22 inf 1 tac 6 ftrs
Attacker
Rolls: 13@1 6@2 9@3 7@4; Total Hits: 2213@1: (4, 1, 1, 3, 3, 6, 5, 2, 1, 1, 1, 4, 1)6@2: (1, 1, 3, 4, 5, 4)9@3: (5, 6, 1, 3, 3, 3, 1, 3, 2)7@4: (1, 4, 3, 4, 4, 3, 1)
Defender
Rolls: 1@1 22@2 1@3 6@4; Total Hits: 151@1: (1)22@2: (2, 6, 2, 3, 6, 3, 1, 6, 3, 1, 3, 1, 6, 6, 6, 5, 6, 2, 1, 3, 2, 4)1@3: (4)6@4: (3, 1, 1, 1, 4, 4) -
1 inf 3 art 7 tnks 2 ftrs 5 tacs 2 bmbs vs 5 inf 1 tac 6 ftrs
Attacker
Rolls: 4@2 9@3 7@4; Total Hits: 114@2: (5, 3, 6, 5)9@3: (3, 3, 5, 3, 6, 6, 4, 2, 3)7@4: (3, 2, 2, 5, 4, 1, 2)
Defender
Rolls: 5@2 1@3 6@4; Total Hits: 25@2: (6, 5, 5, 4, 3)1@3: (5)6@4: (2, 5, 5, 6, 6, 4)





